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[Death Knight][Blood][visual] Heart Strike animation

 
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nagyajolet

[Mentally Stable]



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(since 08-06-2019 11:46)
Joined: 10 Aug 2018
Posts: 3, Topics: 3
Location: Hungary

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Post Posted: 01-06-2019, 12:06:45 | Translate post to: ... (Click for more languages)

When specced Blood, Death and Decay grants the following:
"While you remain within the area, your Heart Strike will hit up to 3 additional targets."

the issue is a purely visual bug, probably with "Effect #3" here

When standing in Death and Decay, using Heart Strike against more than 2 targets, the character should use an animation referred to as "CombatAbility2H02" (on WowHead at least), yet here it uses "Special2H" instead (most of the time).
This visual effect worked perfectly fine in 7.1, but now it goes like this: the character begins to use "CombatAbility2H02", interrupting it immediately, then proceeds to use ""Special2H".
However, in seemingly random, rare cases it works correctly, AND sometimes it's just flat out uses "Special2H" without trying to "mix" animations together.
Makes Blood DKs look like they are having a seizure in combat.
I'll provide some sort of video guide if necessary.

How it should be:
Heart Strike should use the "Special2H" animation when
>used
>used, while standing in DnD, when the number of targets is 1 or 2

Heart Strike should use the "CombatAbility2H02" animation when
>used, while standing in DnD, when the number of target equals to or greater than 3



Last edited by nagyajolet on 01-06-2019, 12:07:21; edited 1 time in total
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Plaguesynth

[Blood DK Masina ]



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(since 03-06-2023 12:53)
Joined: 09 Jul 2017
Posts: 701, Topics: 64
Location: Germany

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Post Posted: 12-06-2019, 16:39:07 | Translate post to: ... (Click for more languages)

Please post a video as additonal proof . I'll leave the topic open untill then and confirm/close it after that .


Last edited by Plaguesynth on 12-06-2019, 16:39:52; edited 1 time in total
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