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[FIXED] [Druid][Feral] Soul of the forest

 
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saturnfever

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Post Posted: 09-03-2017, 11:01:48 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=158476 (wowhead link)
Bug description: soul of the forest interaction with ferocious bite. Ferocious bite spends up to 25 additional energy to deal up to 100% more damage. Ferocious bite always deals 100% more damage, no matter how much energy you have. I don't know how to explain this bug, because the of the energy variations, so I will just give examples of what happens from this interaction of soul of the forest + ferocious bite:
1. 5 combo finish with ferocious bite at 25 energy = 100% bonus damage, gain 60 energy after. (5x12 energy from the talent)
2. 5 combo finish with ferocious bite at 50 energy = 100% bonus damage, gain 85 energy after, then you immediately lose 20
3. 5 combo finish with ferocious bite at 25 energy = 100% bonus damage, gain 65 energy, lose 25 energy after 2 seconds
4. 5 combo finish with ferocious bite at 25 energy = 100% bonus damage, gain 40 energy
5. 5 combo finish with ferocious bite at 50 energy = 100% bonus damage, gain 60 talent + you retain the bonus 25 energy that should be spent to increase the damage of ferocious bite (85 total after finish a combo)
6. 5 combo finish with ferocious bite at 25 energy = 100% bonus damage, gain 60 range + another 25 energy out of nowhere
and probably other variations too.
Proof: try finishing a 5 combo ferocious bite, first with 25 energy, then while having 50 energy, then again 25 energy, and see the different results.
Either way, the damage is always increased by 100% on ferocious bite + some random gain/lost energy.



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Quicksand

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Post Posted: 09-03-2017, 11:10:57 | Translate post to: ... (Click for more languages)

Has absolutely nothing to do with soul of the forest - client and server get desynchronized (meaning you see that you have x energy, but in the meantime we removed 25 server-side, client does not see it, will get notified after next regen cycle - that is 2 seconds)... fixing it now -
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Quicksand

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Post Posted: 09-03-2017, 11:23:43 | Translate post to: ... (Click for more languages)

Fixed
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