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[FIXED] Legendary drop bad luck protection system

 
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Pinocchio Evreiesc
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Post Posted: 04-07-2017, 01:33:13 [Valuable post] | Translate post to: ... (Click for more languages)

WoW Freakz link: All class legendaries

Bug description: Retail has a bad luck protection system for legendary drops that increases legendary drop chance by a bit everytime you trigger a legendary dropping event and dont get one. This chance is supposed to go up untill a legendary drops, at which point the drop chance resets back to its default value. Prior to 7.1.5 there was a soft cap on the drop chance of this system but was lifted to allow protection to increase indefinitely, more details in the big post @ proof

Proof: http://www.wowhead.com/news=257898/legendary-items-soft-cap-removed-bad-luck-protection-beyond-four-legendaries

This is also a good (better, more informative) source: http://www.wowhead.com/legion-legendary-items-guide

or a quick blue post if you dont want to read the big article in the wowhead link:

Quote:
18 Nov

Hey all,

I'd just like to clear up a common misconception I've seen come up a lot in of recent discussions regarding Legendaries.

In short:

Your total time /played and average item level has no bearing on your chances of obtaining a Legendary.

To be a little more specific:

Player A and Player B could both have exactly 10 days of /played at level 110 and neither of them have a Legendary yet.

Player A has spent most of that time idling in Dalaran or their Order Hall, simply kicking it by the water cooler in guild chat or trade chat. Beyond doing their daily Emissary Cache and a Mythic Dungeon here or there, they don't really do that much in the way of Legendary-eligible content. Now, Player A could get very lucky with their next Emissary Cache and get a Legendary, but they'd be a statistical outlier in this scenario.

Player B, on the other hand, has spent the majority of their time doing Legendary-eligible content. They do their daily Emissary Cache, clear Emerald Nightmare each week, do a Random Legion Heroic Dungeon regularly and participate in a lot of Mythic/Mythic Keystone dungeon runs to help out their friends etc.

At this point in time Player B's chance of getting a Legendary will be much higher than that of Player A. As Player B has participated in far more Legendary-eligible content, their bad luck protection will be ramping up and increasing their chances of a getting a Legendary from their next run of Legendary-eligible content. Hence the saying "if you do the content, the Legendaries will come."

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Post Posted: 15-07-2017, 21:12:30 | Translate post to: ... (Click for more languages)

Moved here:
Jot wrote:
WoW Freakz link: No applicable link
Bug description: Essentially bad luck protection is a dice system for increasing chances for getting uniques, i.e. legendaries. While I don't have a good explanation exactly, one aspect of this is rewarding
a player for saving emissary chests, for example. Then when many are opened at once, the chances for increasing drop of a legendary increases within the timer, which is about 2 minutes and 30 seconds.

Attached is an icy veins explanation, with a Blizzard rep replying to the post.
Proof: https://www.icy-veins.com/forums/topic/26152-legendary-bad-luck-protection-system/



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