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[FIXED] [Mage][Arcane]Arcane missiles incorrect spellpower %

 
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Pinocchio Evreiesc
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Post Posted: 23-08-2017, 01:12:39 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: Arcane Missiles
Bug description: ok this report has been a rollercoaster of bullshit but i finally got it right, long story short:
at first i noticed missiles was doing lower damage than it should, then i got confused and thought the spellpower % for arcane spells was higher than it should be but then i remembered https://www.wow-freakz.com/spells.php?spell=137021&&dbc_override_live which brings them in line with what they should be. You will notice confusing/bullshit posts below because of all the wrong info.

SO, getting to the point:
For example, arcane blast does 192% of spellpower without any hidden mods according to askmrrobot, so with https://www.wow-freakz.com/spells.php?spell=137021&&dbc_override_live it brings it up to 232% sp which is FINE its the exact same value displayed in the official 7.1.5 hotfix notes of january 23rd.
in-game right now the damage coincides perfectly for all the spells affected by https://www.wow-freakz.com/spells.php?spell=137021&&dbc_override_live except for arcane missiles, which seems to still do 5*44,3% of spellpower instead of 5*53,6%

Proof: Tested naked, 7323 intellect/spellpower, without artifact equipped so traits wont interfere and complicate things.

ArcBlast has 1.92 mod without any hidden mods on askmrrobot, with 21% from https://www.wow-freakz.com/spells.php?spell=137021&&dbc_override_live it brings it to 232% (or 2.32), in-game tooltip shows 17,046 dmg at 0 arcane charges so it works correctly.

ArcMissiles has 0.443 mod without any hidden mods on askmrrobot, with 21% from https://www.wow-freakz.com/spells.php?spell=137021&&dbc_override_live it should be 53,6% (or 0.536), in game tooltip shows 16,225 total damage

7323*0.443 = 3,244 per projectile, x5 = 16221, pretty much what the in-game tooltip shows

7323*0.536 = 3,925 per projectile, x5 = 19626, this should be the correct damage if the 21% from hidden aura were applied to the spell.



Last edited by Pinocchio Evreiesc on 23-08-2017, 19:12:37; edited 6 times in total
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Jijing

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Post Posted: 23-08-2017, 01:24:28 | Translate post to: ... (Click for more languages)

It should be 44% and you can see on wow head in spell changelog. What your talking about is on 7.2.5
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Pinocchio Evreiesc
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Post Posted: 23-08-2017, 01:26:33 | Translate post to: ... (Click for more languages)

So then why all the other spells have the same spellpower coefficient as the ones listed on the official hotfix page except for missiles? There is no buff to these coefficients in either 7.2.0 nor 7.2.5 patch notes. Did you even bother to check the screen shots and do some basic math?
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Jijing

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Post Posted: 23-08-2017, 01:31:52 | Translate post to: ... (Click for more languages)

hotfixes you linked dont show what your talking about, and if you consultations are correct it should be nerfed.
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Pinocchio Evreiesc
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Post Posted: 23-08-2017, 01:34:16 | Translate post to: ... (Click for more languages)

These are the mage changes of 7.2.0

Quote:
Mage
Arcane
Mark of Aluneth periodic and final damage increased by 33%.


And 7.2.5

Quote:
Mage
Fire
Warmth of the Phoenix duration increased to 12 seconds (was 10 seconds).
Frost
Brain Freeze’s delay has been modified so that it’s no longer possible, with Haste, to land two Ice Lances during a single Winter’s Chill.
Comet Storm’s missile radius increased to 6 yards (was 4 yards).
Cone of Cold damage increased by 170%.
Flurry’s tooltip has been updated to reflect that while Brain Freeze is active, Flurry applies Winter’s Chill to the target.
Flurry missile speed increased by 11%.
Ice Lance missile speed increased by 30%.
Thermal Void redesigned: Increases Icy Veins’ duration by 10 seconds. Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 second.


Thats it, how are the coefficients incorrect? What are you even talking about? Go to the official hotfix page of january 23rd, and mouseover the spells.



Last edited by Pinocchio Evreiesc on 23-08-2017, 02:04:04; edited 1 time in total
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Jijing

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Post Posted: 23-08-2017, 02:03:56 | Translate post to: ... (Click for more languages)

Since when is wowhead not right? Show me hotfix where its saying spell should do that much dmg?? Its kinda strange that its showing right numbers for other specs but somehow not for arcane. All numbers should be reduces as its saying, this is ridiculous!
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Pinocchio Evreiesc
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Post Posted: 23-08-2017, 03:01:02 | Translate post to: ... (Click for more languages)

Jijing wrote:
Since when is wowhead not right? Show me hotfix where its saying spell should do that much dmg?? Its kinda strange that its showing right numbers for other specs but somehow not for arcane. All numbers should be reduces as its saying, this is ridiculous!


For which spec is it showing right numbers?? Fire?? Frost?? because it isnt.

I edited my post anyway, it seems the coefficients are higher than they should be even though arcane is struggling to keep up (not outdps) with other classes like warlocks priests hunters dks, so its not as *ridiculous* as you make it sound. Will wait for quicksand to reply only he knows what is going on.

Edit: Actually, the coefficients are not bugged at all and i was right all along, because of this https://www.wow-freakz.com/spells.php?spell=137021&&dbc_override_live, so my original report still stands.

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Jijing

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Post Posted: 23-08-2017, 03:35:37 | Translate post to: ... (Click for more languages)

You make no sense at all, wait for quick i am out...
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Pinocchio Evreiesc
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Post Posted: 23-08-2017, 03:41:02 | Translate post to: ... (Click for more languages)

Jijing wrote:
You make no sense at all, wait for quick i am out...


Its really not that hard...

Arcane blast does 192% of spellpower without any hidden mods.
https://www.wow-freakz.com/spells.php?spell=137021&&name=arcane-mage&&dbc_override_live increases it by 21% of its original value which gives it the new value of 232%.

The same applies for missiles, without hidden mods its 44,3% of spell power, with 21% from the override it should bring it up to 53,603% but it doesnt. All other spells affected by the hidden override are scaling correctly, just missiles is not.

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pinka

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Post Posted: 24-08-2017, 09:57:26 | Translate post to: ... (Click for more languages)

Confirmed, quick i tested this myself naked, damage is exactly as pinochio posted, please fix this because in burst its a huge dps loss per proc. Thanks
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Quicksand

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Post Posted: 24-08-2017, 15:20:30 | Translate post to: ... (Click for more languages)

Fixed
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Locked by Quicksand, 24 August 2017 13:20



 
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