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[FIXED] [Paladin][Protection] All
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Foxed

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Post Posted: 13-04-2017, 12:23:28 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: The hole spec is bugged
Bug description: The hole spec is bugged right now, it does way too much dmg and takes almost none, an ability that hits others for like 100-150k on prot pala hits for 30k at best.It also heals way too much more than holy spec.To conclude: Prot Pala can't die heals more than holy and does more dmg than ret(he hit yday for 1.1mil with 1 spell), the worst part none reports the bugs and exploits.I am asking the one who is responsable for the classess abilities to take a look into this spec, if it is not bugged or something then i think we will only see 2/3 prot palas in pvp and everlasting arenas
Proof: just que into 1 or 2 prot pala and after 20 mins he still heals and you die bcs you can;t kill a prot paladin

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Quicksand

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Post Posted: 13-04-2017, 13:19:53 | Translate post to: ... (Click for more languages)

no proof... also I don't think so. protection paladins take 25% more damage and deal 15% less damage in pvp, I just verified on the PTR.
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Foxed

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Post Posted: 13-04-2017, 13:36:21 | Translate post to: ... (Click for more languages)

I have no prof except playing against them don't know the class but they can't be killed and do too much dmg and heal, i just think it is not normal for a prot pala to last more than 20 mins agains 2 dps, maybe the templates are yet here on ptr..maybe after restart?

https://www.freakz.ro/forum/achievement-Unique-a176.html
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Quicksand

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Post Posted: 13-04-2017, 13:41:11 | Translate post to: ... (Click for more languages)

check again after restart, but I am online as of now on PTR, checking everything, but I do see that the template aura is correctly set (25% more damage taken, 15% less done)
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Foxed

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Post Posted: 13-04-2017, 16:35:34 | Translate post to: ... (Click for more languages)

http://imgur.com/a/k6yoe - i don't think it this is normal(after restart same as before)
PS: he did this healing with mortal wounds up all time https://www.wow-freakz.com/spells.php?spell=115804&&name=mortal-wounds


https://www.freakz.ro/forum/achievement-Unique-a176.html
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Nyndra

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Post Posted: 13-04-2017, 17:01:23 | Translate post to: ... (Click for more languages)

The healing is percentage-based, so it does more as you have lower health. So it does something like 500k when you are at -30% and about 30k when you are above 90%. Also the damage seems to be working fine now, how I said in that beautiful picture, choice of talents give you an advantage if you have the same gear, which now, everyone has. Also a tiny spell gives you 30-40% damage reduction if you use it wisely, with a high uptime on you. Prot seems to be alright now, as the damage seems to be fixed, not doing 1.5M crits like in the first days.

As a matter of fact, your friend there with the feral is quite powerful too, the burst is quite incredible, even for a Protection Paladin which has damage reduction spells for a lot of stuff, so you might want to post about that as well. Good fight tho, love you all <3 Nymph



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Foxed

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Post Posted: 13-04-2017, 17:03:48 | Translate post to: ... (Click for more languages)

Bugged spec is bugged
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raven3

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Post Posted: 13-04-2017, 17:37:23 | Translate post to: ... (Click for more languages)

Foxed wrote:
http://imgur.com/a/k6yoe - i don't think it this is normal(after restart same as before)
PS: he did this healing with mortal wounds up all time https://www.wow-freakz.com/spells.php?spell=115804&&name=mortal-wounds


Hmm.. somethins is not right with prot..

For starters is this :

https://www.wow-freakz.com/spells.php?spell=213652&&name=hand-of-the-protector and https://www.wow-freakz.com/spells.php?spell=184092&&name=light-of-the-protector they have now a 85% spell multiplier in pvp

it should be 65%

Quote:
Hand of the Protector and Light of the Protector now heal for 35% less in PvP situations (was 15% less).


http://blue.mmo-champion.com/topic/796351-hotfixes-january-31/

and there are probably other things.. I will make a prot to test it out soon..



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Quicksand

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Post Posted: 13-04-2017, 17:47:02 | Translate post to: ... (Click for more languages)

So the bug is with light/hand of the protector (it ignores dampening atm). Could someone confirm that it should be affected by dampening? If yes, I will change it asap
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Foxed

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Post Posted: 13-04-2017, 18:17:27 | Translate post to: ... (Click for more languages)

not only dampen heal reduction effects like mortal wound viper sting etc
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raven3

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Post Posted: 13-04-2017, 18:25:07 | Translate post to: ... (Click for more languages)

Quicksand wrote:
So the bug is with light/hand of the protector (it ignores dampening atm). Could someone confirm that it should be affected by dampening? If yes, I will change it asap

Every heal in the game is affected by dampening.
It's hard to find evidence that they should be affected when they always were -
People should find evidence that they shouldn't be affected..

On that note - every health % based heals should be affected by dampening.
Pls check if https://www.wow-freakz.com/spells.php?spell=122280 (wowhead link) , https://www.wow-freakz.com/spells.php?spell=29838 (wowhead link) and spell like this are affected... cause they should

Even eating mage food should be affected -...
As far as I know the only thing that isn't is the heal you get when a mage polymorphs you

and allso if the healing reduction (mortal strike effects) work on them

And in regard to light/hand of the protector .. the spell multiplier should be 65% instead of 85%.



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Quicksand

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Post Posted: 13-04-2017, 18:36:55 | Translate post to: ... (Click for more languages)

Yeah, you mentioned that a few times already - but I also told you that stop worrying about spell multipliers - (will check if it affects correctly light of the protector, but the percentages are correct, I did not take them from your posts, since blizzard keeps them public, and can be directly extracted). It is possible that light of the protector is not affected by spell scalimg/dampening but as far as I remember its the only spell that has manual calculation). Second wind, healing elixir, etc should be affected already by dampening, since the heal amount for 99% of the spells is calculated automatically (all sorts of modifiers are taken into consideration). I will go now and check the remaining 1%
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Ataraxia

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Post Posted: 13-04-2017, 19:51:12 | Translate post to: ... (Click for more languages)

99% of games are double melee dps and then they are complaining couse they can't burst prot paladin in 2 seconds like everything else lol
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Nyndra

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Post Posted: 13-04-2017, 20:32:33 | Translate post to: ... (Click for more languages)

Preach my friend, preach! Well, it is true that you may only find double melee comps which just burst everything, but it is tilting to be rekt in 1v2 by a prot pally, even though I am the prot pally in this case. Shouldn't be possible but it's still a tank, plater, with a lot of mitigation against two melee classes, so it is somehow alright but not quite. The rant about prot pally is not so known since most of them who try to actually play it are just bad and don't do much.


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Quicksand

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Post Posted: 13-04-2017, 20:36:03 | Translate post to: ... (Click for more languages)

Please stop it now, before everyone starts offtopicing and flaming. Keep in mind that I'm not interested in edgy comments. I am not currently home, will arrive soon, and will fix all such spells. Locking thread. Will reopen if necessary.
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Locked by Quicksand, 13 April 2017 19:50



 
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