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[FIXED] Player health % after releasing

 
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Post Posted: 13-08-2020, 03:30:01 | Translate post to: ... (Click for more languages)

Releasing in any instance will resurrect the player with full HP and mana, not with 50% health and mana value equal to the one before death.
Various scenarios from 7.3.5 retail content (with timestamps):
https://youtube.com/watch?v=Gpf2Lg3np-o&t=19:


https://youtube.com/watch?v=Gpf2Lg3np-o&t=182:


https://youtube.com/watch?v=afGYmzPnM0I&t=66:


https://youtube.com/watch?v=T7HFUb1wTNs&t=359:


https://youtube.com/watch?v=T7HFUb1wTNs&t=889:



Freakz proof (tested in HC and M0 only for now, will add M+ testing later):
https://youtube.com/watch?v=rvu0HOe4N3w:


https://youtube.com/watch?v=oqmRW0zoI1E:


https://youtube.com/watch?v=YQslY6KyD5M:



https://youtube.com/watch?v=cuRi-RrUqHM:






Trello Card Link : https://trello.com/c/1KhbeVRS/544-player-health-after-releasing

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