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[FIXED] [PvE] PvE checkpoints in Legion (needs feedback)

 
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ardriomecus

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Post Posted: 27-08-2017, 00:58:05 | Translate post to: ... (Click for more languages)

WoW Freakz link:
Bug description: Checkpoints aint working in mythics+ since you can see in any video in youtube or stream in twitch when some group wipe they dont start all the way from the beggining they have checkpoints making the mythic+ dungeons more doable on time since they dont lost 1 to 3 minutes walking specially in dungeons like neltharions lair where the scrip of the cave going down trough the water or mounting the barrel doesnt work and we have to lost HP and time walking the thing all the way, adding to that if some group wipe lets say in the worm we have to walk all the way losing like 3 minutes of walking that could have been reduced to 1 or 30 seconds with the checkpoints and the scripts (or portal you could add like in normal) this one about neltharions, but in other dungeons like brh walking all the way not being fault of the scripts make a completely lost of time 2-3 mins of walking getting more than one key to die horribly because checkpoints aint active.
Proof: Check any video/stream and you will see when someone wipes in a dungeon they dont start all the way back from the beggining.

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Zagros98

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Post Posted: 27-08-2017, 10:17:31 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=eFyXnUK8F9w:



Confirmed~

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Elvenking

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Post Posted: 28-08-2017, 13:39:15 | Translate post to: ... (Click for more languages)

Confirmed.

Especially in brh and votw it really sucks, because you often wipe there accidently at the end.
Sometimes one wipe there leads from a 3 chests into a 1 chest run.

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Shocker

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Post Posted: 28-08-2017, 23:34:01 | Translate post to: ... (Click for more languages)

This should also be implemented for normal dungeons, not just mythic+.

I have created a GENERIC checkpoints system (meaning I didn't manually create checkpoints for each boss from each dungeon/raid, but implemented an automatic system which detects that instead). Because of this, there might be some issues with some bosses (for example those with suicide mechanics/etc). If you find any problems with the system, please open a new bug report

P.S.: This is just for WoD and Legion PvE.


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