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[REJECTED] [Mage][Fire] Mastery: Ignite
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Episcopul

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Post Posted: 02-08-2019, 19:27:39 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=12846
Bug description: The damage of ignite isnt adding on top of itself but its dropping off with every new spell cast.

Proof:

https://imgur.com/a/LO150qe

https://imgur.com/a/3ex4xv9

https://imgur.com/a/3ex4xv9

The first photo is probably the best example, ignite is ticking for 689k followed up by a 4.8 mil pyro and ignite goes down to 600k insted the dot getting higher


As you can see i re-opened a " wrong rejected " bug report for fire mage's mastery: IGNITE. This spell is very important, is the 2nd source of dps and as you can see in the photos, is bugged and is affecting our dps. Please, take a look and help us fixing it, it's really annoying and fixing it will be a real improvement for fire mage dps.

Let's make fire mage great again ! -

P.S: credits to 311 for opening the 1st bug report, photos, explanation.



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311

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Post Posted: 03-08-2019, 03:23:18 | Translate post to: ... (Click for more languages)

More on the fire mage subject:

https://www.youtube.com/watch?v=F9rhMEQ5U6w&t=4s

https://www.youtube.com/watch?v=OU9viFSSMHE&t=1s

https://www.youtube.com/watch?v=Xnqhf1THVNI&t=1s

The ignite weakaura is on the right side of my cast bar.

Examples from warcraftlogs:

Goroth mythic:
Summary: https://www.warcraftlogs.com/reports/pmT24cxnJhQyZN1v#fight=4&type=summary&source=1
The Ignite log: https://www.warcraftlogs.com/reports/pmT24cxnJhQyZN1v#fight=4&type=damage-done&source=1&by=source&ability=-12654

Harjatan mythic:
Summary: https://www.warcraftlogs.com/reports/TDw3zHRjcr287NJY#fight=9&type=summary&source=24
The Ignite log: https://www.warcraftlogs.com/reports/TDw3zHRjcr287NJY#fight=9&type=damage-done&source=24&ability=-12654

Mistress mythic
summary: https://www.warcraftlogs.com/reports/aVnG8FNJMhYLkrAm#fight=27&type=summary&source=17
Damage Done: https://www.warcraftlogs.com/reports/aVnG8FNJMhYLkrAm#fight=27&type=damage-done&source=17

This is my dps on mythic Mistress utilizing fish on a 7 minute fight:
https://imgur.com/a/GSLArSD
https://imgur.com/a/n1og7Iw

Compare my numbers with the mage from wow-logs whos link is above, the mage from retail almost did all my dps with just ignite (1,468,334.5) and both me and the mage from wow logs have the same ilvl.

Also i wuld like to add that the hard casted procs from https://www.wow-freakz.com/item_finder.php?item=132406&name=marquee-bindings-of-the-sun-king do lower damage compared to the ones from retail.

Examples:

Pyro dps on Goroth mythic: https://www.warcraftlogs.com/reports/pmT24cxnJhQyZN1v#fight=4&type=damage-done&source=1&ability=11366
A photo of pyro dps from the wow-logs thats above: https://imgur.com/a/Xzl6zag
A photo of pyro dps from freakz, using the same talents ast the mage from retail: https://imgur.com/a/HbOcu51

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Domagojf

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Post Posted: 03-08-2019, 12:05:57 | Translate post to: ... (Click for more languages)

Confirmed for both.
Ignite damage drops off way too fast and doesn't properly add itself from new spell casts.
Hardcasted pyroblasts also deal much less damage compared to the ones from retail fire mages.


7.2.5 Fire Mage PvE Guide

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Shocker

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Post Posted: 08-10-2019, 15:48:31 | Translate post to: ... (Click for more languages)

Episcopul wrote:
The first photo is probably the best example, ignite is ticking for 689k followed up by a 4.8 mil pyro and ignite goes down to 600k insted the dot getting higher
The OVERALL damage got higher, not the tick, because the DoT refreshed its duration. The current way Ignite works is this: let's say your ignite is ticking for 689k per second over 9 seconds, that means 6201k (689 * 9) total damage. If you cast another Pyro and Ignite only has 2 ticks left, that means it has only 689 * 2 => 1378k damage left. Ignite duration is refreshed to 9 seconds, so that means the 1378k damage needs to be split among 9 ticks => 1378k / 9 ticks => 153k per tick. The tick damage decreased but the overall damage stayed the same. Ofcourse, the new Pyro damage will be added too, but the overall damage is still lower and it's ok. What's bugged exactly? Did you make some actual calculations?


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Last edited by Shocker on 08-10-2019, 15:48:55; edited 1 time in total
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neuronul

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Post Posted: 12-10-2019, 18:00:32 | Translate post to: ... (Click for more languages)

The math provided by Shocker does not fit the results given by the server. In the picture bellow you can see that Fire Blast (FB) does 123646 damage, Pyroblast (PY) does 324580 and the 9 Ignite ticks deal 3661 damage each (I used FB while casting PY) and the actual math (see bellow) gives different results which may differ just a little for now, but that error scales with the amount of gear and damage done by the user.

FB = 123646
PY = 324580
tick = damage * mastery_percentage / 9
FB_tick = 123646 * 7.5/900 = 1030.38(3)
PY_tick = 324580 * 7.5/900 = 2704.8(3)
Because no Ignite tick did occur between the two spell casts we can conclude that the Total_tick should be the sum of FB_tick + Py_tick which gives us the value: 3735,21(3).
According to the math provided by Shocker and the calculus from above we can conclude that the equation done by the server is different from how the mastery tooltip describes it.

Link to original numbers: https://imgur.com/a/ETJracE

P.s. I have also tried to use 7.51 as mastery instead of 7.5 and I've also tested if there is a lost tick between the FB and PY so that the Total_tick * 9 damage would be FB * 8 + PY * 9, but the results are still different. Furthermore There are no passives or procs that can occur because while testing I had my weapons and trinkets unequipped.

Update @ 12-10-2019, 19:00:32

Same math, different input where spells don't overlap:
FB1(first fireball) = 154560
FB2 = 160744
Tick1 = FB1 * 7.5/900 = 154560 * 7.5/900 = 1288
Tick2 = Total_Ignite_Damage / 9 = (FB2 * 7.5/100 + Tick1 * 7) / 9 = (160744 * 7.5/100 + 1288 *7) / 9 = (12055.8 + 9016) / 9 = 21071.8 / 9 = 2341.3(1)

Please correct me if my math is wrong.

Input: https://imgur.com/a/Z3r8SBx

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Girouette

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Post Posted: 12-10-2019, 20:04:50 | Translate post to: ... (Click for more languages)

I tested the ignite damage as registered by details in the following situations:

-Casting only one skill (tested with fieraball, scorch, fireblast, hardcasted pyro and flamestrike)
-Casting a mix of all theese but without hot streak
-Normal rotation with hot streak (double ignite multiplier from hot streak seems to be adding properly)
-Normal rotation in a combustion window with rune of power (mastery scalling working fine)

Tested with 24% mastery and no artifact equiped. At the end i keep getting ignite damage arround 24% +/- 1% diff no matter what i try. Maybe there's a bug with the tick that refreshes late or shows a wrong number but in the final damage on details the sum of all ticks and damages scale correctly.

I'd like to hit harder too but can't reproduce the problem on my mage, i'll try with the artifact equipped later on, maybe there's the problem.

Update @ 12-10-2019, 21:04:50

Tried with the artifact with 5/5 everburning consumption (+20%) is 24.67*1.2=29.6%. is withing the expected damage from ignite -

my result: https://imgur.com/V9nFNFn

the damage fron ignite should be 13.14M X2 (from hot streaked pyros) +7.68M from FB + 4.49M from Fblast + 3.19M from PF

2*(13.14) + 7.68 + 4.49 + 3.19 = 41.64M from spells that trigger ignite. 41.64*0.296 = 12.33M from ignite vs 12.34M shown in the screen, that difference due to decimals prolly.

I don't have any fire lego yet, so the pyros are all instant ones.



Last edited by Girouette on 12-10-2019, 20:06:09; edited 1 time in total
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Anabolic

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Post Posted: 30-10-2019, 18:05:13 | Translate post to: ... (Click for more languages)

Ignite works same way as holy priest mastery which works fine here,first of all if u check the videos that are posted the build in video is not the same as one on the logs,and also the pyroblast that was cast was outside of the combustion with only 1 stack of incanter's flow which makes the comparison invalid .

I am getting same ignite damage and even higher than players on retail but the thing that doesnt match retail recounts is pyroblast damage which for me hits 5.7 -5.9 which is best case scenario with all procs and everything up and on retail iits more like 6.8m which is big difference.
I am 100% sure ignite works as intended and the issue is something else.

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divinity4uuu
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Post Posted: 30-10-2019, 18:12:17 | Translate post to: ... (Click for more languages)

idk what to say, with 23% mastery my ignite only ticks for 120k after a 4 million pyroblast.


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Dannyboy001
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Post Posted: 30-10-2019, 21:43:34 | Translate post to: ... (Click for more languages)

I'm not a fire mage so take everything I say with a grain of salt.

divinity4uuu wrote:
idk what to say, with 23% mastery my ignite only ticks for 120k after a 4 million pyroblast.



23% mastery means 23% of the damage will be dealt by ignite as a dot over 9sec, right?
0.23*4M = 920k, so ignite should tick for a total of 920k.
if it ticks for 120k for 9sec that means approximately 1M damage is being dealt.

The difference is within margin of error.


Also, neuronul's calculations were correct, however the difference is less than 1%, so it doesn't really matter.


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Last edited by Dannyboy001 on 30-10-2019, 22:00:42; edited 3 times in total
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Firespell

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Post Posted: 01-11-2019, 02:05:55 | Translate post to: ... (Click for more languages)

Dannyboy001 wrote:
I'm not a fire mage so take everything I say with a grain of salt.

divinity4uuu wrote:
idk what to say, with 23% mastery my ignite only ticks for 120k after a 4 million pyroblast.



23% mastery means 23% of the damage will be dealt by ignite as a dot over 9sec, right?
0.23*4M = 920k, so ignite should tick for a total of 920k.
if it ticks for 120k for 9sec that means approximately 1M damage is being dealt.

The difference is within margin of error.


Also, neuronul's calculations were correct, however the difference is less than 1%, so it doesn't really matter.


Yes , in the numbers it works fine . but u miss an important thing .

if you do a big pyro (e.g bracer proc) , u will get a big ignite on the targets , right after do a normal pyro or even an scorth ,then u will see big iginite (from bracer) will replace
by smaller ones (normal pyrp) , however new ignites supposed to add to previous ones only (if any tick left)



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Dannyboy001
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Post Posted: 01-11-2019, 11:52:50 | Translate post to: ... (Click for more languages)

Firespell wrote:

Yes , in the numbers it works fine . but u miss an important thing .

if you do a big pyro (e.g bracer proc) , u will get a big ignite on the targets , right after do a normal pyro or even an scorth ,then u will see big iginite (from bracer) will replace
by smaller ones (normal pyrp) , however new ignites supposed to add to previous ones only (if any tick left)


Simply put, no it doesn't. They add correctly, there are 3-4 people (alongside me) posting proof and maths that it works correctly with +-1% accuracy. Same as Arms warrior's Trauma which I spent quite a bit of time debunking. If you don't believe them, post me any proof of it not working correctly and I'll happily prove you wrong with maths.
So far any proof you guys have posted saying Ignite does incorrect damage was explained with the "formula" Shock gave us, and in all cases did exactly as much damage as it should.


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Girouette

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Post Posted: 01-11-2019, 20:03:35 | Translate post to: ... (Click for more languages)

Firespell wrote:
Dannyboy001 wrote:
I'm not a fire mage so take everything I say with a grain of salt.

divinity4uuu wrote:
idk what to say, with 23% mastery my ignite only ticks for 120k after a 4 million pyroblast.



23% mastery means 23% of the damage will be dealt by ignite as a dot over 9sec, right?
0.23*4M = 920k, so ignite should tick for a total of 920k.
if it ticks for 120k for 9sec that means approximately 1M damage is being dealt.

The difference is within margin of error.


Also, neuronul's calculations were correct, however the difference is less than 1%, so it doesn't really matter.


Yes , in the numbers it works fine . but u miss an important thing .

if you do a big pyro (e.g bracer proc) , u will get a big ignite on the targets , right after do a normal pyro or even an scorth ,then u will see big iginite (from bracer) will replace
by smaller ones (normal pyrp) , however new ignites supposed to add to previous ones only (if any tick left)


You stated something i can't yet proof (cuz i don't have the bracers). So maybe there's an issue with that lego that causes ignite to act weirdly. Maybe someone who actually has the bracers can collaborate. I've done several tests on different days with different gears and can confirm that except for that specific case everything else is working fine proved by me.

Don't blame me, i would like to hit harder too - but not this way

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Lukmaster

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Post Posted: 02-11-2019, 16:41:24 | Translate post to: ... (Click for more languages)

Just invent some bug for us as other classes have (yea, WW monks and their stupid broken set bonus, or huntards insane aimed shots) and all will be fine. (mby lets make all our pyros crit,yea!)

Burn,Burn,BURN!!!


Last edited by Lukmaster on 03-11-2019, 01:25:09; edited 1 time in total
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Lukmaster

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Post Posted: 03-11-2019, 01:09:04 [Bad post] | Translate post to: ... (Click for more languages)

But on the bright side, I think I found a problem with PYROBLAST's base damage. According to the database it should be 495,6% of SP. - https://www.wow-freakz.com/spells.php?spell=11366&&name=pyroblast

Currently it seems to be around 440% SP.
Also damage done to target dummy is 2 less that tolltip says anyway, so pls add that 2 dmg too, thank you - -

PS: Fix broken classes finally, not quests, much appreciated!

If this needs to be in a separate report, I can make one.

SS:
https://imgur.com/a/1mJyK7v




Update @ 03-11-2019, 01:09:04

Oh, adding up then, Fireball base damage is wrong too. - Should be 236% SP - https://www.wow-freakz.com/spells.php?spell=133&&name=fireball

Right now its like 157% SP. And its also 3 points of damage less than tooltip says,hm

SS:
https://imgur.com/a/yG1adWw

PS: Other spells could be wrong too, would be good to check them all.
PSS: Flamestrike too should be 271,4% SP and it's 195,8% SP - https://www.wow-freakz.com/spells.php?spell=2120&&name=flamestrike
And it goes on....


Burn,Burn,BURN!!!


Last edited by Lukmaster on 03-11-2019, 01:23:46; edited 4 times in total
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Daggerinhead

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Post Posted: 03-11-2019, 10:59:24 | Translate post to: ... (Click for more languages)

Lukmaster wrote:

Update @ 03-11-2019, 01:09:04

Oh, adding up then, Fireball base damage is wrong too. - Should be 236% SP - https://www.wow-freakz.com/spells.php?spell=133&&name=fireball

Right now its like 157% SP. And its also 3 points of damage less than tooltip says,hm

SS:
https://imgur.com/a/yG1adWw


7330 x 2.36 (236% SP) x 1.09 (hidden fire mage aura) = 18855.7

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