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[EN] Priest Shadow PVE 5.4.8

 
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skytzzy1234

[PreaNebunPeShaman]



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(since 12-11-2022 16:56)
Joined: 28 Jul 2013
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Location: Romania

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Post Posted: 30-04-2016, 01:30:05 [Valuable post] | Translate post to: ... (Click for more languages)






1. Intro

2. Races

3. Talents

4.Stats

5. Enchants, Glyphs, Gems

6. Professions

7. Best in slot gear

8. Tips and rotation












1. Intro


The Shadow specialisation is currently able to deal medium to medium-high single target damage and medium to high AoE damage, in PvE encounters.
The Shadow Priest playstyle is very reliant on DoTs, and this means that they also do very well in situations where they can multi-DoT several targets












2.Races



Alliance


Human


Every man for himself - removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects.

The human Spirit Increases Spirit by 3%.


Worgen


Darkflight - increasing current movement speed by an additional 40% for 10 seconds.

Viciousness - Increases Crit by 1%.


Draenei


Gift of naaru Heals the target for 20% of their total health over 15 seconds. 3 minute cooldown.


Pandaren


Epicurean - Allows you to receive double the stats from Well Fed effects.



Horde


Blood Elf


Arcane Torrent - Silence all enemies within 8 yards for 2 seconds and restore 2% of your Mana. Non-player victim spellcasting is also interrupted for 3 seconds.


Troll


Berserking - Increases your melee, ranged, and spell haste by 20% for 10 seconds.


Goblin


Time is money 1% increase to attack speed and spell haste.


Pandaren


Epicurean - Allows you to receive double the stats from Well Fed effects.


3.Talents




Tier 1 talents: Crowd-control abilities

Void Tendrils roots up to 5 enemies in place for up to 20 seconds. Killing the tendrils cancels the effects.
Psyfiend spawns a friendly NPC that casts fears on nearby enemies. Its cast can be interupted.
Dominate Mind the priest take control of an player or a mob for 30 seconds.




Tier 2 talents: Abilities that grant movement speed.

Angelic Feather the priest places a feather on the ground, if an ally walk on it, he will move 80% faster for 6 seconds
Body and Soul whenever the priest uses Power Word: Shield on an ally, that player will move 40% faster for 4 seconds. This effect won't work if the target is affected by Weakened Soul, or if Leap of Faith is on cooldown.
Phantasm is more of a PvP talent. It removes any movement imparing effects from the priest, and his movement speed is unhindered for 5 seconds.



Tier 3 talents: Abilities that enhance your performance

From darkness comes light your DoT from Vampiric Touch have a 20% chance to cause your next Mind Spike to be instant, to deal 50% more damage and not to consume your active DoT effects.
Mindbender is an improved version of Shadowfiend.Mindbender have lower cooldown and it deals more damage, but replaces Shadowfiend.
Insanity casting Mind Flay while your target is affected by Devouring Plague causes your Mind Flay 33% additional damage per orb consumed by Devouring Plague .



Tier 4 talents: Survivability abilities

Desperate Prayer instantly heals the caster for 30% of their total HP. It have 2 minutes cooldown.
Spectral Guise allows you to enter in stealth, leaving behind an illusion of yourself. The effect lasts for 6 seconds, or until you receive 3 attacks.
Angelic Bulwark each time you drop below 30% health, this passive ability will grant you a damage absorption shield for 20% of your maximul health. The effect has a cooldown of 90 seconds.



Tier 5 talents: Abilities that enhance your performance

Twist of fate passively increases your damage and healing by 15% for 10 seconds, each time you damage or heal a target that is below 35% health.
Power infusion this ability is increasing your spell casting speed by 20%, and reducing all abilities mana cost by 20%, for 20 seconds. This ability got 2 minutes cooldown. * This ability is perfect for short fights, when Twist of fate won't make a big difference in your DPS.
Divine Insight your DoT from Shadow word: Pain have a 5% chance to reset the cooldown of your Mind blast and to make it to be instant cast and to cost no mana.



Tier 6 talents: Abilities that deal damage and heal to multiple targets.

Cascade The initial bolt heals or deals damage to its first target, after which it splits in two, each bolt jumping to targets that are far away, until it eventually stops.
Divine Star casts a star that travels 24 yards in the front of you that deals damage to all enemies and healing all allies withing 4 yards of its path.
Halo creates a ring around you that quickly expands, up to 30 yards. This ability is more effective as its travel distance is bigger. It deals heal to its allies and damage to its enemies.





4.Stats



Intelect > Hit > Haste > Mastery > Crit


What does each stats do?
*Intellect is your primary stat. You should look for this stat in all of your upgrades. It provides you with Spell Power, which increases your abilities damage.
*Spirit is the equal of Hit chance. For example, 100 spirit = 100 hit. You need to aim for your Hit chance first, that hit cap is 15.00% ( 5100 ). If you can't reforge in hit or spirit anymore, but you still need more hit chance, you can reforge or use a gem with expertise. Expertise = hit, but only for casters ( mage warlock.. etc ).
*Haste reduces the cast time, and increases the speed at which Damage over Time spells tick. With enough haste, you can add additional ticks.
*Crit gives your spells a chance to deal double their normal damage.
*Our mastery is Shadowy Recall. Shadowy Recall gives your periodic shadow damage spells a 14% chance to deal damage twice, each time they deal damage.


***Non goblin haste breakpoints:

*Devouring Plague: | 24.92% | 8,064 |
*Shadow Word: Pain: | 24.97% | 8,085 |
*Vampiric Touch: | 30.01% |10,124 |

***Goblin haste breakpoints:

*Devouring plague: | 24.92%| 7,564 |
*Shadow Word: Pain: | 24.97% | 7,584 |
*Vampiric Touch: | 30.01% | 9,603 |


5. Enchants, Glyphs, Gems



Enchants

*Shoulders: Greater Crane Wing Inscription
*Back: Enchant Cloak - Superior Intellect
*Chest: Enchant Chest - Glorious Stats
*Bracers: Enchant Bracer - Super Intellect
*Weapon: Enchant Weapon - Jade Spirit
*Off-hand: Enchant Off-Hand - Major Intellect
*Gloves: Enchant Gloves - Superior Mastery
*Waist: Living steel Belt Buckle
*Legs: Greater Cerulean Spellthread
*Feet: Enchant Boots - Pandaren step

Glyphs

Major Glyphs:

Glyph of Shadow Word: Death it makes your Shadow Word: Death castable anytime, but it deals only 25% damage against targets abore 20% health.
Gylph of Inner Fire increase your armor gained from your Inner Fire by 50%.
Glyph of Mind Flay your Mind Flay spell no longer slows the enemy's movement speed. Each time your Mind Flay deals damage, you gain 15% increased movement speed for 5 seconds, this effect stacking up to 3 times.

Minor Glyphs:

All minor glyphs are only fun glyphs and will not influence your gamplay at all.


Gems

Red socket: Brilliant Primordial Ruby / Artful Vermilion Onyx

Yellow Socket: Artful Vermilion Onyx

Blue socket: Zen Wild Jade

Meta Socket: Sinister Primal Diamond / Burning Primal Diamond

6. Professions



Primary Professions

*Leatherworking: Fur Lining (bracers), +500 intellect
*Engineering: Synapse Springs, 1920 intellect, 10s duration, 1m CD
*Enchanting: 2x Rings, 160 intellect
*Jewelcrafting: 2x Brilliant Serpent's Eye, 320 intellect
*Tailoring: Lightweave Embroidery, 2000 intellect, 15s duration, 1m CD
*Blacksmithing: 2x Sockets, 160 intellect
*Inscription: Secret Crane Wing Inscription, 520 intellect, 100 crit
*Alchemy: Mixology, 320 extra intellect

Secondary Professions

Herbalism: Lifeblood, 1920 haste, 20s duration, 2m CD
Skinning: Master of Anatomy, 320 crit.



6. Best in slot Gear




Head: Hood of the Exorcist
Neck: Soul Prism of Lei Shen
Shoulders: Lost shoulders of fluidity
Back: Constantly Accelerating Cloak
Chest: Raiment of the exorcist
Bracer: Bracers of fragile bone
Gloves: Gloves of the Exorcist
Waist: Cord of Cacophonous Cawing
Legs: Leggings of the exorcist
Feet: Mar'li's bloodstained sandals
Rings:Ra-den's Summoning Band & Ro'shak's Remembrance.
Trinkets: Unerring Vision of Lei Shen & Breath of the Hydra
Weapons:Suen-wo Spire of the falling Sun / Jerthud Graceful Hand of the Saviour & Orb of Arcing Lightning


7. Tips and rotation


This is the best combination for long fights and for many fights in throne of thunder,


but if the fight is too short for Twist of fate , you can try this combination:



Best choise of races:
For Alliance, the best choise is the Worgen, for that crit, after that, but the pandaren is a good choise too.
For Horde, the best choise is the troll, for that haste, after that goblin and then the pandaren.

*Human and blood elf are better for PVP.

Rotation

When you start a fight, you have to have 2 orbs, at least ( you can start with 3 orbs too).

**If you have 2 orbs, you can start like this:
Use Halo, Mindblast, Vampiric Touch, Shadow Word: Pain, Shadowfiend + trinket+ Power Infusion( if you have trinket + Power Infusion ) then Devouring plague and use Mind Flay for Insanity ( Check Talents if you don't know what Insanity is)

**If you have 3 orbs, you can start like this:
Use Halo, Vampiric Touch, Shadow Word: Pain, Shadowfiend + trinket + Power infusion ( if you have trinket + Power Infusion), then devouring Plague and use Mind Flay for Insanity ( Check Talents if you don't know what insanity is )


Flask: Flask of the Warm Sun -- 1000 intelect, or 1400 if you have Alchemy
Food: Braised Turtle - 275 intelect / Mogu Fish Stew - 300 intelect

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