Existing user? Sign in
Sign up
Games
Servers
Useful
User
Pass
2FA
[EN] Windwalker Monk 5.4.8 PvE
Freakz Forum Index
->
Trash Bin
->
Trash
Author
Message
37039
ihaa
[Mentally Stable]
Status: Offline
(since 29-10-2019 23:13)
Joined: 15 May 2013
Posts: 145
,
Topics: 26
Location:
Bucuresti
Reputation:
202.4
Votes
: 52
Posted: 18-07-2015, 11:44:42
| Translate post to:
... (
Click for more languages
)
Kung Fu Panda just got real!
1.Intro
2.Spec
3.Stats
4.Rotation
5.Gear
6.Enchants
7.Races
8.Professions
9.Addons
10.Macros
Resources
Monks utilize two resources: Energy and Chi. They are either-or resources, meaning that abilities will use either Chi or Energy, but not both.
Energy is converted into Chi, which is used for powerful abilities.
Energy
Energy generates Chi at a rate of 10 per second, increased by haste.
Energy is consumed by ch-generating abilities, like Jab, Expel Harm, Spinning Crane Kick, etc.
The talent
Ascension
(wowhead link)
increases enery regeneration by 15%.
Chi
Chi is the primary resource of a windwalker monk and it is used by mostly all important damaging abilities.
Abilities cost 1-3 Chi and a monk can have up to 4 Chi any time ( up to 5 with
Ascension
(wowhead link)
).
Outside of using energy to create Chi, you can also use Poer Strikes or Chi Brew.
Weapons
Monks can use staves and polearms, or they can dual-wield one-handed maces, swords, axes, and fist weapons.
The stats for each weapon is important in calculating the damage of your spells.
Dual wield is (almost always) king. Here's a basic idea of how to choose your weapon:
You are dual wielding, and your main hand and offhand are the same item level.
You receive a two-handed weapon that is ten item levels or less above both. Choice: dual wield. The difference between the two hand and dual wielding will be arbitrary at best.
You are dual wielding, and your main hand and offhand are the same item level.
You receive a two-handed wepaon that is more than ten item levels above your main hand. Choice: two-hander. The difference in stats and weapon damage on the two-hander should be significant enough to show a difference between it and your mainhand.
Your Main Hand is the item level of current tier and your offhand is that same main hand's Looking For Raid Version.
A staff from current tier ilvl drops. Choice: dual wield. Even with a worse Offhand, the differenge is neglible at best, and dual wield should still pull ahead.
Your Main Hand is the item level of the current tier, but your offhand is from a previous tier.
A two hander drops of the current tier ilvl. Choice: It depends. This is actually a more complicated question, simply because of the difference between your offhand and your mainhand.
Theoretically, it would be advised to use the two-hander, but try to find a better offhand.
Abilities
Melee
Jab
40 Energy. Generates 1 Chi.
In
Stance of the Fierce Tiger
(wowhead link)
generates 2 Chi.
You can use
Glyph of Jab
(wowhead link)
to not use the weapons.
It can be talented to generate 1 additional Chi every 20 seconds. (
Power Strikes
(wowhead link)
)
Blackout Kick
2 Chi. Kick with a blast of Chi energy, dealing Physical damage. If behind the target, you deal an additional 20% damage over 4 sec. If in front of the target, you are instantly healed for 20% of the damage done.
You can use
Glyph of Blackout Kick
(wowhead link)
to never heal and always deal 20% additional damage over 4 sec, regardless of positioning.
The DoT works similar to Ignite, rolling any remaining damage into the new dot if refreshed halfway.
Fists of Fury
3 Chi. 4 seconds cast (Channeled). 25 seconds cooldown. Pummel all targets in fornt of you with rapid hand strikes, stunning them and dealing damage every 1 second for 4 seconds. Damage is spread over all targets.
Total damage is the same regardless of the number of targets it hits.
Moving while channeling this spell will cancel the channel.
Turning around during the cast can be useful if the targets you're trying to hit move around.
You can use
Glyp of Fists of Fury
(wowhead link)
to increase parry chance by 100% when channeling.
Rising Sun Kick
2 Chi. 8 sec cooldown. You kick upwards dealing damage and applying
Mortal Wounds
(wowhead link)
to the target.
Also causes all targets within 8 yards to take an increased 10% damage from your abilities for 15 sec. Reduces the effectiveness of any healing received for 10 second.
Tiger Palm
1 Chi. It grants you
Tiger Power
(wowhead link)
causing your attacks to ignore 30% of enemies' armor for 20 seconds.
Touch of Death
3 Chi. 90 sec cooldown. Only usable on non-player targets who have wqual or less health than you.
You can use
Glyph of Touch of Death
(wowhead link)
to no longer have a Chi cost, but the cooldown is increased by 2 minutes.
You can use
Glyph of Honor
(wowhead link)
to make a honorably bow after each successful Touh of Death.
Ranged/Aoe
Crackling Jade Lightning
0 Energy, plus 30 per second. 40 yards range. Chanels Jade Lightning at the target, causing Natre damage over 6 secodns.
When dealing damage, you have a 25% chance to generate 1 Chi. If the enemy attacks you within melee range while victiom of Crackling Jade Lightning, they are kocked back a sort distance. This effect has an 8 sec cooldown.
Can be glyphed with
Glyph of Crackling Jade Lightning
(wowhead link)
to knock the target back further distance and increase the damage the target takes from CJL by 25% for 8 sec after being kocked back.
You can use
Glyph of Crackling Tiger Lightning
(wowhead link)
to have it's visual altered to the color of the White Tiger Celestial
Spinning Crane Kick
40 Energy. You spin while kicking in the air, dealing damage to all nearby enemies every 1 second, within 8 yards.Movement speed is reduces by 30%
Genereaza 1 Chi daca loviti cel putin 3 target-uri. Dureaza 3 secunde.
You can use
Glyph of Spinning Crane Kick
to not reduce your movement speed by 30%.
Spinning Fire Blossom
1 Chi. Deals Fire damage to the first enemy tareg in front of you within 50 yards. If Spinning Fire Blossom travels further than 10 yards, the damage is increased by 50% and yoy root the target for 2 seconds.
Control
Disable
15 Energy. You disable the target's movement, reducing their movement speed by 50%. The duration of Disable will be refreshed if the targets remains within 1 yards of the monk.
Paralysis
20 Energy. 15 secunde cooldown. You incapacitate the target for 30 seconds. If done from behind the target, the duration is doubled.
Any damage taken will cancel the effect.
Sprear Hand Strike
No global cooldown. You jab the target, interrupting their spell cast. If the enemy is facing you when cast, they are also silenced for 4 sec.
Talents
Tier 1
->
Momentum
(wowhead link)
seems to work better on most encounters.
Tier 2
->
Chi Wave
(wowhead link)
seems to be the best choice. Chi Burst is very stron in AoE situations.
Tier 3
->
Chi Brew
(wowhead link)
is better than Ascension. Chi Brew is great for burst burst while Ascension is good when you need constant damage.
Tier 4
->
Leg Sweep
(wowhead link)
knocks down all enemies within 5 yards, effectively stunning them for 5 seconds. It's very encounter-dependent.
Tier 5
->
Diffuse Magic
(wowhead link)
este cel mai folositor pentru encountere.
Tier 6
->
Best choice is
Invoke Xuen, the White Tiger.
(wowhead link)
It lasts for 45 sec. Xuen scales dymanically with your stats, which means that if you drink an agility potion while Xuen is active, he will start hitting harder, and when the potion runs out, his damage goes down again. To mention that Rushing Jade Wind replaces Spinning Crane Kick and Chi Torpedo replaces Roll.
Glyphs
I recommend:
Major:
Glyph of Spinning Crane Kick
->
You can move while casting Spinning Crane Kick.
Glyph of Touch of Karma
->
Touch of Karma will have 20 yards range.
Glyph of Zen Meditation
->
Casting Zen Meditation while moving.
Minor:
Glyph of Blackout Kick
->
Your Blackout Kick always deals 20% additional damage over 4 sec regardless of positioning but you're unable to trigger the healing effect.
Priorities:
hit cap/expertise cap > haste soft cap > agility > crit > > > > mastery
Hit cap =
7,5%
Expertise cap =
7,5%
Haste soft cap =
~19% din reforge, cu sokete ar trebui sa ajungeti la aproximativ 30%
Agility:
Agility increases attack power and crit chance.
Crit:
75% for 2H, 57% for 1H
Mastery:
As you gain better gear, it will be very easy have a lot of mastery.
Notations:
RSK
->
Rising Sun Kick
TP
->
Tiger Palm
TB
->
Tigereye Brew
EB
->
Energizing Brew
FoF
->
Fists of Fury
BK
->
Blackout Kick
CB
->
Chi Brew
SCK
->
Spinning Crane Kick
SEF
->
Storm, Earth and Fire
Single target
Exista doua tipuri de rotatii pentru single target:
1. Single target:
RSK ( no RSK debuff on your target ) ->
TP ( no buff on you or it runs out in less than 3 sec ) ->
TB (10 stacks) ->
EB ->
Xuen ( with agility potion ) ->
RSK ->
FoF ->
BK x2 ->
TP x2 ->
JAb (pana la max Chi) ->
BK x2
2. Single target:
RSK ( no RSK debuff on your target ) ->
TP ( no buff on you or it runs out in less than 3 sec ) ->
TB (+15 stacks) ->
CB ->
Xuen ->
RSK ->
BK x3 ->
TP ->
BK ->
EB
Cleave - 2 targets:
Cast
Storm, Earth and Fire
on targets the you are not dealing damage.
Follow the single target roation.
AoE - 3 or more targets
SEF ->
RSK ->
TP ->
TB ->
EB ->
Xuen ->
RSK ->
SCK
This is the beast gear:
Head:
Hood of Blackened Tears
Neck:
Gleaming Eye of the Devilsaur
Shoulders:
Spaulders of Seven Sacred Seals
Back:
Fen-Yu, Fury of Xuen
Chest:
Tunic of Seven Sacred Seals
Wrist:
Laser Burn Bracers
Hands:
Grips of Seven Sacred Seals
Waist:
Cord of Black Dreams
Leggings:
Leggings of Seven Sacred Seals
Feet:
Stonetoe's Tormented Treads
Rings:
Ring of Restless Energy
Reality Ripper Ring
Trinkets:
Assurance of Consequence
Haromm's Talisman
Weapons:
Seismic Bore
Korvens Crimson Crescent
We don't have head enchant anymore.
Shoulders:
Greater Tiger Claw Inscription
(wowhead link)
Cloack:
Accuracy
(wowhead link)
Chest:
Glorious Stats
(wowhead link)
Wrist:
Greater Agility
(wowhead link)
Waist:
Living Steel Belt Buckle
(wowhead link)
Hands:
Enchant Gloves - Superios Haste
(wowhead link)
Leggings:
Shadowleather Leg Armor
(wowhead link)
Boots:
Blurred Speed
(wowhead link)
Weapons:
Dancing Steel
(wowhead link)
Windsong
(wowhead link)
Gems
Meta:
Capacitive Primal Diamond
or
Agile Primal Diamond
Red:
Delicate Primordial Ruby
or
Deft Vermilion Onyx
Yellow:
Deft Vermilion Onyx
Blue:
Glinting Imperial Amethyst
Pandaren:
Epicurean
(wowhead link)
Alliance:
Draenei:
Heroic Presence
(wowhead link)
Human:
Mace Specializations,
(wowhead link)
Sword Specialization
(wowhead link)
Gnome:
Shortblade Specialization
(wowhead link)
Dwarf:
Mace Specialization
(wowhead link)
Horde:
Troll:
Berserking, Beast Slaying
(wowhead link)
Orc:
Blood Fury
(wowhead link)
Blood Elf:
Arcane Torrent
(wowhead link)
Inscription -
Secret Tiger Claw
(wowhead link)
Blacksmithing -
Socket Bracers / Socket Gloves
Enchanting -
Ecnhant Ring - Greater Agility
(wowhead link)
Jewelcrafting -
Delicate Serpent's Eye
(wowhead link)
Leatherworking -
Fur Lining - Agility
(wowhead link)
Engineering -
Tinker: Synapse Springs
(wowhead link)
Tailoring -
Swordgurad Ebroidery
(wowhead link)
Herbalism -
Lifeblood
(wowhead link)
Skinning -
Mastr of Anatomy
(wowhead link)
Mining -
Toughness
(wowhead link)
Except addons that you are using anyway, like DBM, etc., I recommend
Weak Auras 2.
It's an extremely useful addon that can be custoized to track certain spells, procs, buffs/debuffs/
Side-effects, like chat announces or audio announces.
Macro:
For those with Engineering, might be worthwile to macro Synapse Springs with a cooldwn.
Also, you can macro potion or trinket with a major cooldown.
Storm, Earth and Fire
-
This macro is a very helpful mouseover macro in AoE fights to cast Storm, Earth, and Fire less of a pain.
Quote:
/cast [target=mouseover] Storm, Earth, and Fire
And for cacelling all SEF clones:
Quote:
/cancelaura Storm, Earth, and Fire
Talent macros:
Tier 2:
Quote:
/use Chi Wave
/use Chi Burst
/run local G=GetSpellInfo SetMacroSpell("30 Talents", G"Chi Wave" or G"Chi Burst")
Tier 4:
Quote:
/use Leg Sweep
/use [target=focus] Ring of Peace
/run local G=GetSpellInfo SetMacroSpell("60 Talents", G"Leg Sweep" or G"Ring of Peace"
Tier 5:
Quote:
/use Diffuse Magic
/use Dampen Harm
/run local G=GetSpellInfo SetMacroSpell("75 Talents", G"Diffuse Magic" or G"Dampen Harm")
Tier 6
Quote:
/use Invoke Xuen, the White Tiger
/use Rushing Jade Wind
/run local G=GetSpellInfo SetMacroSpell("90 Talents", G"Invoke Xuen, the White Tiger" or G"Rushing Jade Wind")
1
0
Back to top
Freakz Forum Index
->
Trash Bin
->
Trash
The time now is 25-04-2024, 11:56:00
Copyright info
Based on phpBB
ro
/
com
B
Login
I forgot my password
World of Warcraft
Login for more...
Download WoW 7.3.5
Misc
eSports
Achievements
Buy reputation with votes
Reputation trades
Forum rules
Ban list
Members list
User guide (FAQ)
World of Warcraft
View details