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[FIXED] [Druid][PvE][PvP] Haste @ Energy Regen
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Nerd
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Posted: 05-05-2013, 13:37:27
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Descrierea bugului / Bug description:
Feralul primeste energy regen doar din hasteul primit din items/procs de haste, nu si din Bloodlust/Heroism/Berserking/spells de acelasi fel.
Dovada / Proof:
Am schimbat si forma, am inchis/deschis char tab, energy regen este acelasi.
PS: Posibil sa fie aceeasi problema si la rogue, cine are sa se uite.
"Munca l-a creat pe om, dar nici lenea n-a omorat pe nimeni."
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kabutozero
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Posted: 05-05-2013, 14:20:59
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again , did you open-close the tab while having the buff?
On my dk when runic corruption procs if I had the character tab opened I won't see the halved rune speed until I close it and open again
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Nerd
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Posted: 05-05-2013, 14:25:50
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kabutozero wrote:
again , did you open-close the tab while having the buff?
I did everything. Shapeshift/open-close tab, the energy it's the same.
"Munca l-a creat pe om, dar nici lenea n-a omorat pe nimeni."
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Csvyo
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Posted: 05-05-2013, 14:31:16
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Nerd wrote:
PS: Posibil sa fie aceeasi problema si la rogue, cine are sa se uite.
Posibil si la hunter.O sa testez imediat.
So many words untold...
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Tzopaluca
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Posted: 05-05-2013, 15:04:40
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La hunter merge bine:
Inainte:
http://img706.imageshack.us/img706/7061/52450008.jpg
Dupa:
http://img221.imageshack.us/img221/753/85877829.jpg
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dreiv
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Posted: 05-05-2013, 16:16:08
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.
 
Staff message
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1 avertisment , post inutil.
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Nerd
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Posted: 05-05-2013, 16:34:27
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dreiv wrote:
.
Sper sa treaca un moderator pe aici sa vada postu inainte de edit. Mare trist esti, stai sa vezi daca iti da lumea report si dupa dai edit la posturi. Grow up si nu mai fi hater....
"Munca l-a creat pe om, dar nici lenea n-a omorat pe nimeni."
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Raster
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Posted: 07-05-2013, 14:42:40
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Quote:
I looked through the Mew code* and they are multiplying the heroism times the entire equation - so the proper equation is what Orka wrote.
So for my current gear, my energy regen goes from 10.727 to 13.9451. The energy increase per second is 3.2181. Over 40 seconds that is an extra 128.724 energy (I am not sure how rounding comes into play so that may be a little off). As a side note this suggests that my Ovale code for Alysrazor is not as aggressive as it should be since a full stack would triple energy regen and you would never run out.
Melee swing interval is calculated by dividing base swing speed by haste and any other melee haste multipliers (for example the 10% you get from Windfury totem).
Base weapon speed for a cat is 1.0 (at least that is my understanding). Assuming the presence of Windfury and Heroism, we get the following:
Weapon speed: 1.0
Haste: (1 + 7.27/100) * 1.3 (heroism)
melee haste multiplier 1.1 (10% for Windfury)
1.0 / ((1 + 7.27/100) * 1.3)/ 1.1 = .65 seconds (vs. .847 seconds without heroism).
You do get more white attacks during heroism, which increases the likelihood of getting OOC procs.
Also
http://us.battle.net/wow/en/forum/topic/4015354181
.
Nu merge nici la Rogue.
воронья
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Shocker
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Posted: 06-09-2013, 02:07:48
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Fixed si la rogue si la druid, insa am facut doar la aurele gen
Bloodlust
(
Ancient Hysteria
,
Time Warp
,
Heroism
). Haste auras sunt de multe tipuri, daca as baga toate tipurile de haste auras atunci energy regen ar fi marit si de
Slice and Dice
si multe altele (gen
Frost Fever
,
Earth Shock
, etc [da, stiu ca astea cresc attack speed dar se bazeaza pe acelasi mechanic])
Daca are cineva detalii mai complete (m-am chinuit si eu sa caut pe google si n-am gasit), sa faca alt topic
FREAKZ COMMUNITY @ Facebook
WOW FREAKZ @ Facebook
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Shocker
, 06 September 2013 00:07
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