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[Siege of Orgrimmar] Iron Juggernaut
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Nexflame

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Post Posted: 21-08-2016, 23:40:17 | Translate post to: ... (Click for more languages)

Churki wrote:
First = Demolisher cannons should be not used in phase 1 and boss is doing this..

You are wrong. Proof

Churki wrote:
Second = the flame veints hitting targets that are standing behind the boss or on the side it should be a cone in the front that hitting tanks. Greetings Churki

It is a frontal cone attack and it attacks only the players that are in front of him. Please bring some proof (videos) for sustaining your point of view.

L.E.: EVADE BUG IS FIXED.

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Churki

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Post Posted: 22-08-2016, 12:35:58 | Translate post to: ... (Click for more languages)

Man do you think im bored or what ? I just want you to help out ..

why do you say im wrong when you dont know self any shit about the script like it seems..

http://imgur.com/a/ZJxxK Phase 1 Demolisher Cannons <----

http://imgur.com/a/atkdO Dungeon Journal Press Shift J ingame to find out that im not wrong..

Greetings Churki

and i will try next time when im on juggernaut to proof that shit about flame veints hitting targets behind i personally didnt believe it my by self but its actually happening.

and also if you taunt the boss he will run weird ways like 15 yard away turning around etc.. this will force the group to get hitted by flame veints too..

Please stop beeing so cocky to me i respect your work and just give you feedback to help you out




[img]https://imgur.com/a/rxf33[img]
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Magnus06

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Post Posted: 22-08-2016, 13:23:21 | Translate post to: ... (Click for more languages)

The codex is wrong, it's rare but that's how it is. I took one of the video listed in this topic, you can see at 42s that the tauren in black next to the pov receive one of the cannonball fired and by that point the boss is still in phase 1.

https://youtube.com/watch?v=PgPC65C0NZg:


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Nexflame

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Post Posted: 22-08-2016, 16:45:04 | Translate post to: ... (Click for more languages)

Magnus06 wrote:
The codex is wrong, it's rare but that's how it is. I took one of the video listed in this topic, you can see at 42s that the tauren in black next to the pov receive one of the cannonball fired and by that point the boss is still in phase 1.

Thanks.

@Churki, I'm not trying to be mean with you, I'm just formal, sorry about that.

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hangryforwar

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Post Posted: 23-08-2016, 23:20:31 | Translate post to: ... (Click for more languages)

1. Crawler Mine Should start Cruising to the direction of a random player , not to a random Spot like it is now . ( The bomb should Plant itself @ a random player Spot ) this need to be Noticed cause on the 2end phase (Siege Mode) we will be really far away from the boss and the tanks wont have the time to Stomp the Bombs ( aka Crawler Mine )
2. Crawler Mine Should have a 3 sec time limit before it plants itself in the ground and start counting down from 15 seconds. this tip Support my First tip (The moving Bomb part to the random player spot - the bomb should be moving for 3 sec before its planted to the ground)

So yeah if the Crawler Mines are friendly. They do have Side effects to the raid cause you wont see them on wich Direction they are actually Moving -_-


Proofs :

Gif :
Spoiler:


Video :
Spoiler:


3. WTF is that Hitbox Dude ... ??? Why is it so Big ??? Why Cant a warrior charge to some fking Boss @ Freakz ??? dont you think its about time you Guys try to find smthing about this Prob ??? you guys said it cant be fixed ?? other Privet serveurs do have a Perfect war charge so please try to do smthing about it , it is about time that this Hitbox Problem , idk if this is Helping but when i was in the Sky from Stomping a bomb i could actually Charge to the boss from the sky .



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Jijing

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Post Posted: 24-08-2016, 00:21:38 | Translate post to: ... (Click for more languages)

I can confirm about flame vents, they are hitting ranged even thou they are not in front of boss.
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GoRo2010

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Post Posted: 24-08-2016, 09:01:39 | Translate post to: ... (Click for more languages)

The boss is doing way too much damage, it took 4 fully donated chars to down this boss without using exploits, I want to see how normal geared chars can down this boss.

Here is the pic to indicate that we barley managed to down this boss with avg damage of 300k+ DPS.

http://imgur.com/a/31xpZ

PS. I got muted by Shockeru when stating that there is an issue and just to have a look while we are in the group.

Xlussypicker



Last edited by GoRo2010 on 24-08-2016, 10:14:16; edited 3 times in total
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Brigadee

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Post Posted: 24-08-2016, 09:32:35 | Translate post to: ... (Click for more languages)

- , Lussy , i'm comparing the dmg values for some of these abilities you linked with dungeon journal values and there are total different , the values from wowpedia are so wrong .
For example ,
Flame Vents , 800k to the tank , it hits on 25hc with 600k @Dungeon Journal , that value is 100% wrong
Crawler Mines>500k if explodes. Recording to @Dungeon Journal , is 300k @10n and 800k @10h , 330k @25n and 800k @25hc , again wrong value.
The Borel Drills , I don't see anywhere 90k value , just 75k or 150k depending on difficulty.
Seismis Activity also , 50k just there , in DJ is 40/77 44/83.

The one who write that I don't think he even checked Dungeon Journal or another things


PS: this is an edit -

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Shocker

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Post Posted: 24-08-2016, 11:05:19 | Translate post to: ... (Click for more languages)

GoRo2010 wrote:
The boss is doing way too much damage, it took 4 fully donated chars to down this boss without using exploits, I want to see how normal geared chars can down this boss.
PS. I got muted by Shockeru when stating that there is an issue and just to have a look while we are in the group.
You got muted for the same reason you will be ignored now too: all you do is say "omg boss bugged damage too high" but NO ACTUAL PROOF, posting a random screenshot is useless

@Brigadee I don't understand what should the conclusion be from your post, but you guys can always check spell finder to see spell damages (for example https://www.wow-freakz.com/spells.php?spell=144464&&name=flame-vents ), it shows you damage on all modes (and NO, THOSE DAMAGES ARE NOT WRONG, they are generated directly from the wow client files)


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hangryforwar

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Post Posted: 24-08-2016, 12:07:08 | Translate post to: ... (Click for more languages)

Shocker wrote:
@Brigadee I don't understand what should the conclusion be from your post, but you guys can always check spell finder to see spell damages (for example https://www.wow-freakz.com/spells.php?spell=144464 ), it shows you damage on all modes (and NO, THOSE DAMAGES ARE NOT WRONG, they are generated directly from the wow client files)


then how can a Guard Druid with a cap on mastery and over 890k HP get a 1 shot From https://www.wow-freakz.com/spells.php?spell=144791 (wowhead link) ??? i should Get 75 % DR As a Bloody Guard druid also i was using Bark .

Check Log :
Spoiler:


Also check some Numbers here -_- : Even a bloody BrM aint taking this kinda of damage
http://www.mmo-champion.com/threads/1349999-BrM-Iron-Juggernaut-and-mitigating-explosions

Oh yeah about your 'spell finder', it it doesn't have the same numbers as Wowhead , check it
https://www.wow-freakz.com/spells.php?spell=144791 (wowhead link) :

Effect #1:
Value: 1218750 to 1281250
Value: 1462500 to 1537500 - 10 Player Heroic (Legacy)
Value: 1462500 to 1537500 - 25 Player Heroic (Legacy)
Value: 633750 to 666250 - Raid Finder (Legacy)
Value: 97500 to 102500 - Normal
Value: 126750 to 133250 - Heroic
Value: 175500 to 184500 - Mythic
Value: 48750 to 51250 - Raid Finder

wowFreakz :
https://www.wow-freakz.com/spells.php?spell=144791
Effect #1:
Value: 1218749 to 1281250
Value: 1462499 to 1537500 on 10h
Value: 1462499 to 1537500 on 25h
Value: 633749 to 666250 on LFR
Value: 853124 to 896875 on Flex

- if you just do some maths with your 'Spell finder Numbers' then the https://www.wow-freakz.com/spells.php?spell=144791 (wowhead link) is hitting arround 2.144.998 - 2.255.000 , (Legit ? Nope ! Spell damage :1462500 to 1537500 Physical , check wowhead)



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Magnus06

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Post Posted: 24-08-2016, 12:15:53 | Translate post to: ... (Click for more languages)

Are every tank taking that kind of damage when stomping mines ? Because it may just be a bug with druids unshaping when clicking a mine. :o

Also i noticed this on https://www.wow-freakz.com/spells.php?spell=144791

There's this :
Quote:
Knockback
Vertical Speed: 300
Horizontal Speed: 0
Targets: Caster
Spellpower coefficient: 200 %


On Effect #1, what does the spellpower coeff means exactly and could it affect the above damages ?

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Shocker

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Post Posted: 24-08-2016, 12:23:53 | Translate post to: ... (Click for more languages)

hangryforwar wrote:

Oh yeah about your 'spell finder', it it doesn't have the same numbers as Wowhead , check it
https://www.wow-freakz.com/spells.php?spell=144791 (wowhead link) :

Effect #1:
Value: 1218750 to 1281250
Value: 1462500 to 1537500 - 10 Player Heroic (Legacy)
Value: 1462500 to 1537500 - 25 Player Heroic (Legacy)
Value: 633750 to 666250 - Raid Finder (Legacy)
Value: 97500 to 102500 - Normal
Value: 126750 to 133250 - Heroic
Value: 175500 to 184500 - Mythic
Value: 48750 to 51250 - Raid Finder

wowFreakz :
https://www.wow-freakz.com/spells.php?spell=144791
Effect #1:
Value: 1218749 to 1281250
Value: 1462499 to 1537500 on 10h
Value: 1462499 to 1537500 on 25h
Value: 633749 to 666250 on LFR
Value: 853124 to 896875 on Flex
Oh god, so this is the kind of players that make "bug reports omg damage too high"? The ones that don't know wowhead is updated to WOD/Legion values oO? Check the 5.4.8 wowhead here https://www.wow-freakz.com/wowhead/548/?spell=144791 and you will see the exact same values our server has. Pls... stop...

Magnus06 wrote:

Also i noticed this on https://www.wow-freakz.com/spells.php?spell=144791

There's this :
Quote:
Knockback
Vertical Speed: 300
Horizontal Speed: 0
Targets: Caster
Spellpower coefficient: 200 %


On Effect #1, what does the spellpower coeff means exactly and could it affect the above damages ?
Blizz being idiots, forgetting "spellpower coefficients" on some useless spells/effects. That coeff does nothing for a "knockback effect"


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hangryforwar

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Post Posted: 24-08-2016, 12:29:21 | Translate post to: ... (Click for more languages)

Shocker wrote:
Oh god, so this is the kind of players that make "bug reports omg damage too high"? The ones that don't know wowhead is updated to WOD/Legion values oO? Check the 5.4.8 wowhead here https://www.wow-freakz.com/wowhead/548/?spell=144791 and you will see the exact same values our server has. Pls... stop...


Then tell me how did i got oneshoted ?? you're just changing the subject , the numbers are just the same from patch 5.4.8 do some maths ffs , i'm still w8ing for you to tell me how did a Guard druid capped on mastery with 75 % DR got a one shot ! we are so bad on this game so why dont you tell us what's going on ??



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Shocker

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Post Posted: 24-08-2016, 12:48:10 | Translate post to: ... (Click for more languages)

hangryforwar wrote:
Shocker wrote:
Oh god, so this is the kind of players that make "bug reports omg damage too high"? The ones that don't know wowhead is updated to WOD/Legion values oO? Check the 5.4.8 wowhead here https://www.wow-freakz.com/wowhead/548/?spell=144791 and you will see the exact same values our server has. Pls... stop...


Then tell me how did i got oneshoted ?? you're just changing the subject , the numbers are just the same from patch 5.4.8 do some maths ffs , i'm still w8ing for you to tell me how did a Guard druid capped on mastery with 75 % DR got a one shot ! we are so bad on this game so why dont you tell us what's going on ??
I am not changing the subject at all, you posted some INVALID NUMBERS, I told you they are WRONG and told you that our CURRENT NUMBERS ARE CORRECT and I have also posted proof of that

Also, here is a real proof of the spell damage on a naked char no talents no nothing:


It's exactly the same amount that the spell finders shows, so I'll say this for the last time. SPELL DAMAGES ARE OK. If there really is something wrong, it's not related to the actual default spell damages but other currently unknown sources. So let's try to figure that out instead of constantly saying the same useless thing over and over. Maybe it's related to some buffs/debuffs you had on you, is there any chance you have a video recorded to see the buffs/debuffs you had before you died? My current wild guess is that engulfing explosion damage gets increased by some damage increase buffs on the players


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Magnus06

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Post Posted: 24-08-2016, 12:56:43 | Translate post to: ... (Click for more languages)

Haha Shockeru died.

Actually i checked for this, when a tank gets hit by Flame vents he also get a debuff called "Ignite armor" which increase FIRE damage taken by 10% (idk if if it stacks) but i checked the spell on your website and it only affects fire damage school and the engulfing explosion deals physical damages.

https://www.wow-freakz.com/npc_finder.php?npc=72050

This is apparently the mine used in the encounter, it has 1 armor. Could it inflict damage based on his armor to a player instead of using player's armor ?

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