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[Siege of Orgrimmar] Malkorok
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fahadlala001

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Post Posted: 26-05-2017, 01:50:04 | Translate post to: ... (Click for more languages)

After looking at fixed bugs, we wanted to try it so after almost 1 hour of wiping we got lucky and killed it, however the bugs that were reported as fixed are not applied when we were killing it around 5 hours after Nextflame's post. By looking at below screenshot you can atleast see the:

1: Huge number of orbs (Especially near Tanks since the start of encounter) - although we soaked alot of orbs during Phase 2.
2. Also we sometimes wiped when someone was going to soak the imploding energy but they got thrown in air(seismic slam) < this is not supposed to happen during imploding energy.


http://i.imgur.com/yJ9xgDF.jpg

P.S. ignore if the fixes were not live yet.

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k0s

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Post Posted: 26-05-2017, 10:04:05 | Translate post to: ... (Click for more languages)

Remember, ALWAYS test the fixes after server restart.


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anelkax

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Post Posted: 27-05-2017, 00:09:34 | Translate post to: ... (Click for more languages)

We have done malkorok 10hc, but still orbs are spawning near tanks, and its hard to move from them, becouse they destroy shield of tanks and malkorok 1 shot them...

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MeizNab

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Post Posted: 27-05-2017, 09:35:29 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=KFinzot5QZA:


2:50-2:55 second breath @nexflame
Also if you have time nexflame you watch this one and the method's video because sometimes the timers have a glitch and you get puddles and living coruption like've stated in my previous post.

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Bhuddzecks

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Post Posted: 27-05-2017, 14:57:01 | Translate post to: ... (Click for more languages)

LucasArt wrote:
I don't think the changes are live. After a server restart try again


If 25h is any indication to how its now in 10man its better now atleast in regards of the orbs, cant say though if its dumbed down too much and how the timers looked didnt pay much attention to other things. ^^

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fahadlala001

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Post Posted: 27-05-2017, 23:45:05 | Translate post to: ... (Click for more languages)

The order/timer on seismic slam is really big issue. It can never occur with imploding energy - but it is and its causing numerous wipes by sending ppl in air when they are going to soak.. How it should be ?

A. Seismic Slam (X seconds) >> Arcing Smash (X +5 Seconds) > Imploding Energy...
B. Seismic Slam (X seconds) >> Arcing Smash (X +5 Seconds) > Imploding Energy
C. Seismic Slam (X seconds) >> Arcing Smash (X +5 Seconds) > Imploding Energy **** Breath of y'sharj ****


So there are 2 big issues in above sequence:
1. the Seismic slam should only occur (5 seconds before Arcing Smash) NOT during imploding energy.
2. The siesmic slam should NOT occur before breath phase.i.e. after 3rd smash only breath should come.

* P.S. Good job on the ORBS. They are spawning fine now also the imploding.

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fahadlala001

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Post Posted: 29-05-2017, 05:02:23 | Translate post to: ... (Click for more languages)

1. On 10 man - 1 out of 3 imploding energies should spawn in melee range (100%) of the time. On Freakz all 3 Imploding energies spawn very far from melee range.

Proof (Commented between 1:15 to 1:25) - and can be seen throughout the whole video as well :

https://youtube.com/watch?v=WdgD1HW46P0:

#t=239.209655

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Vacaul

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Post Posted: 30-05-2017, 10:48:51 | Translate post to: ... (Click for more languages)

1.If you go near the edge of the pools they will still explode u have to go right in the middle.
2.Healing is delayed?! I played as guardian druid and everything was ok, but while playing resto my rejuvs just wont heal instantly it feels like there is a good 1-3 sec delay. I spam heal and tanks get heal after 1-2 sec.
3*.Nature Vigil doesn't work (heal -> damage) because all heals are "absorbs".
4*.Recount/Skada shows overhealing as healing. (this was the same on retail)

* = this doesn't apply in second phase when shields mechanic is off

The others dont have such a big impact but the healing problem is 100% there it feels like healers have the reaction time of a 90 y/o from the viewpoint of tanks/dps.

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Solohuntx

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Post Posted: 30-05-2017, 21:32:33 | Translate post to: ... (Click for more languages)

this boss it's based on lucky,everytime when i go to soak the ooze spawn and i got throw in air(seismic slam) this must not happen during the imploding energy,i can't soak because he throws me in the air and we got wipe!
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magda

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Post Posted: 30-05-2017, 22:40:06 | Translate post to: ... (Click for more languages)

The timers of seismic slam are bugged, after the first breath of y'sharj seismic slam occur during the imploding energy. I noted the timers from this video https://youtube.com/watch?v=CAJZXLjw51A:

and they look like that:

sec 0.13 pull
A. Seismic Slam (0.18 ) >> Arcing Smash (0.26 ) > Imploding Energy(0.31 )
B. Seismic Slam (0.38) >> Arcing Smash (0.46) > Imploding Energy(0.51)
C. Seismic Slam (0.58) >> Arcing Smash (1.06) > Imploding Energy(1.11) **** Breath of y'sharj(1.23) ****
D. Seismic Slam (1.28) >> Arcing Smash (1.36) > Imploding Energy(1.39)
E. Seismic Slam (1.48) >> Arcing Smash (1.56) > Imploding Energy(1.59)
F. Seismic Slam (2.08) >> Arcing Smash (2.16) > Imploding Energy(2.19) **** Breath of y'sharj(2.33) ****
Blood Rage starts at 2.35 and ends at 3.00

note that ss occur every 20 seconds, but after breath the timers are delayed with 10sec - here is where things gets buggy on freakz
we hope for a fix soon nexflame, the boss can be done after 3-5 h of wipes and a lot of luck

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fahadlala001

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Post Posted: 30-05-2017, 23:44:08 | Translate post to: ... (Click for more languages)

Summing up on last 4 posts there is 2 major bugs, causing raid wipes:

1. Seismic Slam must NOT hit during:
A. Imploding Energies
B. Breath of Yshaarj

2. In 10h - 1 out of 3 imploding energies must (100%) spawn near the boss (melee range). (Proof in Fatboss Video 1:15 to 1:25)

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LucasArt

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Post Posted: 31-05-2017, 00:10:44 | Translate post to: ... (Click for more languages)

fahadlala001 wrote:
Summing up on last 4 posts there is 2 major bugs, causing raid wipes:

1. Seismic Slam must NOT hit during:
A. Imploding Energies
B. Breath of Yshaarj

2. In 10h - 1 out of 3 imploding energies must (100%) spawn near the boss (melee range). (Proof in Fatboss Video 1:15 to 1:25)


@Nexflame

Could you give us an update when possible ?



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Vexton

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Post Posted: 03-06-2017, 21:01:13 | Translate post to: ... (Click for more languages)

This boss is pure luck now, everytime I soak the purple pool I get tossed in the air.... pure joke.
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Brigadee

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Post Posted: 05-06-2017, 13:26:31 | Translate post to: ... (Click for more languages)

Hello fellows...I'm gonna talk about Seismic Slam vs Imploding Energy / Breath of Y'Shaarj .

First of all ... Why Breath of Y'Shaarj also?
----A: Because happened to my group last night the boss to use Seismic Slam exactly before casting 1st Breath of Y'Shaarj .
----S: I got no idea how could you fix that , without fixing the timing of Seismic Slam...Maybe if you could just remove the "Knocking into the air" thing , and let just the physical dmg + the add @HC.

Now about Imploding Energy .
----A: It mostly happens the boss to use Seismic Slam in same time with Imploding Energy , as i could notice last night , he is using specially on 5th wave of Imploding Energy the Seismic Slam (not sure 100%) .
So , im coming up with a solution for this , if you may atleast read that :
----S1: If you dont enjoy fixing it like i purposed before , by removing Knocking into the air..You may try also the thing what i suggest below.

----S2: You can script that the Imploding Energy to be marked as "Soaked" if any player is on same LOCATION ( doesnt matter if above / under ) as the Imploding Energy is , so even if some1 gets Seismic Slam while on Imploding Energy , Imploding Energy to be still marked as soaked.
This wouldnt be the best solution you could bring , but will be still better then getting Seismic Slam while soaking Imploding Energy throwing you into the air and leaving the Imploding Energy unsoaked.. , this leading to 50% of the cases in wipe.

Now im gonna talk about the overtime damage brought by Ancient Miasma .
As Erudax says below:
Erudax wrote:
Displaced Energy can critically strike.

Proof:



And one more time , what about Ancient Miasma's Absorb Shield:
Something strange happens when i try to heal some1 with Lay on Hands , they dont get any absorb at all .... And that happens not just with my Lay on Hands , but with , for example , Druid's Instant Healing Touch ( 1m+ heal as crit ) .

My guess is that , if we heal some1 in 1hit for more than his maximum health , that heal received may not be converted into Shield..
I dont have any proof , YET , for this.


@Nexflame @Kos



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Last edited by Brigadee on 05-06-2017, 14:35:43; edited 2 times in total
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Erudax

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Post Posted: 05-06-2017, 14:01:28 | Translate post to: ... (Click for more languages)

Displaced Energy can critically strike.


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Topic is closed, you cannot post any messages in it anymore

Locked by Nexflame, 04 July 2017 07:16



 
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