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[DUPLICATE] Felo'melorn traits sometimes won't give that 0.75% stamina increase

 
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TotNuSuntWingz

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Post Posted: 24-07-2017, 09:05:58 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: Felo'melorn
Bug description: Sometimes it happens not to get that 0.75% stamina increase when you get another trait for your artifact.
Proof:


As you can see, i got another trait but the stamina is tha same.
Another example:

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Pinocchio Evreiesc
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Post Posted: 24-07-2017, 10:45:05 | Translate post to: ... (Click for more languages)

Problem is probably related to this:

Quote:
The problem you might see is because the decimal changes.... As of now, most of the stuff works with integers, so when you see 5% and 5.5%, they are both handled as 5%. So you'll see an increase every two traits...
We are aware of this, and some modifications are already made / work in progress


Same problem for ancient power arcane trait (the 35+ one), you only get a benefit every 2 points of the trait, meaning 5-6-7-8 etc, anything like this 5,5% or 6,5% will be taken into acount as 5% or 6%. In short decimals arent exactly contributing to stats. It is probably the same thing for the 0.75% stamina increase per trait.

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Flamestalker

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Post Posted: 24-07-2017, 12:14:46 | Translate post to: ... (Click for more languages)

There was a cach-up system, You won't get +stamina and others for every point spent in artifact, but after you have spent like 5-6 or so, they add 6* 0.75 stamina = 4,5k și i think You have to wait untill the system​ cumulates the points you have already and how many you still need, idk If i made myself clear
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ryangg

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Post Posted: 25-07-2017, 11:58:35 | Translate post to: ... (Click for more languages)

Same thing happened to me,when I reached trait 29 ,didnt received the increase in Hp ,but on the trait 30 I got it just for the current one..


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norbert.pls
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Post Posted: 11-08-2017, 15:36:08 | Translate post to: ... (Click for more languages)

It is the decimals that do not add up correctly on freakz. The value only adds up when decimals (tenths/hundreths) reach ones. This has been brought up before. Afaik there is not yet a solution to add the decimal values accurately, but as fl*mestalker said, the catch-up feature is making up for it.

For example, starting from the bottom:
1 trait is supposed to give you 0.75% stamina

0.75*1 = 0.75 (no visual increase)
0.75*2 = 1.5 (increase of trait 1)
0.75*3 = 2.25 (increase of trait 2)
0.75*4 = 3 (increase of traits 3 and 4) -> catch-up
0.75*5 = 3.75 (no visual increase)
0.75*6 = 4.5 (increase of trait 5)
0.75*7 = 5.25 (increase of trait 6)
0.75*8 = 6 (increase of traits 7 and 8) -> catch-up
... and so on

Correct me if I'm wrong but this is my guess on how I think it is

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Power

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Post Posted: 13-08-2017, 18:14:40 | Translate post to: ... (Click for more languages)

eXTeSyZ wrote:
WoW Freakz link: - " Stamina increased by 0.75% for every trait purchased" -
Bug description: I've tested this on multiple characters so the bug is that every 4th trait purchased you don't get any increase of stamina . I didn't test about the increase of power(like disc or heal specs), maybe that will be too. Easy to test in game and i don't think it should work like this, i tried multiple variations of putting points and still every 4th trait is not working it's like you didn't put it.
Proof: http://imgur.com/a/PfNQ1

You can see in the pictures i have same health with 4 and 5 traits. So every 4th trait purchased you don't get any benefit.



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Iulyart

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Post Posted: 13-08-2017, 19:41:27 | Translate post to: ... (Click for more languages)

It happened on my dk too, i had like 2266k HP and after the last 34 th traith my HP was 2244k... kinda sucks -

"The world has come to a point where nobody is an asshole. Because everyone is."

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Fragoutx1

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Post Posted: 21-08-2017, 21:29:56 | Translate post to: ... (Click for more languages)

An hour ago it happened to me the same for the 4th time.
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TotNuSuntWingz

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Post Posted: 22-08-2017, 00:47:16 | Translate post to: ... (Click for more languages)

I found out that each 4th trait gives no stamina but its ok.
The catchup system gives you 1% for first 3 traits and 0 for 4th instead of 0.75% for each one.

Its cool.

Flame, please close the topic.

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Maev

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Post Posted: 28-08-2017, 11:20:51 | Translate post to: ... (Click for more languages)

The Decimals are not Working at all for anny stats , for dmg increase for mastery for haste for nothing , the DECIMALS are not take in consideration on server. iv done many test for mastery and belive me dosent matter the catchup system thats a bull shit catchup sistem is only at Ak and thats all not at stats.

https://forum.wow-freakz.com/Raging-Berserker-Mastery-Calculation-t483804.html




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Elvenking

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Post Posted: 30-08-2017, 15:38:46 | Translate post to: ... (Click for more languages)

At first i thought this problem will even out after you maxed your weapon with level 54.
But now i see that for example my healing on silver hand capped at 14.5% and 54 x 0.75 = 40.5% stamina bonus.

I did not test the difference to Level 53 but if there is a problem with decimals it should be considered a serious problem, or the last trait of each weapon becomes useless.

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Quicksand

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Post Posted: 31-08-2017, 20:20:01 | Translate post to: ... (Click for more languages)

https://forum.wow-freakz.com/General-Non-integer-values-for-spells-Artificial-Stamina-Damage-Paragon-Traits-t486567.html

I'll keep this one, as it is more general

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