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[FIXED] [Mage][Fire] Cinderstorm animation
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monemone

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Post Posted: 17-08-2017, 20:18:28 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=198929

Bug description: cindestorm animation is a lot more spreaded out than it should be and this means its unpractical and almost useless in most situations.

Proof:

https://youtube.com/watch?v=RZMcMphzLbI:

.be (my video)

https://youtube.com/watch?v=V7GLL1dB_9w:

retail firemage in nightold (current patch)

If someone can link a video with better clarity feel free to post.

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Seyrox
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Post Posted: 17-08-2017, 20:33:12 | Translate post to: ... (Click for more languages)

This calls for @Quick as I know he worked very hard to make it curve



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monemone

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Post Posted: 17-08-2017, 20:35:50 | Translate post to: ... (Click for more languages)

Seyrox wrote:
This calls for @Quick as I know he worked very hard to make it curve


Yea i think its gonna be annoying fixing this xd.

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Quicksand

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Post Posted: 17-08-2017, 20:40:55 | Translate post to: ... (Click for more languages)

No problem, it only took me 4-5 hours to implement it, I can spend that much time again to tweak it -(

jk, actually should take less, since I just have to modify the curve functions a bit to make the offsets lower

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monemone

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Post Posted: 17-08-2017, 20:53:18 | Translate post to: ... (Click for more languages)

Quicksand wrote:
No problem, it only took me 4-5 hours to implement it, I can spend that much time again to tweak it -(

jk, actually should take less, since I just have to modify the curve functions a bit to make the offsets lower


god bless you.

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nyevid
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Post Posted: 18-08-2017, 19:10:26 | Translate post to: ... (Click for more languages)

monemone wrote:
god bless you.

heya!

pro question: is cinderstorm any good? in what situations should i use it?


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gabytzu339

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Post Posted: 18-08-2017, 19:55:32 | Translate post to: ... (Click for more languages)

nyevid wrote:
monemone wrote:
god bless you.

heya!

pro question: is cinderstorm any good? in what situations should i use it?


Just use google for that kind of questions.

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nyevid
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Post Posted: 18-08-2017, 20:02:57 | Translate post to: ... (Click for more languages)

gabytzu339 wrote:
nyevid wrote:
monemone wrote:
god bless you.

heya!

pro question: is cinderstorm any good? in what situations should i use it?


Just use google for that kind of questions.


you should google "how to socialize and not be a sarcastic parasite"


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gabytzu339

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Post Posted: 18-08-2017, 20:04:16 | Translate post to: ... (Click for more languages)

I just said it's not the place for that. Grow up, scrub.
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nyevid
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Post Posted: 18-08-2017, 20:08:42 | Translate post to: ... (Click for more languages)

gabytzu339 wrote:
I just said it's not the place for that. Grow up, scrub.

what you did is still wrong.

and i think is the place for that. since it was supposed to be a quick 5-line answer. and not 4 replies about sarcasm. grow up... scrub


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gabytzu339

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Post Posted: 18-08-2017, 20:15:28 | Translate post to: ... (Click for more languages)

nyevid wrote:
gabytzu339 wrote:
I just said it's not the place for that. Grow up, scrub.

what you did is still wrong.

and i think is the place for that. since it was supposed to be a quick 5-line answer. and not 4 replies about sarcasm. grow up... scrub

If you're looking to make friends or socialize, though i doubt anyone will be desperate enough to befriend you, go to off-topic instead of making a fool of yourself in bug report section. Also, why don't you look up that word you keep using, "sarcasm", before using it again.

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nyevid
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Post Posted: 18-08-2017, 20:18:42 | Translate post to: ... (Click for more languages)

gabytzu339 wrote:
nyevid wrote:
gabytzu339 wrote:
I just said it's not the place for that. Grow up, scrub.

what you did is still wrong.

and i think is the place for that. since it was supposed to be a quick 5-line answer. and not 4 replies about sarcasm. grow up... scrub

If you're looking to make friends or socialize, though i doubt anyone will be desperate enough to befriend you, go to off-topic instead of making a fool of yourself in bug report section. Also, why don't you look up that word you keep using, "sarcasm", before using it again.

ok i would suggest deleting the replies. EDIT: seems we cant. -_-

1- sarcasm has different levels and in urban language, the meaning is different.
http://www.urbandictionary.com/define.php?term=sarcasm

2- you are right. im not mentally stable enough to have any friends.

3- off-topic is pretty dead. and i asked that question for scientific purposes. -.-


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Pinocchio Evreiesc
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Post Posted: 19-08-2017, 17:47:55 | Translate post to: ... (Click for more languages)

@quicksand


I found this, a blue explaining how they made cinderstorm work (no math involved though), hope it helps.

Quote:
By rodalpho (23,727 – 8·32·428) on 2016/04/22 (Patch 7.0.1)
The devs told us exactly how Cinderstorm works at the link below.

http://us.battle.net/wow/en/forum/topic/20743504316?page=5#82

I'm pasting it here as they typically delete the beta forums after release.
Q: What is needed to reproduce the cinderstorm travel arc? I guess both the movement of the bunch of cinders, and the cinders themselves bunching/spreading.

That's gunna be a tough one to explain. The paths of each cinder are 100% consistent, other than a tiny variance on each one. They each follow a circular path, with you and a point 35yd* 29-33yd directly in front of you being points on the circle, and the radius increasing for each cinder. It's probably easiest for you to just have a Mage fire them at a viewer who has their camera zoomed out and pointed downward, over and over, and take a bunch of screenshots/video, and merge those somehow to see the paths they follow.

(*I think it's 35yd, not in the office to check, will double-check tomorrow.)
Double-checked, the convergence distance is actually 29-33yd (randomly chosen once for the whole cast).

Missiles are 9.17degrees off from each other. They stop their circular path and travel straight after reaching that convergence point.
Last edited by rodalpho on 2016/04/22 (Patch 7.0.1)

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monemone

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Post Posted: 19-08-2017, 18:39:01 | Translate post to: ... (Click for more languages)

Pinocchio Evreiesc wrote:
@quicksand


I found this, a blue explaining how they made cinderstorm work (no math involved though), hope it helps.

Quote:
By rodalpho (23,727 – 8·32·428) on 2016/04/22 (Patch 7.0.1)
The devs told us exactly how Cinderstorm works at the link below.

http://us.battle.net/wow/en/forum/topic/20743504316?page=5#82

I'm pasting it here as they typically delete the beta forums after release.
Q: What is needed to reproduce the cinderstorm travel arc? I guess both the movement of the bunch of cinders, and the cinders themselves bunching/spreading.

That's gunna be a tough one to explain. The paths of each cinder are 100% consistent, other than a tiny variance on each one. They each follow a circular path, with you and a point 35yd* 29-33yd directly in front of you being points on the circle, and the radius increasing for each cinder. It's probably easiest for you to just have a Mage fire them at a viewer who has their camera zoomed out and pointed downward, over and over, and take a bunch of screenshots/video, and merge those somehow to see the paths they follow.

(*I think it's 35yd, not in the office to check, will double-check tomorrow.)
Double-checked, the convergence distance is actually 29-33yd (randomly chosen once for the whole cast).

Missiles are 9.17degrees off from each other. They stop their circular path and travel straight after reaching that convergence point.
Last edited by rodalpho on 2016/04/22 (Patch 7.0.1)


Convergence means when all the cinders unite? If so yes on this server they reach convergence at around 30 yds.

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Pinocchio Evreiesc
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Post Posted: 19-08-2017, 22:12:30 | Translate post to: ... (Click for more languages)

Yes, its the point where all projectiles unite, like it says in the post, somewhere betwee 29-33 yards chosen randomly once for each cast. At the point where projectiles converge they stop arcing and each projectile travels in a straight path from that point.

If you pause the retail video at 0:19 you can see exactly how it is, heres my theory:

-The leftmost projectile (the one closest to the *center* trajectory) is offset by 9.17 degrees, you can see it has a tiiiiny tiny slight curvature
-The next projectile is offset by 9.17 degrees from the first projectile.
-Etc...

This way you dont get that big curvature we see on freakz. I think at least, could be wrong, only kuickzand can answer. If this is how it is on freakz already, then perhaps the blue post from beta is inaccurate and the degree offsets were modified later, the cinderstorm on retail definitely seems *slimmer* than the one on freakz, arcs less.

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