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[FIXED] Dynamic respawn times for Broken Isles rares

 
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Shocker

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Post Posted: 30-08-2017, 22:25:32 | Translate post to: ... (Click for more languages)

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Description: Too big respawn times


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Last edited by Shocker on 30-08-2017, 22:32:14; edited 1 time in total
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Shocker

[Freakz owner]



Status: Offline
(since 08-02-2020 12:17)
Joined: Momentul zero
Posts: 33986, Topics: 1350
Location: localhost

Reputation: 6485.6
Votes: 829

   
Post Posted: 30-08-2017, 22:29:11 [Valuable post] | Translate post to: ... (Click for more languages)

I have implemented a dynamic respawn time mechanic which modifies the original respawn time of creatures depending on number of nearby players. For example if a creature has 10 minutes respawn time but there are a lot of players nearby waiting for it to respawn, the respawn timer will automatically be modified to be much lower (1-2 minutes)... or if there are 3-4-5 players the respawn timer will still decrease, but not that much. The bigger number of nearby players, the faster the respawn.

Currently I enabled this system only for broken isles rares/rare elites (most needed for world quests). If you think we should implement this system for other creatures too (or for some gameobjects) please tell us by opening a new topic


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