#include <amxmodx>
#include <zombie_plague_special>
#include <fakemeta>
#include <engine>
#include <fun>
#include <hamsandwich>
#include <zombiexp>
/* L4D2 Spitter Zombie
by x[L]eoNNN & Hidanz300
#Description :
Este Zombie Esta Originalmente Creado Por : x[L]eoNNN , Solo Lo Edite Para Que Fuera Parecido Al ZM Spitter .. Y Esto Quiere Decir Que No Sea Nada Por
El Estilo "Pirateador" O Como Uds Quieran Llamarlo .. Saben Yo No Soy El Unico.
#Cvars :
zp_tank_rockspeed 700 // Rock Speed Launched by Tank
zp_tank_rockdamage 25 // damage done by the rock
zp_tank_rockreward 1 // Ammo Pack's Reward by touching the enemy with the rock
zp_tank_rockmode 1 // Rock Mode :
1 = Take Damage
2 = Killing
3 = Infect
4 = Bad Aim
zp_tank_rock_energynesesary 40 // energy nesesary to launch a rock
*/
new const zclass_name[] = { "Rachetistul" }
new const zclass_info[] = { "\rLanseaza Roci Care Infecteaza" }
new const zclass_model[] = { "zombieLV12Zburator" }
new const zclass_clawmodel[] = { "v_hands_zburatorul.mdl" }
const zclass_health = 13500
const zclass_speed = 730
const Float:zclass_gravity = 0.5
const Float:zclass_knockback = 1.0
const zclass_level = 12 // level required to use
new g_L4dTank
new g_trailSprite
new g_trail[] = "sprites/xbeam3.spr"
new rock_model[] = "models/spit.mdl"
new tank_rocklaunch[] = "zombie_plague/spitter_vomit1.wav"
new g_power[33]
new cvar_rock_damage, cvar_rock_reward, cvar_rockmode, cvar_rockEnergyNesesary, cvar_rock_speed
public plugin_init()
{
register_plugin("[ZP] Zombie Class: L4D2 Spitter Zombie", "1.0", "x[L]eoNNN & Hidanz300")
cvar_rock_speed = register_cvar("zp_tank_rockspeed", "700")
cvar_rock_damage = register_cvar("zp_tank_rockdamage", "100")
cvar_rock_reward = register_cvar("zp_tank_rockreward", "15")
cvar_rockmode = register_cvar("zp_tank_rockmode", "3")
cvar_rockEnergyNesesary = register_cvar("zp_tank_rock_energynesesary", "40")
register_touch("rock_ent","*","RockTouch")
register_forward(FM_CmdStart, "CmdStart" )
}
public plugin_precache()
{
g_L4dTank = zpxp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback, zclass_level)
g_trailSprite = precache_model(g_trail)
precache_model(rock_model)
precache_sound(tank_rocklaunch)
}
public zp_user_infected_post ( id, infector )
{
if (zp_get_user_zombie_class(id) == g_L4dTank)
{
print_chatColor(id, "\g[Zombi Ucigas]\n Esti Un \gZombi Ucigas\n, Puteti Lansa Roci Apasand Tasta \t E +use")
g_power[id] = get_pcvar_num(cvar_rockEnergyNesesary)
}
}
public CmdStart( const id, const uc_handle, random_seed )
{
if(!is_user_alive(id))
return FMRES_IGNORED;
if(!zp_get_user_zombie(id) || zp_get_user_nemesis(id))
return FMRES_IGNORED;
new button = pev(id, pev_button)
new oldbutton = pev(id, pev_oldbuttons)
if (zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_L4dTank))
if(oldbutton & IN_USE && !(button & IN_USE))
{
if(g_power[id] >= get_pcvar_num(cvar_rockEnergyNesesary))
{
MakeRock(id)
emit_sound(id, CHAN_STREAM, tank_rocklaunch, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
else
print_chatColor(id, "\g[Zombi Ucigas] Abiliate Necesara Pentru Lansarea De Roci Infectare \t[%d]\n Energie De \t[%d]", get_pcvar_num(cvar_rockEnergyNesesary), g_power[id])
}
return FMRES_IGNORED
}
public power1(id)
{
g_power[id] += 1
if( g_power[id] > get_pcvar_num(cvar_rockEnergyNesesary) )
{
g_power[id] = get_pcvar_num(cvar_rockEnergyNesesary)
}
}
public RockTouch( RockEnt, Touched )
{
if ( !pev_valid ( RockEnt ) )
return
static Class[ 32 ]
entity_get_string( Touched, EV_SZ_classname, Class, charsmax( Class ) )
new Float:origin[3]
pev(Touched,pev_origin,origin)
if( equal( Class, "player" ) )
if (is_user_alive(Touched))
{
if(!zp_get_user_zombie(Touched))
{
new TankKiller = entity_get_edict( RockEnt, EV_ENT_owner )
switch(get_pcvar_num(cvar_rockmode))
{
case 1: // Health
{
new iHealth = get_user_health(Touched)
if( iHealth >= 1 && iHealth <= get_pcvar_num(cvar_rock_damage))
{
ExecuteHamB( Ham_Killed, Touched, TankKiller, 0 )
print_chatColor(TankKiller, "\g[Zombi Ucigas]\n Primesti \t%d\n De Credite Pentru Fiecare Roca Lansata", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
}
else
{
set_user_health(Touched, get_user_health(Touched) - get_pcvar_num(cvar_rock_damage))
print_chatColor(TankKiller, "\g[Zombi Ucigas]\n Primesti \t%d\n De Credite Pentru Fiecare Roca Lansata", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
}
}
case 2: // Kill
{
ExecuteHamB( Ham_Killed, Touched, TankKiller, 0 )
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
print_chatColor(TankKiller, "\g[Zombi Ucigas]\n Primesti \t%d\n De Credite Pentru Fiecare Roca Lansata", get_pcvar_num(cvar_rock_reward))
}
case 3: //infect
{
zp_infect_user(Touched, TankKiller, 1, 1)
print_chatColor(TankKiller, "\g[Zombi Ucigas]\n Primesti \t%d\n De Credite Pentru Fiecare Roca Lansata", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
}
case 4: //BadAim
{
new Float:vec[3] = {100.0,100.0,100.0}
entity_set_vector(Touched,EV_VEC_punchangle,vec)
entity_set_vector(Touched,EV_VEC_punchangle,vec)
entity_set_vector(Touched,EV_VEC_punchangle,vec)
print_chatColor(TankKiller, "\g[Zombi Ucigas]\n Primesti \t%d\n De Credite Pentru Fiecare Roca Lansata", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
set_task(1.50, "EndVictimAim", Touched)
}
}
}
}
remove_entity(RockEnt)
}
public EndVictimAim(Touched)
{
new Float:vec[3] = {-100.0,-100.0,-100.0}
entity_set_vector(Touched,EV_VEC_punchangle,vec)
entity_set_vector(Touched,EV_VEC_punchangle,vec)
entity_set_vector(Touched,EV_VEC_punchangle,vec)
}
public MakeRock(id)
{
g_power[id] = 0
set_task(1.0, "power1", id, _, _, "b")
new Float:Origin[3]
new Float:Velocity[3]
new Float:vAngle[3]
new RockSpeed = get_pcvar_num(cvar_rock_speed)
entity_get_vector(id, EV_VEC_origin , Origin)
entity_get_vector(id, EV_VEC_v_angle, vAngle)
new NewEnt = create_entity("info_target")
entity_set_string(NewEnt, EV_SZ_classname, "rock_ent")
entity_set_model(NewEnt, rock_model)
entity_set_size(NewEnt, Float:{-1.5, -1.5, -1.5}, Float:{1.5, 1.5, 1.5})
entity_set_origin(NewEnt, Origin)
entity_set_vector(NewEnt, EV_VEC_angles, vAngle)
entity_set_int(NewEnt, EV_INT_solid, 2)
entity_set_int(NewEnt, EV_INT_rendermode, 5)
entity_set_float(NewEnt, EV_FL_renderamt, 200.0)
entity_set_float(NewEnt, EV_FL_scale, 1.00)
entity_set_int(NewEnt, EV_INT_movetype, 5)
entity_set_edict(NewEnt, EV_ENT_owner, id)
velocity_by_aim(id, RockSpeed , Velocity)
entity_set_vector(NewEnt, EV_VEC_velocity ,Velocity)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(NewEnt)
write_short(g_trailSprite)
write_byte(10)
write_byte(10)
write_byte(0)
write_byte(250)
write_byte(0)
write_byte(200)
message_end()
return PLUGIN_HANDLED
}
stock print_chatColor(const id,const input[], any:...)
{
new msg[191], players[32], count = 1;
vformat(msg,190,input,3);
replace_all(msg,190,"\g","^4");// green
replace_all(msg,190,"\n","^1");// normal
replace_all(msg,190,"\t","^3");// team
if (id) players[0] = id; else get_players(players,count,"ch");
for (new i=0;i<count;i++)
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("SayText"),_,players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}