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[Paladin] [Retribution]Total Damage Multipliers

 
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liv

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Post Posted: 27-01-2018, 17:30:39 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: -
Bug description: I think all damage multipliers are not considered in formulas for retribution paladins.
Proof: For example Wake of Ashes it's only 650% * ap dmg and on ask mr. robot its https://www.askmrrobot.com/wow/theory/mechanic/spell/wakeofashes?spec=PaladinRetribution&&version=7_1_5_23420.

https://www.askmrrobot.com/wow/theory/mechanic/stat/damagemultiplier?spec=PaladinRetribution&&version=7_1_5_23420 List of all multipliers.
This is more a question and I want to know if they are applied..Versatility works but artifact 0.5% per trait works,etc?



Last edited by liv on 27-01-2018, 23:59:30; edited 1 time in total
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Quicksand

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Post Posted: 27-01-2018, 22:29:32 | Translate post to: ... (Click for more languages)

Everything works. As said before, if they would not work, they would not work for any class/spec. And all of those multipliers are applied correctly.
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liv

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Post Posted: 28-01-2018, 00:22:46 | Translate post to: ... (Click for more languages)

https://www.warcraftlogs.com/rankings/11#partition=1&&class=Paladin&&spec=Retribution&&bracket=20
Look here i checked 899-901 ilvl players. Dps is insane..like over 300k at some bosses. For example at Chronomatic i did maximum 700k dps.
https://www.warcraftlogs.com/reports/3rYTbH6DzACj1Xcv#fight=10&&type=damage-done&&source=11 3M dps last burst...not even in dreams with my paladin here with all buffs in the world. Not even more than 1.6m (maximum dps that i could have).

I know i can't proof anything and only some statistics can show they do insanely more dps than paladins here. Even I tested every single % of haste/versa/mastery ,tried to balanced them@simcraft and even simulated it shows more as i do on server. I don't know ..it needs more attention our class.

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Justiceman2

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Post Posted: 28-01-2018, 15:15:09 | Translate post to: ... (Click for more languages)

Only thing you can do is to test all spells / procs
For example http://www.simulationcraft.org/2017/01/17/release-715-01.html + https://wow.curseforge.com/projects/simulationcraft + pawn 7.1.5 https://mega.nz/#!n8s3CI6K!_F7SCL-_ApkLZOgdhnFlcFIOqXQF9JlUH396LnT_oNw
My approximate dps on simcraft is Justice : 638172 dps but ingame is 445k-541k
My max burst should be 1.5M but i can reach max 1M-1.2M


https://imgur.com/a/vB7qo

Update my dps analyze who can find the problem

https://ufile.io/mrteq




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liv

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Post Posted: 28-01-2018, 21:31:12 | Translate post to: ... (Click for more languages)

Ashbringer 20 pt trait on our server ,and on ask mr. robot it says 0.045 + rank * 0.005 . The question is, that rank*0.005 is applied?
https://www.askmrrobot.com/wow/theory/mechanic/function/artifacttrait20?spec=PaladinRetribution&&version=7_1_5_23420

And if not then you should check every single trait that gives damage..

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Quicksand

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Post Posted: 29-01-2018, 00:38:07 | Translate post to: ... (Click for more languages)

I feel like that question should not even be asked....
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searcas

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Post Posted: 29-01-2018, 02:11:53 | Translate post to: ... (Click for more languages)

I tested everything works correctly and formula for every spells works fine there is nothing what could be changed, only what you could look into to prove something is CRITICAL while i played on retail with much lower critical i had higher proc's in % which means if u have more power its easier to pull proc for critical, on freakz work something like this if u have 33,33% critical lets say we using Templar's Verdict there is included like [crit,no,no,no,crit,no,crit,no,no,no] so if u crit with auto attack next critical prolly won't proc so if u crit 3 times in row with different spells or some of them there is chance for next won't be proc'ed like 10 times in row, crusade strike by trait have +18% chance to proc and its lowest damage so if highest chance to proc it and every other spell will be reduced for proc chance, so everything is good only what i can do and you is to test on simcraft and on freakz i don't know if there is possible to show different from retail formulas and procs but i tested and shows really higher dps.
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liv

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Post Posted: 29-01-2018, 11:07:20 | Translate post to: ... (Click for more languages)

Yes, in logs that i`ve linked you can see that paladin had crit hits>normal hits which is a big difference from our server where we have normal hits >>crit hits(ALWAYS!) but this is rng problem and I don't think they will care about it. And it is what it is. After this post, if something it's fixed or not, we just have to understand that we have to play like this. I won't try to post anymore until I have 101% proof. -

Here: Like all his spells did more crits than hits. https://www.warcraftlogs.com/reports/3rYTbH6DzACj1Xcv#fight=10&&&&type=damage-done&&&&source=11

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overpowerz

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Post Posted: 29-01-2018, 13:51:53 | Translate post to: ... (Click for more languages)

Crit on Freakz somehow bug it do less when should be


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searcas

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Post Posted: 29-01-2018, 15:23:23 | Translate post to: ... (Click for more languages)

Its blizzlike for sure i thought there is difference but not at all...
i just would like to test something on PTR with simcraft and warcraflogs if possible and thats it.
Everythings works correctly they following just blizzlike things thats all.

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Garn

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Post Posted: 29-01-2018, 16:34:10 | Translate post to: ... (Click for more languages)

Moved to paladin class disscusions since this is a open disscusion rather than a bug report. When you find anything backed up by proof feel free to open a topic there.

Stop opening debates in the bug section.

------
Every modifiers have been confirmed to be implemented by dev, read previous talks about retribution if you want to contribute to the topic.



Posting a new BUG REPORT has to follow the template you get when opening a new topic or it can be instantly rejected.

Freakz Lich King 25H



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searcas

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Post Posted: 29-01-2018, 21:58:11 | Translate post to: ... (Click for more languages)

No one started debate as you see, he started with some point to report something and quicksand would insta rejected if he wanted so please.
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Elvenking

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Post Posted: 30-01-2018, 15:34:17 | Translate post to: ... (Click for more languages)

Hi,
so i finally did enough testing to give you a detailed dps review for retribution paladin

Basically i created a bis retri with 1 legendary belt and simulated dps for 360 sec under perfect situations (sorry 2 legendaries did not work).
My assumption is, if i can reach this then there is obviously no bug.

After the simulations I fought multiple times for exactly 360 sec and compared my dps.

Now regarding the results:
Divine hammer: https://imgur.com/a/dZSed

Blades of Justice (wrath talent): https://imgur.com/a/6viq8

The dps number in both situations is not correct, i stopped the fight at exactly 360 sec but details continued until 370sec with dps calc, but this does not change much in the analysis.

Lets analyse the divine hammer fight:
I made screenshots of every single ability simulator vs real you can look at it as proof for the table below.
As already mentioned, the real dps values are higher so i did the math for 360 sec here



So how to interpret this now. Basically the difference shows which ability did more or less dps vs the simulator (negative % means i did more in real dps test).
As you can see very quickly, the simulator uses oldwar pot and shield of vengeance on procc. This makes a big difference in dps, about 52k here.

Then from my screenshots you can see how good my crit/hit ratio and block/parry was.
The simulator never blocked or parried so again every melee hit ability is about 10% weaker in real.

So we can re-calculate the proper dps of the simulator in my situation:
formula wrote:
882k - 30k - 27k - (357k * 0.1) - (120k * 0.1) - (45k * 0.1) = 772,8k dps


I left out divine hammer, wake of ashes, templar's echo, judgment and draught because they can't be parried or blocked (i guess).
So why is Judgment so low now? A look at my hit/crit ratio answeres this question, I just had very bad luck with 25,6% crits at 34,3% crit stat.

This is still not my dps but honestly i am not a retribution paladin main and so you can reduce this number again by 5% for lack of experience and it's nearly the same.

Regarding wrath of justice: This talent would be better in terms of single target dps if you can play the ret paladin very very good. I am not good so i do often lower dps than divine hammer with it.
Reason for this are the split second proccs of blade when u want to press crusader strike, i often can't switch that fast and press the wrong spell...
The simulator always uses the correct spell in such situations but humans can't react so fast i guess xD.
Btw: the dps shows 700k but 366M/360sec = 738k dps, i don't know why but details showed lower dps after relog

------

I hope this closes the question if dps is bugged for retri pala.
In my opinion it is ok, we suffer great for no potion of old war and never forget to use shield of vengeance -.

Edit: Maybe I interpret something wrong, just check yourself and comment^^. This big gap of templars verdict still looks strange to me (also with 0 parry/block the difference is big)

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liv

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Post Posted: 30-01-2018, 16:39:44 | Translate post to: ... (Click for more languages)

Hmm, I agree with you but actually Blade of Justice doesn't work well in raids..I`ve already posted and it's confirmed for a while. Aaaand yes, we need old war to work and hidden satyr and i use shield of vengeance always when i have x15 crusade and i soak some dmg to burst it out.
blade of justice bug: https://forum.wow-freakz.com/Paladin-Retribution-Blade-of-justice-vs-Blade-of-wrath-t503447.html
Maybe it will get fixed soon. If it helps ,I found that whenever you get out from melee range you see your character still stays in that position for auto-attacking..and when you go again in melee range you have 0 melee attacks which means 0 blade procs. It works only if you get out of melee range, close the target that you attacked or until you see your character stays normal and not in that position, and start over again to attack...It's really frustrating to do that and obviously blade of justice should be go to talent single target in raids..

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Justiceman2

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Post Posted: 02-02-2018, 18:42:52 | Translate post to: ... (Click for more languages)

ok can you explain me why the difference between these recounts (#templar normal hits) are around 200k when on first i have only 4 items equiped vs my normal items ? i mean is so wierd 18k str vs 31k str / 1% versa vs 10% every templar was with jdf debuff on target
@quick ?
https://i.imgur.com/WWfYFW9.jpg vs https://i.imgur.com/1wQpRTj.jpg

More differences
https://imgur.com/a/f7Ioa




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