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KremX

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Post Posted: 29-12-2018, 02:58:42 | Translate post to: ... (Click for more languages)

Please only post bugs regarding Court of Stars.

If you want to confirm a bug that is already posted please just use - like - button, otherwise we will delete your post.
When reporting a bug please use the template at the end of this post.


* bugs known so far
[PENDING] - [FIXED]


Patrol Captain Gerdo

  • [FIXED] Flask of The Solemn Night doesnt work after 7.2.5 launch.
  • [PENDING] Signal Beacon Adds should not pull mobs when Signal Beacon is casted.



Talixae Flamewreath

  • [PENDING] Jazshariu - Can be taunted without pulling the boss.
  • [PENDING] Baalgar the Watchful - Disintegration Beam Incorrect visual. (shows it can be interrupted, is uninterruptible)
  • [FIXED] Talixae Flamewreath spawns twice as much imps then it should.
  • [PENDING] Spells casted from the Imps that the boss spawns during the encounter can't be interrupted with all interrupts, and they continue casting if you stun them during their cast.
  • [PENDING] Withering Soul is being casted slightly of timer.



Advisor Melandrus



TRASH

  • [PENDING] Mana Wyrm - Wild Detonation should have a whirling animation before it deals dmg.
  • [PENDING] Guardian Construct - Non of its abilities can be interrupted.
  • [FIXED] Duskwatch Guard - Quelling Strike Follows the tank, instead of being a frontal cone.
  • [PENDING] Mana Saber - Mana Fang Only targets tank.



General

  • [PENDING] Players sometimes fall trough the boat at the beginning of the dungeon and take falling damage.
  • [PENDING] Sometimes the bosses don't award loot in M0.




Quote:
WoW Freakz link:
Bug description:
Proof:


When you are adding an image or a video to your report as proof please use the [spoiler] feature.





Last edited by KremX on 27-09-2019, 20:06:38; edited 8 times in total
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Aldrahin

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Post Posted: 29-12-2018, 22:00:56 | Translate post to: ... (Click for more languages)

The Second Boss in CoS spawns after the Infernal Eruption instead of 1 Imp per puddle 2.
So after the eruption 10 imps are spawned(5 Players) which are casting through stuns etc.. (proof with 3 Players: https://imgur.com/a/cIpcgZS)
/:)




[FIXED]

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Nyndra

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Post Posted: 30-12-2018, 22:11:53 | Translate post to: ... (Click for more languages)

WoW Freakz Link:

Bug Description: Signal Beacon Adds pull dungeon mobs when moving towards the boss/players during the encounter when Signal Beacon is cast (they should not).
Proof: -



Confirmed / Pending



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Kaelon

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Post Posted: 31-12-2018, 18:55:39 | Translate post to: ... (Click for more languages)

Link: https://www.wow-freakz.com/spells.php?spell=209477&&name=wild-detonation

Bug: Wild Detonation should have a whirling animation before it deals dmg. Its supposed to be a warning that if you stand there you will get a lot of dmg soon. Its missing on this server.

Proof: https://youtube.com/watch?v=IrKzxeDuOtw&t=187:

<- how it should be



Link: https://www.wow-freakz.com/spells.php?spell=207815&&name=flask-of-the-solemn-night

Bug: The flask doesnt work after 7.2.5 launch. He basically Runs to the flask and just stands there. If there is an alchemist or a rogue they can poison it and he dies after drinking it, if not he gets his 30% buff and continues the bossfight.

proof: havent done screenshots yet. hopefully people will like the comment for confirmation




[PENDING]

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Imbafaceroll

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Post Posted: 01-01-2019, 20:10:37 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=207881&&name=infernal-eruption
Bug description: Talixae Flamewreath after casting Infernal Eruption spawns more Infernal Imps than intended. Infernal Eruption is being cast under all players, and for each player it should spawn one and only one Infernal Imp, instead it randomply spawn 2-5 imps per player.
Proof: First couple of times it was funny, until it wasn't anymore:
https://youtube.com/watch?v=LI3yS7u2LR8:






[FIXED]

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Imbafaceroll

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Post Posted: 01-01-2019, 20:42:02 | Translate post to: ... (Click for more languages)

Oh, and btw - can't interrupt constructs throughout the entire instance:
https://www.wow-freakz.com/spells.php?spell=209413&&name=suppress
https://www.wow-freakz.com/spells.php?spell=209495&&name=charged-smash
https://www.wow-freakz.com/spells.php?spell=225100&&name=charging-station



[FIXED]



And Felbound Enforcer:
https://www.wow-freakz.com/spells.php?spell=211464&&name=fel-detonation

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KremX

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Post Posted: 05-01-2019, 20:12:17 | Translate post to: ... (Click for more languages)

Imbafaceroll wrote:

And Felbound Enforcer:
https://www.wow-freakz.com/spells.php?spell=211464&&name=fel-detonation


You shouldn't be able to interrupt Fel Detonation.



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SourLemon

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Post Posted: 07-01-2019, 19:22:15 | Translate post to: ... (Click for more languages)

Trash/General

Duskwatch Guard (2) - Quelling Strike Follows the tank.

Mana Saber (2) - Mana Fang Only targets tank.

Jazshariu (2) - Can be taunted without pulling the boss.

Baalgar the Watchful (2) - Disintegration Beam Incorrect visual. (shows it can be interrupted, is uninterruptible)

Missing Res point after the boat ride.

Bosses

Advisor Melandrus (2) - Enveloping Winds Not despawning when walked over.

Advisor Melandrus (2) - Enveloping Winds Not despawning after wipe.




[PENDING]

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Flashmoo

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        Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 13-01-2019, 00:15:38 | Translate post to: ... (Click for more languages)

https://www.wowhead.com/court-of-stars-dungeon-strategy-guide

As a paladin I cannot use the Fel Orb




[FIXED]



Retribution Paladin Guide PvE | In-Depth 7.3.5
Protection Paladin Guide PvE | In-Depth 7.3.5
Holy Paladin Guide PvE | In-Depth 7.3.5

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Flashmoo

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        Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 19-01-2019, 14:53:52 | Translate post to: ... (Click for more languages)

You should NOT go under water

https://imgur.com/a/4gzlI77




[PENDING]



Retribution Paladin Guide PvE | In-Depth 7.3.5
Protection Paladin Guide PvE | In-Depth 7.3.5
Holy Paladin Guide PvE | In-Depth 7.3.5

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ReflectiveArc

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Post Posted: 13-02-2019, 18:35:20 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=211084&&name=flowing-waters
Bug description: Flowing Waters persists after leaving dungeon. Relogging or dying doesn't remove the buff while outside.
Proof: https://imgur.com/gxu7hg2
Of note: It occured after a server crash. Removed after reentering CoS. Fix to prevent exploits?




[FIXED]

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Elvenking

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Post Posted: 24-02-2019, 02:30:24 | Translate post to: ... (Click for more languages)

Bug: Court of stars Profession buffs vs Racials and Gnomish Army Knife not working.
Proof: https://www.reddit.com/r/wow/comments/58aoix/court_of_stars_buff_map/
Also it sounds quite logic to me that for example Draenei can use JC buff as it got +10 from racial.

Biggest bug is although gnomish army knife, you should be able to click anything from herbalism, skinning and mining as the knife gives you +10 to these professions.

https://de.wowhead.com/item=109253/ultimatives-gnomisches-armeemesser
https://www.wowhead.com/item=40772/gnomish-army-knife

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Flashmoo

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        Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 24-02-2019, 09:11:04 | Translate post to: ... (Click for more languages)

At Talixae Flamewreath you cannot interrupt the cast of imps with any stuns.
I confirm only for War Stomp, Blinding Light and Hammer of Justice.

The area of Infernal Eruption is too big.

The boss shouldn't cast Withering Soul right after Infernal Eruption, in the below video you can clearly see that is casting Withering Soul before Infernal Eruption, or 5 seconds after Infernal Eruption

At Advisor melandrus I faced the following bugs:
If you walk into Enveloping Winds you will get stun for 1 second, I believe you've fixed the despawn, but did not manage to let 4 seconds on the stun.

Piercing Gale doesn't do any dmg.

Blade Surge it doesn't spawn an image of Advisor Melandrus all the time at the location where he jump. And the dmg area of the images are a lot bigger.

The Image of Advisor Melandrus should be MAX 6 and should be only spawned by Blade Surge, right now the images are infinite and make the boss a lot harder if you are fighting the boss for a long time.

The scenario between the third and the last boss doesn't exists.

Also, please note how all the above should work in the following video: link



Retribution Paladin Guide PvE | In-Depth 7.3.5
Protection Paladin Guide PvE | In-Depth 7.3.5
Holy Paladin Guide PvE | In-Depth 7.3.5



Last edited by Flashmoo on 27-08-2019, 09:38:50; edited 1 time in total
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cokov

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Post Posted: 16-03-2019, 17:51:54 | Translate post to: ... (Click for more languages)

1. Beacons should be glowing before being deactivated (visual missing here)
proof: https://youtube.com/watch?v=HUCmcIxwt2g&t=85:



2. Patrol Captain Gerdo should be patrolling around the area (around fountain)
proof: https://youtube.com/watch?v=HUCmcIxwt2g&t=175:



3. There should be a small RP even before the last boss which involves talking to the NPCs in the room before him and by taking clues players uncover who is the masked demon, after uncovering who it is they escort the NPC outside where he transforms into a dreadlord and upon killing him he drops a key which unlocks the door to the last boss. Now this event is pretty important for M+ since takes a bit of time to complete and without it you can save few minutes which makes it less challenging and quite easier to cheat the timer.
proof: https://youtube.com/watch?v=HUCmcIxwt2g&t=535:


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Grazzia

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Post Posted: 19-03-2019, 23:25:11 | Translate post to: ... (Click for more languages)

On m0 there is something with the loot. If you don't have loot cd you should have chance to get loot and also you should be able to trade it with those who were there and did not had loot cd on the given boss, also the loot you get should drop from each boss. I often see it cannot be traded and also often happens you get loot from last boss that is not even on its loot table(for example, it drops the back from the first boss), sometimes none of the bosses wants to give loot(not even talisman of victory)..it's like we did not had chance to get at all but also saw the oppsite version of this when it droped loot to someone that was already on loot cd for all boss(the item was soulbound by default while there were players in the group who were not on cd). Something is not ok with its loot system on m0

This started when u implemented CoS HC rdf.



Last edited by Grazzia on 11-12-2019, 20:09:21; edited 2 times in total
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