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[FIXED] [General] Rage from damage taken

 
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wael47

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Post Posted: 27-02-2020, 06:11:22 | Translate post to: ... (Click for more languages)

Bug description: currently RFDT doesnt generate rage correctly.(tested only on warrior)


https://youtube.com/watch?v=n0LnONq-fLo:


on this video shown that my war generated 15rage without last stand(0:08) then with last stand(0:56) generated 9rage and its wrong.

https://youtube.com/watch?v=ozs1M8OWx_4:


i generated only 2rage cuz of the 10% of the ignore pain that don't absorb.

https://www.mmo-champion.com/threads/2030070-7-2-Guide-Protection-Back-with-Vengeance
Quote:
Q: How does Rage from damage taken (RFDT) work?
A: The simple answer is you get 1 Rage when you take or absorb damage equal to about 2% of your max health from gear (i.e. not counting bonuses from talents, Last Stand, Shaman healers, etc). The complicated answer is here: >Click me!<


the post deleted but i found archive: https://web.archive.org/web/20160903234956/http://us.battle.net/forums/en/wow/topic/20743504316?page=31
Quote:
Some info relevant to Protection Warrior and Vengeance Demon Hunter theorycrafters:

Previously, rage income from damage taken was based on the % of max health that you took. That had negative synergy with things like stamina trinkets or Last Stand. We've tweaked that logic slightly in today's build, to preserve the same general effect, but remove the downside.

Instead of using your current max health in that calculation, we'll use your expected max health. That's based on a number of factors, including your item level, class, and artifact progression.

Minute details:
1. Find your weighted average item level (ie, weighted per slot budget).
2. Evaluate the RandPropPoints game table for an epic chestpiece at that item level.
3. Multiply by 8.484262 for Warriors, or 8.318556 for Demon Hunters, for the expected budget of a full set of gear, with 1 trinket having a normal amount of Stamina (different between classes because they Shields have a higher budget than a second 1H weapon).
4. Add your base Stamina.
5. Multiple by any baseline class Stamina multiplier passives (*1.05*1.1 for Warriors, *1.05*1.2 for Demon Hunters, currently).
6. Multiply by your artifact's current passive stamina multiplier. This does not include any traits that multiply stamina, just the passive for how many traits you've unlocked (currently up to 30%).
7. Multiply by 60 for the Stamina -> Health conversion rate.
8. That's your expected max health. Proceed with rage generation as before.

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Cheewy

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Post Posted: 09-03-2020, 21:20:37 | Translate post to: ... (Click for more languages)

Confirmed, and Pain is also affected by this issue. Seems like the scaling off Max HP is incorrect and been affected by temporary buffs, which it shouldn't.

More info at: https://trello.com/c/WbbOWVt6/316-rage-and-pain-vs-damage-taken

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Cheewy

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Post Posted: 20-03-2020, 10:58:37 | Translate post to: ... (Click for more languages)

Fixed

Fertilized by solitude, watered by tears of the moon, the night blooming flower shines for eternity.
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FreakzStaff

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Post Posted: 20-03-2020, 11:00:01 | Translate post to: ... (Click for more languages)

Issue is now fixed and moved to Fixed Bugs.

Trello Card Link : https://trello.com/c/WbbOWVt6/316-rage-and-pain-generation-vs-damage-taken

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Topic is closed, you cannot post any messages in it anymore

Locked by Cheewy, 20 March 2020 08:58



 
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