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[REJECTED] [Mage] [Fire] Heating Up

 
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Warbike

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Post Posted: 29-03-2020, 18:02:54 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=48107&&name=heating-up

Bug description: When you get Heating Up, if your next spell deal non-critical damages, it take more time than it should before fading(about 0.5 sec).

How it should work: In this video, playing it at x0.25 speed, you can check at 11:28 minutes how Heating Up persist for a very very short time frame(roughly 0.2 seconds). It's an hidden by important Fire Mage's mechanic.

Proof: https://www.altered-time.com/forum/viewtopic.php?t=4453





Last edited by Warbike on 30-03-2020, 20:10:40; edited 2 times in total
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thechaos32

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Post Posted: 30-03-2020, 13:49:25 | Translate post to: ... (Click for more languages)

Keep in mind to do not remove fireball/Pyro crit mechanics, which is very important on fire mage
https://www.altered-time.com/forum/viewtopic.php?t=4453

"What happens if the first spell crits and the second one does not even though they hit the boss at the same time? Will I gain heating up and then instantly lose it?

No. Blizzard added an undocumented mechanic which essentially saves your Heating Up proc from disappearing if the two spells hit within a very short time frame of each other (roughly 0.2sec). When this happens, you should cast Fireblast during your current Fireball cast to resume the chain."

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Warbike

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Post Posted: 30-03-2020, 19:37:49 | Translate post to: ... (Click for more languages)

thechaos32 wrote:
Keep in mind to do not remove fireball/Pyro crit mechanics, which is very important on fire mage
https://www.altered-time.com/forum/viewtopic.php?t=4453

"What happens if the first spell crits and the second one does not even though they hit the boss at the same time? Will I gain heating up and then instantly lose it?

No. Blizzard added an undocumented mechanic which essentially saves your Heating Up proc from disappearing if the two spells hit within a very short time frame of each other (roughly 0.2sec). When this happens, you should cast Fireblast during your current Fireball cast to resume the chain."


Thanks to give more information about this but checking this video, by playing it at x0.25 speed i found out Heating Up, on Freakz, take more time than it should to fading(0.5-0.7 seconds). This mechanic shouldn't be removed as you said but actually give an huge advantage if you play with a decent ping.

I'm going to edit this topic with these informations.





Last edited by Warbike on 30-03-2020, 20:05:31; edited 2 times in total
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Anabolic

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Post Posted: 01-04-2020, 03:01:24 | Translate post to: ... (Click for more languages)

Considering it is a very small time difference it is probably related to server latency and some other issues that are currently present related to that.Rejected.
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