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[REJECTED] [Death Knight][Unholy] Dark Arbiter mastery applying too much to damage

 
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Superben10

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Post Posted: 20-06-2020, 23:21:57 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=207349&name=dark-arbiter
Bug description: Dark Arbiter is doing too much damage compared to retail numbers. You can watch videos of retail unholy players using their dark arbiter, most of them have the weak aura tracking RP and damage done, and compare it my numbers as an example. I casted 12 deathcoils, 11 were actually during the Dark Arbiter phase and pulled a total of 52mil while my stats are atm 27 crit, 26 haste and 88 mast. I tried the same by removing various items such as my neck, belt and both rings to reduce my mastery to 35%, and my damage was closer to retail numbers at around 24mil.
Proof: In the first video you can see a player doing heroic Argus and pulling 22mil damage with dark arbiter after about 400 RP, which is about the same RP i pulled to do 52mil.

https://www.youtube.com/watch?v=UCNVJ8D8no8

In the second video is a mythic Argus fight, where a different player pulls over 600 RP and still does less damage then I do despite having BL to get 3 more hits then in my screenshot at the bottom.

https://www.youtube.com/watch?v=dJ9EtVVU4c0

https://imgur.com/DrryfBE

https://imgur.com/lZ6zvJ4


My thoughts would be that the mastery could be benefiting Dark Arbiter too much in its attack power, something is scaling too high.

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Plaguesynth

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Post Posted: 20-06-2020, 23:53:15 | Translate post to: ... (Click for more languages)

Mastery works completely fine . There are too many factors going into the DA stacking damage , from traits ( there are some that indirectly increase DA damage) , stats , tier sets , auras and your weapon enchant .
And all the previous times the DA damage was in question it was rechecked multiple times by me , class developer and another helper .
The damage you're trying to compare can't be always accurate . If you wish to investigate it with me in further detail ingame or discord please feel free to massage me via the same . ( Plaguesynth ingame , Plaguesynth#0465 discord )

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Gushteru

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Post Posted: 21-06-2020, 10:52:07 | Translate post to: ... (Click for more languages)

I do not main a DK but here is my toughts on the issue:
Video with 3 hits: https://streamable.com/7tg132
Character stats: https://prnt.sc/t3ny0w

Maths:

AP=39519
MST=64.94%
VRS=22.33%
Fl=[Fleshsearer]=5%
C=[Cunning of the Ebon Blade]=10%
U=[Unholy Death Knight Aura]=5%

ValkyrStrikeAP=220%

FirstHit=AP*ValkyrStrikeAP*MST*VRS*Fl*C*U
FirstHit=39519*2.2*1.6494*1.2233*1.05*1.1*1.05=212744
In game we got 212751 which is aprox the same (rounding errors)
FirstHitInGame=212751

In the video we used a death coil before the second strike
So we add the shadow empowerement stacks.

SP=45% (one death coil is 45% runic power)

In game we got 308488 dmg which is equal 45% more than the previous
SecondHitInGame=FirstHitInGame*SP
SecondHitInGame=212751*1.45=308488 (which is right)

If we go by the stats we get really close as well (rounding erros)
SecondHit=FirstHit*SP
SecondHit=212744*1.45=308478 (aprox the same)

The I did another death coil before the 3rd strike
now SP=90%
And we got 404226 dmg which is 212751*1.9 which is ok.

So the final damage formula for the strike seems to look like this:

ValkirStrike=AP*ValkirStrikeAp*MST*VRS*Fl*C*U*SP

Now if we take a look at a log from retail

https://www.warcraftlogs.com/reports/ZqyaAhxvbYGwCQW1#fight=38&&type=damage-done&&source=1

Here we see that DK's stats: https://prnt.sc/t3o16j

If we take a look at an extrat from the events from the start of the fight:
https://prnt.sc/t3o1q2

We see that there were 2 Val'kir hits with 1 death coil in-between
The only buffs that changed between the 2 hits were mind quickening which gives haste
and does not impact our val'kir's dmg so we can use them.

The first hit was FirstHitLog=1395791

Second was a crit but DKs dont have crit modifiers for arbiter so we divide it by 2
The second was SecondHitLog=(3428008/2)=1714004

The difference between the 2 hits is Diff1=1714004-1395791=318213

Now if we compare the 2nd and 3rd hit

https://prnt.sc/t3o382

Again there were 2 hits with one deathcoil inbetween
The first hit was the "SecondHitLog" we wrote above

Then the third was with 2 death coil used for shadow empowerement buff
ThirdHitLog=2042218

The difference between the second and third hit was Diff2=2042218-1714004=318214

So the difference is consistent

One death coil worth of RP (45 RP) increased the damage by ~318214

But if we try to reuse the formula we got on freakz with 45% increased damage we would get

FirstHitLog*1.45=1395791*1.45=2023896.95 which is a lot higher than what the DK got on the hit in the log
The difference would be 2023896-1395791=628105 which is a lot greater than what he got

From this it seems that the way in which the Shadow Empowerement is added to the formula is missplaced on freakz
And this is leading to much higher scaling on the val'kir hits.
I do not know where the SP coef must be applied but it seems like the place where it is added to the formula on freakz
is leading to way higher dmg




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Anabolic

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Post Posted: 21-06-2020, 19:05:33 | Translate post to: ... (Click for more languages)

Idk didnt investigate much will do some more math tomorrow but right now according to logs freakz math indeed is wrong.This is retail:

First Arbiter Hit

Second Hit after 2 Coils and if we did freakz math it would be around 2m.

So my personal opinion is that death coil modifiers should be applied on base damage and then followed by other modifiers in order to get this number,but i will need to do math on that in game so i can get numbers for comparisons.

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Anabolic

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Post Posted: 22-06-2020, 09:37:17 | Translate post to: ... (Click for more languages)

I copied the guy's character that i used as an example of arbiter and this is the difference in arbiter hits:

Freakz
Freakz V2

vs

Retail

It is exact same character with exact same traits beside the third relic I didn't really bother with what crucible he had in his third relic other than that everything is exactly the same including other 2 relics's crucible traits,and yet on average every single pull i do, my normal arbiter hit is around 7.5m max while his max crit in theory is around 10m if we look at his highest normal hit.

Anyways my average arbiter hit is 600k(which is highly affected by that 1 extra hit i have on arbiter for some reason) higher than on retail now it is just left to replicate the way modifiers are applied there vs here to get the correct numbers which shouldn't be hard since i see his entire log and knowing his stats i can do the math to get his numbers,idk will do this when i got some free time or any of you can feel free to do it.

This is the guy i used as comparison.

And this is the character i created

Gear
Crit
Haste
Versa
Mastery

He has 500 more mastery because of master of shadows crucible trait in his third relic that is the only thing that i didn't completely copy but everything else is a mirror copy of that character including crucibles and everything else.



Last edited by Anabolic on 22-06-2020, 09:52:53; edited 3 times in total
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Anabolic

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Post Posted: 22-06-2020, 12:08:36 | Translate post to: ... (Click for more languages)

I did the math and this is the result.

Base Arbiter damage of his

His 1st arbiter hit 625k being dark transformation and 1.18m is death coil empowered hit which matches the retail number,I also reconstructed the same scenario in game and this is how it works which is to be expected considering all the math was done by the formula that quicksand provided.So yes the issue is not the math on arbiter it is the number of hits,since freakz math matches the retail log.

Cyber and me made a topic on amount of hits https://trello.com/c/faBIHRId/915-death-knightunholy-dark-arbiter-haste-breakpoints?menu=filter&&filter=member:cyberlink. So your post is invalid since math is 100% correct on freakz.



Last edited by Anabolic on 22-06-2020, 12:13:39; edited 1 time in total
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