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[FIXED] Dmg doturi overtime (la toate clasele)
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FaithOfDarkness

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Post Posted: 17-12-2011, 20:49:53 | Translate post to: ... (Click for more languages)

22k pe tick tu esti cu capu? un rip da cam 5 lovituri cat timp dureaza pai bre cu 22k pe tick tu mori in 15 secunde din rip ala poate sati dea dupaia root si sa mai fuga putin de tine ca ai crapat din rip .... si pe 3,4k resil cica... inseamna ca pe 0 resil da 30k pe tick moare ala in 6 secunde-.- eu am rog si cu rupture nu trec de 6k la crita si tu zici ca druidu la feral da 14k?...bine nu zic ca sunt foarte echipat dar totusi eu nam vazut druid sau rog sa dea cate 14k la skillu gen poison cum e rupture sau rip -.-
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Nerfz
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Post Posted: 17-12-2011, 21:37:49 | Translate post to: ... (Click for more languages)

Faithofshit daca taceai ... filizof ramaneai. Tu cumpari damage-ul de la rip cu cel de la rupture ? shift-del wow pls.

 
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Shocker

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Post Posted: 18-12-2011, 17:06:52 | Translate post to: ... (Click for more languages)

Zohlomg wrote:
DoT-uri trebuie sa tina cont de buffurile care le are PLAYER-ul in momentul castarii, si de buffurile care le are TARGET-ul LIVE.

Maybe, dar din cauza felului in care e implementata in emulator chestia asta, nu am cum sa repar prea usor. Ori verifica ambele cand castezi, ori verifica ambele live, pentru ca depind una de cealalta


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Whysomadbro
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Post Posted: 18-12-2011, 21:37:54 | Translate post to: ... (Click for more languages)

Shocker wrote:

Maybe, dar din cauza felului in care e implementata in emulator chestia asta, nu am cum sa repar prea usor. Ori verifica ambele cand castezi, ori verifica ambele live, pentru ca depind una de cealalta


Meh probabil ca este greu pentru ca pe toate privatele inclusv AT tin cont de stats pe care le ai live. Insa treaba cu dmg la bleeds la feral merge ok acolo si aici mergea ok pe wotlk, insa acum cand iesi din cat form dai cate 2k dmg... pierzi undeva la 80% din dmg total , cat timp stai in human.

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FaithOfDarkness

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Post Posted: 24-12-2011, 20:37:46 | Translate post to: ... (Click for more languages)

Nerfz wrote:
Faithofshit daca taceai ... filizof ramaneai. Tu cumpari damage-ul de la rip cu cel de la rupture ? shift-del wow pls.

1. Invata sa vorbesti civilizat ca nu suntem in tiganie
2. nam zis ca eu compar dmgu de la rip cu cel de la rupture si nu am vazut druizi pe server care pe feral sa dea 14k pe tick pe un target cu 3,4k resill daca tu vezi fai screenshot aratami si nu-ti mai zic nimic eu am facut duele cu druizi am druid si nu a trecut nici unu de 7k la rip sau la rake nu zic nimic de mangle ca mangle nu e DoT cu ala poti sa dai si 20k-30k eu am dat 20k .
22k pe tick versus 3,4k resil nu cred 22k tot dmgu dat de rip asa poate da

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ciobuzzz

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Post Posted: 26-12-2011, 21:34:30 | Translate post to: ... (Click for more languages)

FaithOfDarkness wrote:
Nerfz wrote:
Faithofshit daca taceai ... filizof ramaneai. Tu cumpari damage-ul de la rip cu cel de la rupture ? shift-del wow pls.

1. Invata sa vorbesti civilizat ca nu suntem in tiganie
2. nam zis ca eu compar dmgu de la rip cu cel de la rupture si nu am vazut druizi pe server care pe feral sa dea 14k pe tick pe un target cu 3,4k resill daca tu vezi fai screenshot aratami si nu-ti mai zic nimic eu am facut duele cu druizi am druid si nu a trecut nici unu de 7k la rip sau la rake nu zic nimic de mangle ca mangle nu e DoT cu ala poti sa dai si 20k-30k eu am dat 20k .
22k pe tick versus 3,4k resil nu cred 22k tot dmgu dat de rip asa poate da



mhmmm cum zici tu ma (si eu aveam 3600 resil)
http://imageshack.us/photo/my-images/833/wowscrnshot121011181911.jpg/


IF IM SO WRONG WHY DONT U PROVE IT!
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Feraltest
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Post Posted: 26-12-2011, 22:27:38 | Translate post to: ... (Click for more languages)

Beliti ochii la ce titlul topicului / la ce e raportat in el, daca vreti sa va imprieteniti, faceti-o pe feisbuc sau pe scaip.
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Nerdstomper
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Post Posted: 19-01-2012, 21:20:15 | Translate post to: ... (Click for more languages)

UP!
No more 1k rake/rip.

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BlackSun

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Post Posted: 03-02-2012, 15:44:43 | Translate post to: ... (Click for more languages)

Nerdstomper wrote:
UP!
No more 1k rake/rip.

Alt bug frumos, dai rip in cat form, intri in bear form sa stackezi vengeance, si rip beneficiaza de AP-ul de la vengeance. Deci faza merge in ambele sensuri, nu e doar bug negativ.



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Mageher0

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Post Posted: 28-02-2012, 17:12:25 | Translate post to: ... (Click for more languages)

Confirm , dots nu tin cont de buffs/debuffs pe care le are targetul in momentul aplicarii.
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Razzer

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Post Posted: 29-02-2012, 22:19:06 | Translate post to: ... (Click for more languages)

BlackSun wrote:
Nerdstomper wrote:
UP!
No more 1k rake/rip.

Alt bug frumos, dai rip in cat form, intri in bear form sa stackezi vengeance, si rip beneficiaza de AP-ul de la vengeance. Deci faza merge in ambele sensuri, nu e doar bug negativ.


OFF: Pana faci tu vengeance in bear form bleedul sa dus asa ca ...shhht. Wait for the fix !!



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Nerdstomper
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Post Posted: 25-03-2012, 11:08:11 | Translate post to: ... (Click for more languages)

Up si cu asta.



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slbzh

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Post Posted: 29-03-2012, 12:21:23 | Translate post to: ... (Click for more languages)

BlackSun wrote:
Nerdstomper wrote:
UP!
No more 1k rake/rip.

Alt bug frumos, dai rip in cat form, intri in bear form sa stackezi vengeance, si rip beneficiaza de AP-ul de la vengeance. Deci faza merge in ambele sensuri, nu e doar bug negativ.


asta nu trebuie sa se intample, daca imi ce ai un dot/hot/bleed si iti un proc dmg-ul sau healul ar trebuie sa ramana la fel



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piciupitik

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Post Posted: 29-03-2012, 13:27:08 | Translate post to: ... (Click for more languages)

confirm faptul ca doturile puse in momentul in care am meta/synapse springs/talentele/raid buff/food au tickuri cu dmg foarte mare. Dupa fade-ul la talente acest dmg scade, dar dotul pus acum 30 secunde da tickuri mai mici. Nu sunt sigur daca acestu lucru este un bug, dar dmg-ul produs de dot se calculeaza la fiecare tick in functie de statusuri.
(demonology warlock)

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BlackSun

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Post Posted: 29-03-2012, 13:31:35 | Translate post to: ... (Click for more languages)

slbzh wrote:
asta nu trebuie sa se intample, daca imi ce ai un dot/hot/bleed si iti un proc dmg-ul sau healul ar trebuie sa ramana la fel

Stiu foarte bine ce trebuie sa se intample:
- Blizz style - DoT-ul tine cont de buff-urile pe care le aveai in momentul aplicarii si da acelasi damage pana expira (cu cateva exceptii, daca tinta primeste un debuff de increased damage sau alte rahaturi de genul asta)
- Freakz style - damage-ul de la DoT e recalculat la fiecare tick in dunctie de buff-uri/debuff-uri



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