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[FIXED] [PvE] Halls of Valor damage too high after the lastest fix

 
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Roshkatul

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Post Posted: 11-09-2017, 22:13:55 | Translate post to: ... (Click for more languages)

WoW Freakz link:
Bug description: Halls of valor meele dmg is absolutely insane, 883 ilvl dh tank with 54 artifact traits almost got one shot through 5m+ HP after pulling the first 2 mobs in HoV +14 teeming, overflowing
Proof: https://youtube.com/watch?v=CyesAlBOjCA:



At the beginning of this video, you can see that the druid, which has similar gear to mine, pulls the first 5 mobs in a hov +15, and takes between 130k and 200k meele damage through 1 ironfur stack

https://youtube.com/watch?v=N5610WKbhts:

.be

As you can see in my video, from freakz, ON A MYTHIC 0!!!!, at the 28th second, I take around 170k meele damage through one stack of ironfur

So mythic 0 on freakz has similar damage to mythic 15 on retail.


Notes: Might as well check the power attack damage too, as I took around 500k damage from it, close values to the ones you see in the video from retail.



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Shocker

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Post Posted: 12-09-2017, 13:11:29 | Translate post to: ... (Click for more languages)

Please stop it with the retarded drama/smartass posts. The original bug report was posted almost 2 months ago, I didn't see ANY of you posting any info there / contradicting it / etc, but now you. When we don't fix bugs you complain "omg posted X months ago and still not fixed". When we do, you complain again. Please try to be constructive or don't post at all.

Now back to the ACTUAL problem, hall of valor is the only affected this way, and I'll explain why: As you can see here I have increased raid damage too, BUT because blizz devs are lazy they made some NPCs (direct link to an NPC here) be in both Halls of Valor (dungeon) and Trial of Valor (raid), which means they got their damage increased TWICE by our last fix (3x for dungeon damage and 5x for raid => 15x increase). I have reverted the "raid buff" for those 4 npcs, please check again now, fix is live (for not-yet-started dungeons), better? (btw, the 3x damage increase is 100% legit, it was decreased by 3x long time ago because of some generic nerf, but it was wrong for dungeons. more than this not sure)


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Last edited by Shocker on 12-09-2017, 15:52:03; edited 2 times in total
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Shocker

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Post Posted: 13-09-2017, 21:21:39 | Translate post to: ... (Click for more languages)

No more complaints.. i assume the issue was fixed

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