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[FIXED] [Paladin][PVE][PVP]Hand of Light
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Snoppy

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Post Posted: 26-06-2013, 12:52:36 | Translate post to: ... (Click for more languages)

Wowhead/WoW Freakz Link: https://www.wow-freakz.com/spells.php?spell=76672
Descrierea bugului / Bug description: Ok, multi s-au plans pentru ca paladinul retri da un dmg imputit la propriu si daca ati observat video-uri @ retail sau ati intrat pe servere de pvp, puteati observa ca paladinul da un dmg moderat la endless gear(pve/pvp). Dupa cum stiti Hand of light-ul este un dmg aditional ce apare o data cu folosirea Crusader Strike-ului, Hammer of Wrath-ului, Templar's Verdict-ului si Divine Storm-ului. Toate aceste spell-uri au dmg-ul afectat de buffe(bok, bom, horn spelluri de increase 100%dmg etc) si de abilitati(bonusu t13 de 4 piese si Avenging's Wrath). Pe freakz, Hand of Light-ul este afectat de buffe/debuffe ce iti dau increase dmg(exemplu: cel de la hagara de dmg increase). Singurul spell ce amplifica dmg-ul la holy dmg este doar Inquisition.
Dovada / Proof: https://www.wow-freakz.com/spells.php?spell=76672 (wowhead link)
Quote:
What this means, is that it is not affected by damage modifier buffs/debuffs like Avenging Wrath or Cursr of Elements-- The only thing that affects Hand of Light damage is Inquisition. This is to prevent "double dipping" from modifier damage boosts (or in the case of Divine Shield, reductions).

nu e green post dar cine a jucat pe retail poate sa ma agreeze. -

WoWpedia wrote:
The Holy damage done is a flat percentage of the original damage done by the triggering attack, after said damage has been modified by buffs, debuffs, armor and any other effect that increases or mitigates damage. This prevents the Mastery damage from double-dipping on any damage modifiers that either increase or decrease damage.


http://www.wowpedia.org/Hand_of_Light



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side_fx

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Post Posted: 26-06-2013, 13:03:45 | Translate post to: ... (Click for more languages)

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Post Posted: 26-06-2013, 13:04:29 | Translate post to: ... (Click for more languages)

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Post Posted: 26-06-2013, 13:08:16 | Translate post to: ... (Click for more languages)

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Este un bug MAJOR care favorizeaza paladinul atat in pve cat si in pvp . Este prea overpower pe freakz fata de oficial ....se pare ca din cauza asta,

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Post Posted: 26-06-2013, 13:19:46 | Translate post to: ... (Click for more languages)

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Multi paladinii se plangeau ca iau disconnect la hagara...sper sa fiexeze HoL cat mai rapid sa nu se mai planga asa de mult.



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synuftw

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Post Posted: 26-06-2013, 13:21:04 | Translate post to: ... (Click for more languages)

Sincer la hagara iei disconect in full burst .. asa e de buguit .. cu tricketu Apharathus .. sau cum s-o numi
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Post Posted: 26-06-2013, 13:30:35 | Translate post to: ... (Click for more languages)

MesajTrimis: 26-06-2013, 13:52:36
[Paladin][PVE][PVP]Hand of Light -MAJOR POST DMG- 5 Snoppy 2037

Wtf.... 2000 vizualizari in cateva minute? - -



Ontopic : Da probabil asta e unu din motivele pentru care rpala are dps de il are DESI am vazut numai bug reports negative in ceea ce priveste dmg @ abils... eram ceva de genu... dupa ce repara si astea, va avea 100k dps constant? -




"Munca l-a creat pe om, dar nici lenea n-a omorat pe nimeni."


Last edited by Nerd on 26-06-2013, 13:32:13; edited 1 time in total
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Snoppy

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Post Posted: 26-06-2013, 13:31:52 | Translate post to: ... (Click for more languages)

daca se mai dadea inca mute pt /w cred ca faceam 3 pagini la cereri mute.


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respect_dani

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Post Posted: 26-06-2013, 13:36:22 | Translate post to: ... (Click for more languages)

-Adu ceva proofs (palpabile) si cum sa testeze oamenii ca sa stie tot romanu.

-Peste tot unde am citit se vorbea doar despre AW vs HoL nu si despre BoK/BoM/Horn, etc`

Quote:
Let's assume 30% mastery.

Avenging Wrath applied to the source damage.
10k Templar's Verdict
3k Hand of Light (mastery)

10k + 20% = 12k Templar's Verdict
3.6k Hand of Light (mastery)
Avenging Wrath applied to each damage number independently after all calculations have already been applied (this means assume that all damage modifiers have already been applied)
10k Templar's Verdict
3k Hand of Light (mastery)

10k + 20% = 12k Templar's Verdict
3k + 20% = 3.6k Hand of Light (mastery)

So, as you can see, the results are the same. Now to show the effects of Avenging Wrath being applies to each number BEFORE calculation.
10k Templar's Verdict
3k Hand of Light (mastery)

10k + 20% = 12k Templar's Verdict
3.6k + 20% = 4.32k Hand of Light (mastery)
I'm fairly certain that it should obviously be one of the first two calculation methods. I cannot say for certain which one it is.

Posted by Yodoran
No mechanic in the game is working as intended if it is double dipping, so no it shouldn't double dip with AW.

Take ignite for example, if it double dipped in resilience, fire mages would be quite useless. (Fireball crit, and ignite gets affected by it. for example)



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Snoppy

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Post Posted: 26-06-2013, 13:39:51 | Translate post to: ... (Click for more languages)

respect_dani wrote:
-Adu ceva proofs (palpabile) si cum sa testeze oamenii ca sa stie tot romanu.

-Peste tot unde am citit se vorbea doar despre AW vs HoL nu si despre BoK/BoM/Horn, etc`

Quote:
Let's assume 30% mastery.

Avenging Wrath applied to the source damage.
10k Templar's Verdict
3k Hand of Light (mastery)

10k + 20% = 12k Templar's Verdict
3.6k Hand of Light (mastery)
Avenging Wrath applied to each damage number independently after all calculations have already been applied (this means assume that all damage modifiers have already been applied)
10k Templar's Verdict
3k Hand of Light (mastery)

10k + 20% = 12k Templar's Verdict
3k + 20% = 3.6k Hand of Light (mastery)

So, as you can see, the results are the same. Now to show the effects of Avenging Wrath being applies to each number BEFORE calculation.
10k Templar's Verdict
3k Hand of Light (mastery)

10k + 20% = 12k Templar's Verdict
3.6k + 20% = 4.32k Hand of Light (mastery)
I'm fairly certain that it should obviously be one of the first two calculation methods. I cannot say for certain which one it is.

Posted by Yodoran
No mechanic in the game is working as intended if it is double dipping, so no it shouldn't double dip with AW.

Take ignite for example, if it double dipped in resilience, fire mages would be quite useless. (Fireball crit, and ignite gets affected by it. for example)

nu are rost sa aduc dovezi din moment ce hand of light este un dmg aditional si e ilogic sa ia si el double effect din buffe/abilitati cum iau dmg abilitatile care o activeaza.
Din moment ce iti iese hand of light cu 500k si esti pe locu 1 inseamna ca e o problema. -
Stii foarte bine ca doar Inquisition da increase la holy dmg. Daca ai ajuns in halul asta sa iti aperi mastery stack exploit, e clar.
Eu am dat exemplul cu gbok/gbom/horn ca buffe pe care le primesti in raid si iti dau increase la abilitati. Sa te duci pe retail si sa iti dai tu aripile la hagara sa vezi daca iti iei increase, esti invitatul meu iti dau chiar eu cont de lvl 90 gearat din ToT tot ce poate pica pe normal.
Si sa-ti mai zic ceva interesant in caz ca nu stiai, wow-ul a fost construit cu ideea ca fiecare spell are o mecanica diferita fata de alt spell.

https://youtube.com/watch?v=pikRzhR8Ibo:


vezi vreun paladin top 10?
https://youtube.com/watch?v=aguo5K5EK-o:


zii VEZI vreun paladin cu peste 40k ? La noi toti dau peste 50k fara sa fie donati la hagara si aia de abia ce prind 35-36k.



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Last edited by Snoppy on 26-06-2013, 13:52:40; edited 1 time in total
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respect_dani

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Post Posted: 26-06-2013, 13:51:41 | Translate post to: ... (Click for more languages)

Dc` vb de Hagara ? acolo se stie ca probabil e buguit si debuff-ul de dmg` increase care il are boss-ul (cazul Combution-ului) ... la mine in recount la un boss normal (fara dmg` increase) HoL este pe primul loc tot timpul cu 1-2% peste TV.


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Snoppy

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Post Posted: 26-06-2013, 13:53:23 | Translate post to: ... (Click for more languages)

respect_dani wrote:
Dc` vb de Hagara ? acolo se stie ca probabil e buguit si debuff-ul de dmg` increase care il are boss-ul (cazul Combution-ului) ... la mine in recount la un boss normal (fara dmg` increase) HoL este pe primul loc tot timpul cu 1-2% peste TV.

pentru ca e exemplul cel mai corect pe care pot sa-l dau.
nu cred ca are rost sa caut recounturi la guilde cu renume sa vezi ca in niciuna nu era paladinu` in top 10 la NICIUN boss.



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Post Posted: 26-06-2013, 17:34:18 | Translate post to: ... (Click for more languages)

WoWpedia wrote:
The Holy damage done is a flat percentage of the original damage done by the triggering attack, after said damage has been modified by buffs, debuffs, armor and any other effect that increases or mitigates damage. This prevents the Mastery damage from double-dipping on any damage modifiers that either increase or decrease damage.


http://www.wowpedia.org/Hand_of_Light

DOVEZI:

CS fara bufful de 100% dmg:

http://i42.tinypic.com/2mxfhuf.jpg

HOL (mastery) fara bufful de 100% dmg:

http://i44.tinypic.com/33zbvhv.jpg

CS cu buful de 100% dmg:

http://i43.tinypic.com/2hs2hdt.jpg

HOL (mastery) cu buful de 100% dmg:

http://i42.tinypic.com/epr4tz.jpg

U do the math

@groovy




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