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Kinook

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Post Posted: 10-03-2014, 17:08:45 | Translate post to: ... (Click for more languages)

ce v-am zis eu? se scade din damage, se scade din CC, se scade si din heals

୧༼ಠ益ಠ༽୨ WE ARE CYCLONE ୧༼ಠ益ಠ༽୨
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david33
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Post Posted: 10-03-2014, 19:14:35 | Translate post to: ... (Click for more languages)

Kinook wrote:
ce v-am zis eu? se scade din damage, se scade din CC, se scade si din heals

Adica eu ca healer o sa spamez heal si lui ala ii scade HP.

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Ops

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Post Posted: 10-03-2014, 20:30:23 | Translate post to: ... (Click for more languages)

Nu David, crit-ul la heal nu va mai fi 200%, va fi 150%... in loc sa dai 200k heal cu un heal de 100k, o sa dai 150k... cu un heal de 50k o sa dai 75k s.a.m.d.
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Kinook

[Pastor Penticostal]



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Post Posted: 10-03-2014, 22:14:54 | Translate post to: ... (Click for more languages)

david33 wrote:
Kinook wrote:
ce v-am zis eu? se scade din damage, se scade din CC, se scade si din heals

Adica eu ca healer o sa spamez heal si lui ala ii scade HP.


nu, treaba sta altfel.

Se va da mai putin damage si mai putin heal. Exemplu pur teoretic: in MOP: HP 100k, damage pe bucata 50k, heal pe bucata 50k. In WOD: HP 100k, damage 25k, heal 25k. Adica o sa se scoata oneshottereala/de la 80% la 0% in 2 GCD-uri.


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mahikojoacahs

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Post Posted: 11-03-2014, 13:45:36 | Translate post to: ... (Click for more languages)

bossutai wrote:


lesinat level: bossutairank1delesinat

carcotasul vietii comentezi inainte sa apara expansionul. daca nu-ti convine nu te mai juca, nu mai comenta si nu te mai interesa. atitudinea negativa nu ajuta pe nimeni, si tentativa aia de comentariul nici nu se poate presupune a fi critica constructiva. de fel se aplica si pentru restul nemultumitilor. lafel ati ramas, ramelor

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nazzgull

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Post Posted: 11-03-2014, 14:55:52 | Translate post to: ... (Click for more languages)

ziceau la blizzcon ca un frostbolt in loc de 100k damage va face 10k damage,sar putea sa revina damageul de pe cataclysm?
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bossutai

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Post Posted: 11-03-2014, 16:34:47 | Translate post to: ... (Click for more languages)

mahikojoacahs wrote:
bossutai wrote:


lesinat level: bossutairank1delesinat

carcotasul vietii comentezi inainte sa apara expansionul. daca nu-ti convine nu te mai juca, nu mai comenta si nu te mai interesa. atitudinea negativa nu ajuta pe nimeni, si tentativa aia de comentariul nici nu se poate presupune a fi critica constructiva. de fel se aplica si pentru restul nemultumitilor. lafel ati ramas, ramelor


In primul rand lesinata e doar mata. In al doilea rand du-te-n mm de lesinat si joaca altceva pt ca wow nu are nicio treaba cu tine si nici tu cu el. Finally, sper sa mori in chinuri domnule lesinat.Nici macar quote nu stii sa dai? Raised eyebrow


 
Staff message (Pato):
 
+2 warns pt. limbaj.




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mirelxxl
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Post Posted: 13-03-2014, 13:51:08 | Translate post to: ... (Click for more languages)

nu inteleg de ce ziceti ca o sa dea toti reroll healers cand, din cate vad eu, o sa ia toata lumea oarecum nerf nu numai healerii + ca ei sunt dezavantajati de battle fatigue.

^ cica ramelor -))))))))))))))))))))



http://eu.battle.net/wow/en/character/sylvanas/Marshlol/
http://eu.battle.net/wow/en/character/sylvanas/M%C3%A1rshlol/
http://eu.battle.net/wow/en/character/sylvanas/Marshl%C3%B3l/
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Kinook

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Post Posted: 28-03-2014, 13:47:27 | Translate post to: ... (Click for more languages)

think of it this way: healerul nu mai are vesta antiglont, dar nici tu nu mai ai pistol

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Crookers

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Post Posted: 28-03-2014, 14:53:32 | Translate post to: ... (Click for more languages)

Sunt curios sa vad ce o sa faca cu gearu' in patchurile care vin dupa expansion... Iar incep si adauga stats sau le tin asa si doar adauga new raids for fun ..Ca daca iar incep sa adauge stats o sa ajungem inapoi de unde am plecat -
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Barnie
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Post Posted: 28-03-2014, 15:00:10 | Translate post to: ... (Click for more languages)

Crookers wrote:
Sunt curios sa vad ce o sa faca cu gearu' in patchurile care vin dupa expansion... Iar incep si adauga stats sau le tin asa si doar adauga new raids for fun ..Ca daca iar incep sa adauge stats o sa ajungem inapoi de unde am plecat -


Ma indoiesc ca o sa se ajunga de la ring cu 56 mastery la 1k mastery...
Gandesti putin ? Cum sa adauge new raids for fun ? In primul rand dificulatea ar trebui sa fie apropiata celei din patchul trecut(ca doar na... nu da iteme mai bune, e doar de fun) in schimb doar sa difere scriptul, in loc sa vina adds din stanga, acum apar din cer...

Logica de chibrit.
PS: Scuze de spoiler.



Twitch
Vand wow gametime
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Crookers

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Post Posted: 28-03-2014, 15:03:54 | Translate post to: ... (Click for more languages)

Barnie wrote:
Crookers wrote:
Sunt curios sa vad ce o sa faca cu gearu' in patchurile care vin dupa expansion... Iar incep si adauga stats sau le tin asa si doar adauga new raids for fun ..Ca daca iar incep sa adauge stats o sa ajungem inapoi de unde am plecat -


Ma indoiesc ca o sa se ajunga de la ring cu 56 mastery la 1k mastery...
Gandesti putin ? Cum sa adauge new raids for fun ? In primul rand dificulatea ar trebui sa fie apropiata celei din patchul trecut(ca doar na... nu da iteme mai bune, e doar de fun) in schimb doar sa difere scriptul, in loc sa vina adds din stanga, acum apar din cer...

Logica de chibrit.
PS: Scuze de spoiler.

Am zis si eu aiurea - - dar daca incep iar sa adauge stats tot acolo ajunge ..

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mihai25

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Post Posted: 28-03-2014, 15:33:57 | Translate post to: ... (Click for more languages)

gandesti prea mult in viitor ^
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Crookers

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Post Posted: 28-03-2014, 15:48:38 | Translate post to: ... (Click for more languages)

myhay25 wrote:
gandesti prea mult in viitor ^

Mda pai sunt la scoala si e plictiseala -

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Kinook

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Post Posted: 28-03-2014, 17:09:29 | Translate post to: ... (Click for more languages)

probabil se vor creste statsurile cu mult mai putin, cu impact mai mare decat o au acum asupra gameplay-ului. E prea devreme sa ne dam cu parerea, stim doar ca o sa fie un mega number squish. Probabil n-o sa fie atat de balansat in primele patchuri, depinde de cum o sa fie beta.

Probabil ca or sa puna ceva procs pe gear odata cu progresia content-ului. Numerele pot creste cu putin, avand un impact vizibil asupra jocului.

Commencing theorycrafting, pentru a ma face inteles mai bine:

Sa zicem ca se vor scadea numerele extrem de mult(sa zicem)

Feral cu 1000 agility in patchul asta. In urmatorul patch va primi inca 100 agility, impartit in ~10 piese de gear, adica +10 agil pe piesa.

Asta ar insemna ~10% damage increase. Avand in vedere ca un expansion are cam 4 patchuri de content, va creste damage-ul cu 40%. La fel si HP-ul and other shit

Feral la inceput de draenor: 10k HP, 1k agility. Feral la sfarsit de expansion: 14k hp, 1400 agil. Nu e foarte mult. Plus ca, daca damage-ul si HP-ul vor fi crescute in corelatie, nu va fi absolut nicio diferenta intre gameplay-ul full gear de la inceput, si gameplay-ul full gear de la sfarsit. Va fi doar o mare diferenta intre playerii imbracati cu gearul de la inceput si cei imbracati in cel de la finalul expansionului.

Sper ca intelegeti ce vreau sa zic, adica faptul ca pot creste stats-urile cu putin, pastrand balansul claselor.

Numerele mari au aparut odata cu trecerea de la TBC la WOTLK. S-au dublat, chiar. La fel si cu wotlk->cataclysm. Probabil ca le-a dat dumniezo minte, si in expansionul de dupa WoD nu vor dubla iar numerele.

Oricum, abia astept sa vad cum fac raidurile vechi sa fie triviale. Illidan cu 100k hp?


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