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[rezolvat][Cerere] Clase human
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QuIzZ
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Post Posted: 30-01-2015, 11:58:45 | Translate post to: ... (Click for more languages)

Da,cu ala l-am compilat.
Nu inteleg ce vrei sa zici cu costul.

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destroi112

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Post Posted: 30-01-2015, 12:06:26 | Translate post to: ... (Click for more languages)

QuIzZ wrote:
Da,cu ala l-am compilat.
Nu inteleg ce vrei sa zici cu costul.

Poti pune niste screenshoturi ,costul este pus ca 26 iar la fiecare nivel se inmulteste costul initial cu nivelul playerului.
EDIT:Ai adaugat si zmexp pe care l-am editat?



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QuIzZ
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Post Posted: 30-01-2015, 12:15:56 | Translate post to: ... (Click for more languages)

Ce nu intelegi?
Da am adaugat zmexp de la tine.
Prima clasa de human costa 26 ammo,apoi la urmatoarele clase se mai adauga 26 ammo.
EX: Level 1=26 ammo
Level 2: 26+26=52 ammo
Level 3: 26+26+26=78 ammo
Level 4: 26+26+26+26=104 ammo

Eu vreau sa coste fiecare level cum am zis eu.
Cum e acum,in 2 zile cumperi toate lvl.

Si am gasit niste greseli :

Spoiler:



Inainte de "health" si "armor" nu se pune "new" .

g_hclassid = zpxp_register_human_class(hclass_name, hclass_info, hclass_weapons, hclass_health,hclass_armor, hclass_speed, hclass_gravity, hclass_level)

Intre hclass_health si hclass_armor trebuia sa fie un spatiu,adica asa :

g_hclassid = zpxp_register_human_class(hclass_name, hclass_info, hclass_weapons, hclass_health, hclass_armor, hclass_speed, hclass_gravity, hclass_level)

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destroi112

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Post Posted: 30-01-2015, 12:33:55 | Translate post to: ... (Click for more languages)

QuIzZ wrote:
Ce nu intelegi?
Da am adaugat zmexp de la tine.
Prima clasa de human costa 26 ammo,apoi la urmatoarele clase se mai adauga 26 ammo.
EX: Level 1=26 ammo
Level 2: 26+26=52 ammo
Level 3: 26+26+26=78 ammo
Level 4: 26+26+26+26=104 ammo

Eu vreau sa coste fiecare level cum am zis eu.
Cum e acum,in 2 zile cumperi toate lvl.

Si am gasit niste greseli :

Spoiler:



Inainte de "health" si "armor" nu se pune "new" .

g_hclassid = zpxp_register_human_class(hclass_name, hclass_info, hclass_weapons, hclass_health,hclass_armor, hclass_speed, hclass_gravity, hclass_level)

Intre hclass_health si hclass_armor trebuia sa fie un spatiu,adica asa :

g_hclassid = zpxp_register_human_class(hclass_name, hclass_info, hclass_weapons, hclass_health, hclass_armor, hclass_speed, hclass_gravity, hclass_level)

spatiul nu conteaza nu afecteaza iar in legatur cu constanta ar trebui sa fie cum am pus eu .O sa editez pentru fiecare nivel exp cum ai vrut tu.revin vreau sa imi arati si niste screenuri cand ai -13145 HP sau cum ai zis.
Uite aici incepe de la 100 si creste cu 100 la fiecare nivel costul .
EDIT:Bine modific acum sa fac cum vrei tu :@ dar trebuie modificat in fiecare clasa.



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Last edited by destroi112 on 30-01-2015, 13:13:16; edited 1 time in total
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QuIzZ
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Post Posted: 30-01-2015, 13:04:43 | Translate post to: ... (Click for more languages)

Poza aici:
http://www.girlshare.ro/34390360.4
Eu nu vreau sa inceapa cu 100,incep sa cred ca nu stii sa faci cum am zis eu.

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destroi112

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Post Posted: 30-01-2015, 13:16:00 | Translate post to: ... (Click for more languages)

QuIzZ wrote:
Poza aici:
http://www.girlshare.ro/34390360.4
Eu nu vreau sa inceapa cu 100,incep sa cred ca nu stii sa faci cum am zis eu.

Si cand te da clasa cum iti apare ??Adica cand esti human .
EDIT:Mi-am dat seama de greseala era una minora dar importanta uite aici acum ar trebui sa iti apara cum trebuei scuza-ma ca nu am fost mai atent dar lucrez la addonsul cuiva si imi este greu sa imi impart atentia .
EDIT:REDENUMESTE LIBRARIA ZMEXP CU NUMELE LIBRARIEI INITIALE ADICA CUM ERA ZOMBIEXP sau nush deoarece clasele tale de zombie folosesc libraria initiala si poate aceea se suprarune cu cea noua si se da totul peste cap - sper ca ai inteles la ce ma refer...Si in class1 sa pui la
Code:
#include <zmexp>  libraria a veche care era zombiexp sau nush.

Spoiler:



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Last edited by destroi112 on 30-01-2015, 13:31:57; edited 2 times in total
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QuIzZ
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Post Posted: 30-01-2015, 13:19:25 | Translate post to: ... (Click for more languages)

Ce vrei sa zici?
Cand incepe runda ma omoara.

EDIT: Am facut clasele fara armura.
Am incercat si cu <zombiexp> ,dar degeaba.Nu mai pun armura.
Fa doar sa coste clasele cum am zis eu.

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destroi112

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Post Posted: 30-01-2015, 14:09:48 | Translate post to: ... (Click for more languages)

Foloseste ultimul plugin pentru a merge armura .Cu costul e mai greu inca ma gandesc la o varianta.


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