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Zohlomg

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Post Posted: 23-09-2012, 16:18:29 | Translate post to: ... (Click for more languages)

si esti SIGUR ca nu se intampla asta?
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Sharkyman

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Post Posted: 23-09-2012, 16:23:31 | Translate post to: ... (Click for more languages)

Zohlomg wrote:
si esti SIGUR ca nu se intampla asta?


chiar crezi k postam sa ma aflu in treaba? una la mana nu se da spread in raid la burning blood si heart of ice...cat despre dmg increase nici nu are rost sa vorbim odata ce nu se da spread -

//Ai dreptate zohl, promit sa nu mai deschid gura inainte sa testez macar bossul

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Berna

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Post Posted: 02-10-2012, 09:55:12 | Translate post to: ... (Click for more languages)

i don't want to seem boring but again, fix either some movement-based spells or fix AC script, in order to mark this fight as "done":

- As you all know mages can't blink into istances, so if a mage is targeted by frost beacon (and, for example, priests leap of faith is on CD) it can easily wipe the raid. So please fix blink or slow the speed of the orb;

- Gravity well on phase 2 is not pushing back anymore, so i don't really get why Tornados are, considerin that if you get the levitate buff on the stairs you fall under textures. Also that push back while targeted by the frost beacon it's, again, a wipe.

- The bugged buffs on phase 1 are kinda crucial, especially if you have melees in the group.



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RaW_StriKeR

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Post Posted: 05-10-2012, 03:22:16 | Translate post to: ... (Click for more languages)


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bafloare

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Post Posted: 06-10-2012, 19:06:20 | Translate post to: ... (Click for more languages)

Cele 2 debufuri tornada si electrosocu nu sunt sincronizate. Trebuie sa astepti si 5,6,7 secunde sa puna debuful complementar pe alt player.

Nu cred ca este normal ca atunci cand cei 2 playeri se intalnesc si cele 2 debufe se anuleaza,, pe ei sa mai ramana debuful complementar cu timer. Asta nu se intampla mereu.


De asemenea in faza 3 balta aia este un pic cam mare. sau are marginile mai mari decat apare ea.

Am sa aduc video cum stau la distanta de balta si ea tot creste , creste. Este o limita foarte mica pentru meelee sa dea in boss (huge hitbox cei drept) si balta. Putin mai mica cred ca trebuie. sau marginea sa fie cum trebuie facuta

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Tamaie
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Post Posted: 07-10-2012, 00:11:57 | Translate post to: ... (Click for more languages)

Bugul cel mai important si cel mai mare este la lava seed aku, in ultima faza.Au aoe range si dau dmg chiar daca nu esti pe ele!asta da wipe grav in ultima faza, sper sa se repare cat mai curand chestia asta.

@pe langa asta cand ai debuf de tornada si te duci langa perete ca ai rod, pici prin textura.E foarte nasol ca nu se repara macar bugurile majore ale acestui encounter.



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Aitu

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Post Posted: 08-10-2012, 12:45:53 | Translate post to: ... (Click for more languages)

Berna wrote:
- The bugged buffs on phase 1 are kinda crucial, especially if you have melees in the group.

What bugged spells on phase 1?

The boss doesn't work 100% but is close to that. The timers can screw you up sometimes, cause sometimes when he uses aegis of flames he also wants to jump. Does it both and he ends up visually bugged and impossible to be attacked by melees.
I don't know why you would need a priest to pull people with the frozen orb, when its easily kiteable.
And we also never had it that someone fell through textures when taking the levitate buff. And if it happens then it happens rarely and is still understandable since any class that charges on stairs has a chance to fall through them.

So the only thing i can think of, that still needs improvement is : - Aegis of Flame / Inferno Rush(when he jumps) timers.
Ah yeah, and those fire/frost debuffs that increase your damage done to the opposite element.

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Berna

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Post Posted: 08-10-2012, 14:26:37 | Translate post to: ... (Click for more languages)

Aitu wrote:
Berna wrote:
- The bugged buffs on phase 1 are kinda crucial, especially if you have melees in the group.

What bugged spells on phase 1?

The boss doesn't work 100% but is close to that. The timers can screw you up sometimes, cause sometimes when he uses aegis of flames he also wants to jump. Does it both and he ends up visually bugged and impossible to be attacked by melees.
I don't know why you would need a priest to pull people with the frozen orb, when its easily kiteable.
And we also never had it that someone fell through textures when taking the levitate buff. And if it happens then it happens rarely and is still understandable since any class that charges on stairs has a chance to fall through them.

So the only thing i can think of, that still needs improvement is : - Aegis of Flame / Inferno Rush(when he jumps) timers.
Ah yeah, and those fire/frost debuffs that increase your damage done to the opposite element.


dude Heart of Ice and Burning Blood. yes they are crucial for phase one, since it's not supposed to last more than 2/3 Aegis. It's far from being 100% working. And yes, we killed like 10 times this boss on hc. the kill is not my point.



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pr3t3n3

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Post Posted: 13-10-2012, 09:49:09 | Translate post to: ... (Click for more languages)

Jmecher
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Zohlomg

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Post Posted: 13-10-2012, 11:14:00 | Translate post to: ... (Click for more languages)

bafloare wrote:
Cele 2 debufuri tornada si electrosocu nu sunt sincronizate. Trebuie sa astepti si 5,6,7 secunde sa puna debuful complementar pe alt player.


Pentru ca nici n-ar trebui.

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fyo21

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Post Posted: 14-10-2012, 23:55:49 | Translate post to: ... (Click for more languages)

apreciez munca depusa pana acum pentru a se face scriptul cat mai "blizz", dar cum au mentionat mai mult decat suficienti playeri (precum si Aliena pe tankspot sau L2R) debufu "Heart of Ice" precum si "Burning Blood" sunt vitale in P1. (poate vital e overstatement fiindca bosu a fost facut si fara dar nu strica un fix)

de asemenea Ignacious are prostu obicei sa ramana blocat la range sau unde are el chef sa sara, si casteaza de acolo "Flame Torrent" sau oriunde intre tank si "targetul sariturii". posibil motiv este momentul cand i se da intrerupt la "Aegis of Flame" (ma refer la nr de stack-uri).

dupa cum e mentionat in atatea tutoriale cu Consiliu, este un encounter cu dificultate mai mare decat restul, dar prezenta unor bugguri fac treaba mai dificila decat ar trebui.

*scuze pentru greseli gramaticale sau folosirea de text in loc de link la spell-uri dar presupun ca se intelege



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