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Custom Event: The Eternal Travelers | Changelog | Bugs | Suggestions

 
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Power

[Controlled Chaos]

Post Posted: 29-05-2022, 16:09:52 | Translate post to: ... (Click for more languages)



Changelog | Bugs | Suggestions

You can provide feedback / report issues related to the event in this topic.

We'll update the changelog below only after the fix is live.

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The latest updates will always be listed at the top of the list.


Changelog - Season 2

  • [PENDING] Implement "Before the Siege" dungeon. (In development)

  • [PENDING] Implement "Class Anima Powers". (In development)

  • [PENDING] Implement "Class Mounts" as a reward. (In development)

  • [PENDING] Implement "Artifact Appearances" as a reward. (In development)

  • [PENDING] Bonus Objectives are not resetting daily. (In development)

  • [PENDING] Bonus Objectives are not generated randomly. (In development)

  • [FIXED] Health / Damage of creatures has been increased. Join requirements have also been increased.

  • [FIXED] Timewarped gear item level has been increased from 215 to 241.

  • [FIXED] Implemented "account-wide catch-up gear tokens" (200 ilvl) for alts.

  • [FIXED] Implemented "Core Heritage Armor" as a reward.

  • [FIXED] Time Chests now have a chance to drop transmogrificable items.

  • [FIXED] Shadow Portals @ SBG now work correctly.

  • [FIXED] Reduced the number of undead waves from 3 to 2 @ SBG.

Changelog - Season 1

  • [FIXED] Restored the models of certain gameobjects after they have been altered by another script.

  • [FIXED] Implement "Daily Bonus Objectives" for rewards such as guaranteed echoes, reputation tokens, various consumables.

  • [FIXED] Enemy Forces have been recalculcated.
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tarik1504

[Mentally Stable]

Post Posted: 03-06-2022, 11:27:38 | Translate post to: ... (Click for more languages)

Here are some of my thoughts about the event:
Enemies give too much count/there are too many, most of the time i had 100% before killing boss 3.
There are too many casters in some packs and none in other, and the casters are constantly casting, there is only so many interrupts you have in a 5 man group.
There is too much damaging pools on the ground, the whole dungeon is avoiding those and its not really fun.
Also you can some of the powers 2 times but they don't stack.
Lastly the rewards, everything is nice except echoes, there should be a guaranteed 1 echo at the end of the run at least. It would take 10 runs at least per week to cap it but in reality its 15-20 runs.
1 question, does the socket item work on all slots or is it the same as on ve'nari (head neck bracers belt and rings=?
In conclusion I really like the event I just think those thing need some work.
Thanks for reading.
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simplicio_br

[Mentally Stable]

Post Posted: 10-06-2022, 14:21:24 | Translate post to: ... (Click for more languages)

One big issue is the bug with "Anima Orbs", where you cant collect the orb as it says you have a pending one, the same thing that happens on Torghast.
So you have to keep relogin to get all buffs, and that makes the run stressful.


https://forum.wow-freakz.com/Torghast-Anima-Powers-t603149.html (a similar report of the bug)
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Mordocc

[Mentally Stable]

Post Posted: 15-06-2022, 18:38:07 | Translate post to: ... (Click for more languages)

ok let me le help with something.
at Start i think adds have alot life.
orb have the same bug that torghast
some power when we get orb not stack
some adds have fast cast that impossible interrupt
the reward on rank 5 event have to make some more 100% reward.
Make the every boss have chance to drop a orb that make you teleport and anima. teh chest is useless.
some power not working also .
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tarik1504

[Mentally Stable]

Post Posted: 16-06-2022, 15:53:51 | Translate post to: ... (Click for more languages)

WoW Freakz Link:https://www.wow-freakz.com/zone.php?zone=6932&&name=shadowmoon-burial-grounds
Description: some sort of platform spawns randomly blocking some hallways and passtroughs making the event unplayable
Proof:https://drive.google.com/file/d/1aHltBYsav3s9CCYUmMkNs9S-K27GgaKt/view?usp=sharing%5B/b%5D
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Ph3n0

[Serial Conflagrater]

Post Posted: 16-06-2022, 18:32:42 | Translate post to: ... (Click for more languages)

More annoying than the platforms are the complete absence of anima orbs.
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Power

[Controlled Chaos]

Post Posted: 17-06-2022, 16:36:09 | Translate post to: ... (Click for more languages)

  • Restored the models of certain gameobjects after they have been altered by another script.

  • Implemented "Daily Bonus Objectives" for rewards such as guaranteed echoes, reputation tokens, various consumables.

  • Enemy Forces have been recalculcated.

I will look into the other issues as well in the following days.
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Royd

[Mentally Stable]

Post Posted: 18-06-2022, 23:35:04 | Translate post to: ... (Click for more languages)

Suggestion: Add new mounts to the event-coins shop. The current ones are the same from the bfa event -
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tarik1504

[Mentally Stable]

Post Posted: 19-06-2022, 15:13:34 | Translate post to: ... (Click for more languages)

The daily bonus objective didint reset
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AnatoliVD

[Mentally Stable]

Post Posted: 21-06-2022, 19:56:22 | Translate post to: ... (Click for more languages)

Echo is so lower drop rate any will there be an increase? -
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AnatoliVD

[Mentally Stable]

Post Posted: 21-07-2022, 15:17:59 | Translate post to: ... (Click for more languages)

Any new update on this event to be easy to get anything?
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AnatoliVD

[Mentally Stable]

Post Posted: 09-08-2022, 21:25:10 | Translate post to: ... (Click for more languages)

Anything new on this pve event or is death now for new update.!
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Dragosh12

[Mentally Stable]

Post Posted: 24-09-2022, 06:55:08 | Translate post to: ... (Click for more languages)

Time to necro this thread to make sure there is still something going on with it... Any chance of getting the quests we had in BFA? Without the quests like "do event dungeon 4 times" or others, this event is dead. When you talk about QoL improvements over retail on a really bad expansion, this has to count as one of those. Please do those quests otherwise the server is already dying... That should revitalize at least some of it, giving people some incentive to do stuff.
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mh554

[Mentally Stable]

Post Posted: 25-09-2022, 12:01:41 | Translate post to: ... (Click for more languages)

Dragosh12 wrote:
Time to necro this thread to make sure there is still something going on with it... Any chance of getting the quests we had in BFA? Without the quests like "do event dungeon 4 times" or others, this event is dead. When you talk about QoL improvements over retail on a really bad expansion, this has to count as one of those. Please do those quests otherwise the server is already dying... That should revitalize at least some of it, giving people some incentive to do stuff.


In addition to what Dragosh said this suggestion could be worth looking into as well: https://forum.wow-freakz.com/make-bfa-dungeons-available-as-m-keys-and-pair-them-with-SL-keystones-t604322.html
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