User
Pass
2FA
 
 

[Death Knight][Frost] Killing Machine proc chance or PPM system

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> WOW -> PENDING Class spells / talents
Author Message1667
CeasarIon

[Mentally Stable]



Status: Offline
(since 25-10-2017 18:47)
Joined: 25 Jul 2017
Posts: 5, Topics: 3
Location: Russian Federation

Reputation: 8.2

 
Post Posted: 19-08-2017, 16:55:58 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=51124
Bug description: proc chance or ppm system
Proof:

PPM
https://wow.gamepedia.com/Real_PPM
http://wowwiki.wikia.com/wiki/Procs_per_minute
https://us.battle.net/forums/en/wow/topic/1670089135
http://www.wowhead.com/forums&topic=19274/haste-rating-procs-per-minute-in-relation-to-haste

KM = 6 ppm (not 4 or 5 like this https://www.wow-freakz.com/spells.php?spell=51128 in base)
https://www.wow-freakz.com/spells.php?spell=51124 (wowhead link)
http://blue.mmo-champion.com/topic/233359-beta-class-balance-analysis-pt-ii/

PPM based on default weap speed - NOT WITH HASTE \\\\ AURAS ... etc
((weap speed * ppm) / 60 sec) * 100 percent

in game on this moment more haste less proc chance on hit autoattack bcs server always have around 5.5-6 ppm.

for example how it should be
((3.6 weap * 6 ppm km) / 60 sec) * 100% = 36%
and when u up haste = u do more autoattacks per time and u can get more procs

now in server ppm based on weap speed with haste \\\\\\\\\\\\\\\\ passive \\\\\\\\\\\\\\\\ aura - for example
((2.25 * 6) /60) * 100 = 22.5%
more haste or BL in raid with buff + trinket proc
((1.82 *) / 60) * 100 = 18.2%
and when u up haste = u do more autoattacks per time but proc chance on hit fall down

with dual wielding same problem , but should be
((2.6 weap * 6 ppm km) / 60 sec) * 100% = 26% per each autoattacks from both hands
1. Killing Machine have 0.25 ICD , it means:
If the proc was called from any of the weapons, then within the next 0.25 seconds it can not be called again
2. If the main weapon has dealt normal or critical damage, it can trigger
3. If the left-hand weapon has dealt normal or critical damage, it can trigger
4.If the main weapon's weapon has dealt normal or critical damage, but has not triggered or missed the target, the left-hand weapon as well as normal or critical damage can can trigger
5.4.If the off weapon's weapon has dealt normal or critical damage, but has not triggered or missed the target, the main-hand weapon as well as normal or critical damage can can trigger

p/s COMBAT_LOG_EVENT \ COMBAT_LOG server fires \ spam on event UNIT_AURA \ PLAYER_AURAS_CHANGED - @apply and @refresh at same time when new aura gained, but need fires only @apply and @refresh when aura already exist (@refresh work fine at second case).


[­[ Multistreaming - Watch live at ...]]
    -- //youtube.com/user/TheAvailableXxX
    — //goodgame.ru/channel/CeasarIon/
    — //twitch.tv/ceasarion
    — //vk.com/id208914020

1 0
  
Back to top
View user's profile Send private message
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> WOW -> PENDING Class spells / talents  


The time now is 10-02-2025, 19:38:09
Copyright info

Based on phpBB ro/com
B

 
 
 







I forgot my password