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Druid Patch Notes

 
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Pufarinaa

[Arch Druid]



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(since 23-02-2023 22:39)
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Post Posted: 16-05-2015, 15:39:11 | Translate post to: ... (Click for more languages)




  • Account-wide Achievements, pets, and mounts
  • Area of effect looting comes to World of Warcraft with this patch. After killing a group of enemies in close proximity, when you loot one of their corpses, the loot window will include items from all of the nearby corpses for which you have loot rights.
  • All classes have been updated with a new talent system, improved abilities, and spells (accessible throughout levels 1-85).
    • Many old talents have been converted to specialization abilities.
    • Druids now have access to a fourth class specialization: Guardian.
    • New spells are now learned automatically. Class trainers are only needed to change talents, glyphs, class specialization, or to utilize the dual specialization feature.
    • All characters now take 40% less damage from other players.

  • Head enchants removed
  • The slot in which ranged, relics, and thrown items were previously equipped has been removed. All weapons should now be equipped in the weapon slot.
  • Ranged weapons, including wands, have been adjusted to be more powerful.
  • The 25% speed increase granted by Cat Form should no longer stack with the speed increase of Dash.





  • A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.
  • Omen of Clarity now has a different visual effect for Feral Druids.
  • Symbiosis:
    • Mass Dispel's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds.
    • The cast time of Symbiosis has been reduced to 2 seconds.
    • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
    • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
    • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
    • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
    • The cooldown of Stampeding Shout (Symbiosis) provided by Symbiosis has been reduced to 5 minutes.

  • The duration of Solar Beam has been reduced to 8 seconds.





  • Cyclone now has a 20-second cooldown for Feral Druids.
  • Symbiosis
    • Dispersion now has a 3-minute cooldown for Druids (was 2 minutes).
    • Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.

  • Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
  • The healing granted by Cenarion Ward when a target takes damage has been increased by 100%.
  • Frenzied Regeneration now scales 10% more efficiently with attack power.
  • Maim had its damage increased by 100%.
  • Tooth and Claw now scales 10% more efficiently.
  • Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
  • Rejuvenation now costs approximately 9% less mana.
  • Revive and Mark of the Wild now cost 55% less mana.
  • Faerie Swarm can now snare more than one target at a time.
  • Mass Entanglement now has a 30-second cooldown (was 2 minutes).
  • Typhoon now has a 30-second cooldown (was 20 seconds).
  • The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
  • Soul of the Forest
    • Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
    • Feral: Unchanged.
    • Guardian: Generates 3 additional Rage per Mangle.
    • Restoration: Now grants 75% Haste on the next spell cast after the Druid casts Swiftmend.

    Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
  • Wrath damage has been increased by 9%.
  • Balance
    • Starfire damage has been increased by 9%.
    • Starsurge damage has been increased by 9%.
    • Starfall will no longer strike targets that are affected by crowd control effects.

  • Guardian
    • Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.

  • Restoration
    • Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
    • Wild Mushrooms will now each gain 25% of the overhealing performed by the Druid's Rejuvenation effects, up to a maximum of 33% of the Druid's health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area-of-effect.

  • Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
  • Feral Druid PvP 2-piece increase to movement speed by 15% while outdoors for Druids in Bear Form, Cat Form, or Travel Form no longer stacks with the Druid talent Feline Swiftness.
  • Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.





  • Mark of the Wild had its mana cost reduced to 5%, down from 10%.
  • Symbiosis: Intimidating Roar had its cooldown increased to 90 seconds, up from 60 seconds.
  • Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility.
  • Force of Nature is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid's current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
    • Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.

  • Solar Beamis now more responsive when players enter and leave the beam's area-of-effect.
  • Savage Roar now increases physical damage done by 40%, up from 30%.
  • Mastery: Nature's Guardian is now 33% stronger (2% per point instead of 1.5%).
  • Ironbark now has a cooldown of 60 seconds, down from 2 minutes.
  • Swiftmend's area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
  • Wild Mushroom: Bloom: Healing from this spell has been increased by 100%, which includes all bonus healing from Rejuvenation overhealing. In addition, the radius has been increased to 10 yards (up from 8).
  • Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds).





  • All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%.
  • Vengeance has received several changes.
    • Characters in a tanking specialization now generates 40% more threat.
    • Vengeance now grants Attack Power equal to 1.5% of the damage taken, down from 1.8% (The tooltip said 2% but it was actually 1.8%).
    • Tanks no longer receive Vengeance from many persistent area damage effects (standing in the fire) or from missed attacks (dodging and parrying an attack will continue to work as it has before).
    • Vengeance gains from being critically hit have been reduced by 50%.
    • There are now diminishing returns on Vengeance gains while tanking multiple targets. Each additional target grants progressively less Vengeance.
    • So as not to affect Challenge Mode leader boards, the above Vengeance changes will not apply there. For Challenge Modes, Vengeance will continue to work as it did in patch 5.3.

  • Bear Form now increases Stamina contribution from cloth and leather items by 40% (up from 20%).
  • Cyclone no longer has a 20-second cooldown for Feral Druids.
  • Faerie Fire now has a duration of 20 seconds while in PvP combat (down from 40 seconds).
  • Innervate now restores mana based on the Druid's Spirit.
  • Teleport: Moonglade now returns the Druid to a location near their original departure point when the spell is cast while in the Moonglade area.
  • Wild Mushrooms for Restoration Druids now summons a single mushroom at the friendly target's location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing.
    • A single mushroom now heals for as much as what 3 mushrooms combined healed for previously.
    • The amount of healing stored on a Wild Mushroom is now reduced by Battle Fatigue.
    • Wild Mushroom and Wild Mushroom: Bloom now have a shared 3-second cooldown.

  • Wrath now deals 10% more damage, but has its mana cost increased by 50%.
  • Eclipse now energizes the Druid for 50% of their maximum mana when triggered, up from 35%.
  • Moonkin Form now increases the Druid's armor by 60%, but no longer reduces all damage taken by 15%.
  • Shooting Stars now has a reduced chance to activate for each additional target affected by the same spell (Moonfire and Sunfire are tracked separately).
  • Starfall now deals 10% more damage.
  • Starfire now deals 10% more damage, but has its mana cost increased by 50%.
  • Starsurge has its mana cost increased by 50%.
  • Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms.
  • Genesis is a new Restoration spell learned at level 88. Genesis targets all party or raid members within 60 yards and accelerates the casting Druid's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Costs the same amount of mana to cast as Rejuvenation.
  • Living Seed effects can now stack, up to 50% of the casting Druid's maximum health, and will no longer be consumed if the target is already at full health.
  • Swiftmend's area-of-effect healing effect is now called Efflorescence.
  • Wild Mushroom: Bloom is no longer capable of critical strikes, and accumulates overhealing done by Rejuvenation by 100%, down from 150%. Overhealing bonus no longer benefits from Naturalist or Mastery: Harmony.
  • Astral Communion now defaults to generating Lunar energy towards a Lunar Eclipse when used after being resurrected or zoning into a new area (used to default to generating Solar energy).
  • Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now vary by specialization.
    • Balance: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage bonus of the Druid's next Eclipse by 25%.
    • Feral: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage for the Druid's next two melee abilities by 30%.
    • Guardian: Increases the amount healed by Healing Touch by 20%. Increases the critical strike chance of Mangle (Bear) by 10% and critical strikes of Mangle (Bear) have a 40% chance to make the next Healing Touch or Rebirth instant, free, and castable in all forms. Instant cast version of Healing Touch now benefits from Attack Power instead of Spell Power.
    • Restoration: Causes Wrath to deal 20% more damage and heals a nearby friendly target for 100% of the damage done.

  • Force of Nature
    • Feral: Treant summoned by the Feral version of this talent now deals less melee damage, but will cast Rake and Entangling Roots on their target instead of Bash.
    • Guardian: Guardian Druids now gain Vengeance when their Treant takes damage.

  • Heart of the Wild when activated, now also provides a 25% bonus to healing for Restoration Druids.
  • Mass Entanglement no longer has a limit on the number of targets that could be affected, up from 5.
  • Nature's Swiftness is no longer a talent, and is now an ability learned by Balance and Restoration Druids at level 30.
  • New talent: Ysera's Gift. Ysera's Gift replaces Nature's Swiftness, and heals the Druid for 5% of their maximum health every 5 seconds. If the Druid is at full health, it will heal the most injured friendly target nearby instead.
  • Nature's Vigil when activated now increases all damage and healing done by 12% (up from 10%), and causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.
  • Soul of the Forest has been partially redesigned to make it more attractive to Balance, Guardian, and Restoration Druids.
    • Balance: Wrath, Starfire , and Starsurge casts have a 8% chance to cause Astral Communion to grant 100 Lunar Power or Solar Power instead of activating the next Eclipse.
    • Guardian: Increases Rage generation from Mangle (Bear) by 30% instead of an additional 3 Rage, and this talent now also applies to the Rage generated by Mangle (Bear) when it triggers Primal Fury.
    • Restoration: Now causes the Druid to gain 100% haste (up from 75%) on their next spell after casting Swiftmend.




The full patch notes can be found here.

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