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Endless combat bug

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> WOW -> General Discussion
Author Message9990
Shocker

[Freakz owner]

Post Posted: 01-10-2016, 13:37:00 | Translate post to: ... (Click for more languages)

I have created a commnand to help us debug this issue. When you get stuck in combat (and you have waited AT LEAST 1 MINUTE to see if your combat fades), please type this command
Code:
.debugcombat
and copy paste/screenshot the results here so I can see. Please use it ONLY if you are 100% sure you are stuck in combat, not immediately after 10-20 seconds

Known combat bug issues:
  • [FIXED] Combat after killing Jin'rokh the Breaker, probably from the statues
  • [FIXED] Combat after killing Lei Shi
  • [PROBABLY FIXED] Combat after killing Galakras
  • [PROBABLY FIXED] Combat after killing Razorscale
  • [PROBABLY FIXED] Combat after killing Ji-Kun
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LethalFactorLK

[Very Important Person]

Post Posted: 04-10-2016, 11:44:02 | Translate post to: ... (Click for more languages)



At ToT this statue was keeping people in combat for a long time even past council .
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Shocker

[Freakz owner]

Post Posted: 04-10-2016, 16:29:14 | Translate post to: ... (Click for more languages)

LethalFactorLK wrote:


At ToT this statue was keeping people in combat for a long time even past council .
Made a possible fix, please tell me if starting from tomorrow this keeps happening or not
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LethalFactorLK

[Very Important Person]

Post Posted: 04-10-2016, 16:59:11 | Translate post to: ... (Click for more languages)

image from netherx



combat bug @ seige dark shaman .
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alex21112

[The Peacemaker]

Post Posted: 08-10-2016, 13:53:38 | Translate post to: ... (Click for more languages)

If it matters here in Ulduar this might stop us from looting from algalon hodir etc:
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sotech

[Hero]

Post Posted: 10-10-2016, 01:14:01 | Translate post to: ... (Click for more languages)

After defeating Lei Shi, we were in combat, even after defeating the Sha of Fear

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Shocker

[Freakz owner]

Post Posted: 10-10-2016, 19:14:08 | Translate post to: ... (Click for more languages)

  • [PROBABLY FIXED] Combat after killing Lei Shi
  • [PROBABLY FIXED] Combat after killing Galakras
  • [PROBABLY FIXED] Combat after killing Razorscale


Please left me know if ater next restart you still encounter the same combat bugs after these bosses. Also, I didn't get any feedback about Jin'rokh combat bug...
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LethalFactorLK

[Very Important Person]

Post Posted: 17-10-2016, 15:33:01 | Translate post to: ... (Click for more languages)



found some more npcs keeping you in combat at ToT [pics from vick]

Full image

Spoiler:
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Shocker

[Freakz owner]

Post Posted: 17-10-2016, 15:46:16 | Translate post to: ... (Click for more languages)

LethalFactorLK wrote:


found some more npcs keeping you in combat at ToT [pics from vick]

Full image

Spoiler:
Deleted the Webs, I don't think they were used in the script. Regarding the Quivering Blob, that's a normal trash NPC, maybe he was stuck in a wall/etc and couldn't reach the players? Either way, there's no general fix for it
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LethalFactorLK

[Very Important Person]

Post Posted: 22-10-2016, 03:06:24 | Translate post to: ... (Click for more languages)

LethalFactorLK wrote:
image from netherx



combat bug @ seige dark shaman .


was there a fix for this ?


PS :Update Jin rokh is not keeping us in combat anymore after fight
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Shocker

[Freakz owner]

Post Posted: 22-10-2016, 21:32:54 | Translate post to: ... (Click for more languages)

LethalFactorLK wrote:
LethalFactorLK wrote:
image from netherx



combat bug @ seige dark shaman .


was there a fix for this ?


PS :Update Jin rokh is not keeping us in combat anymore after fight
There was a fix for #3 and #4 (both related to Galakras)
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sotech

[Hero]

Post Posted: 30-10-2016, 21:44:21 | Translate post to: ... (Click for more languages)

I can confirm that Lei Shi's fix is working. No more combat bug after finishing that encounter
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Bhuddzecks

[Mentally Stable]

Post Posted: 19-11-2016, 22:30:05 | Translate post to: ... (Click for more languages)

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Shocker

[Freakz owner]

Post Posted: 20-11-2016, 23:21:24 | Translate post to: ... (Click for more languages)

Bhuddzecks wrote:
Hm, those are the trash from the instance entrance. Any idea how you bugged them?
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Rep107

[Creep]

Post Posted: 25-11-2016, 22:37:10 | Translate post to: ... (Click for more languages)

Sorry that I post here, but can you make a command to check what spells may keep us in combat?
There are cases when you are kept in combat by some unidentified spells from players, for very long time.
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Bhuddzecks

[Mentally Stable]

Post Posted: 26-11-2016, 13:42:13 | Translate post to: ... (Click for more languages)

Shocker wrote:
Bhuddzecks wrote:
Hm, those are the trash from the instance entrance. Any idea how you bugged them?


Not a clue, i was just healing. We normally just run the ramp down pulling all mobs on the way and zerg them down there. So far i was not able to recreate it, seeing on our 25 hc yesterday i did not get any combat bug the whole raid.
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Shocker

[Freakz owner]

Post Posted: 27-11-2016, 16:11:35 | Translate post to: ... (Click for more languages)

Rep107 wrote:
Sorry that I post here, but can you make a command to check what spells may keep us in combat?
There are cases when you are kept in combat by some unidentified spells from players, for very long time.
Spells don't keep you in combat, only npcs / invisible npc triggers (that may be summoned by spells), which you can already see with this command
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gaus

[Mentally Stable]

Post Posted: 11-01-2018, 08:21:29 | Translate post to: ... (Click for more languages)

i have one
[img]https://drive.google.com/open?id=1XN4pnHU8BuRZQ4GWGuVQAqPOE5g_w_Zw[/img]
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