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[FIXED] [Death Knight][PVP][PVE] Gargoyle snapshooting lost upon buff ( MAJOR BUG )
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kabutozero

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Post Posted: 09-05-2013, 09:32:49 | Translate post to: ... (Click for more languages)

Wowhead/WoW Freakz Link: https://www.wow-freakz.com/spells.php?spell=49206&&name=summon-gargoyle
Descrierea bugului / Bug description:
Snapshooting of the ap is perfect now , sans one BIG problem

When I use horn of winter while my gargoyle is out she gets affected by it AND loses all the snapshooted ap from the master

ED: After doing some bgs it seems ANY party buff put on her makes the snapshoot go BOOM , because on bg almost always came with the low damage.. , makes gargo useless on a group since nowadays everyone has auras ...

Dovada / Proof:




Again gargoyle strike = golpe de gargola

Notice on the first screen i'm doing 15k damage with gargoyle strike , on the second 600

As soon as the gargoyle gets any buff it's damage dies down for the rest of the duration



Last edited by kabutozero on 09-05-2013, 11:02:10; edited 1 time in total
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Seyrox
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Post Posted: 09-05-2013, 10:31:55 | Translate post to: ... (Click for more languages)

Confirm, check if it applies the battle shout or mark of the wild/might.

Posturi unite automat, 09-05-2013, 11:31:55

Checked with might, same for kings and battle shout. BUMP!




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kabutozero

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Post Posted: 09-05-2013, 10:49:14 | Translate post to: ... (Click for more languages)

think it happens with ANY buff ,even auras , and even buffs that don't increase str/ap
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Rojman

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Post Posted: 09-05-2013, 14:07:20 | Translate post to: ... (Click for more languages)

confirmed i tested it in the morning on 4800 resi target average dmg 6k after horn 350 dmg


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kabutozero

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Post Posted: 09-05-2013, 20:07:06 | Translate post to: ... (Click for more languages)

well resil doesn't matter much for this bug , the damage gets reduced when gargoyle gets buffed , resil has nothing to do here


bump too , would be nice if this bug was fixed as soon as possible ( this night?) , since right now it invalidates all progress done with gargoyle fixes

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katy_naritza

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Post Posted: 09-05-2013, 20:18:30 | Translate post to: ... (Click for more languages)

Code:
I forgot to copy the fixes to the live realms, will be ok starting from tomorrow

+
http://forum.wow-freakz.com/FIXED-Death-Knight-PVP-PVE-RE-Summon-gargoyle-t224352.html (look at the FIXED post date/hour...)
=
Wait for a restart...server it's been up for 14 hours...the AP snapshot was fixed at about 2 o'clock PM today which means the server was up for about 7 hours when it was fixed...it will be online after next restart -





Fixed!

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kabutozero

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Post Posted: 09-05-2013, 20:36:02 | Translate post to: ... (Click for more languages)

Ye sure... 2 pm, can you read? 2 pm is 14:00 , the bug was fixed at 2 AM , 4 hours before a maintenance

Still i'm not complaining about that , like I said they put the gargoyle HP correctly and it scales with your stats when summoning , but here we're talking of A NEW BUG THAT APPEARED AFTER THAT FIX , is it that hard to read? and it's a bug that kills the gargoyle in any group..


Unrelated but even if I Was talking of that bug fix , i'm on exodus , which has had a reset 2 hours ago , just saying -

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katy_naritza

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Post Posted: 09-05-2013, 22:45:32 | Translate post to: ... (Click for more languages)

kabutozero wrote:
Ye sure... 2 pm, can you read? 2 pm is 14:00 , the bug was fixed at 2 AM , 4 hours before a maintenance

Still i'm not complaining about that , like I said they put the gargoyle HP correctly and it scales with your stats when summoning , but here we're talking of A NEW BUG THAT APPEARED AFTER THAT FIX , is it that hard to read? and it's a bug that kills the gargoyle in any group..


Unrelated but even if I Was talking of that bug fix , i'm on exodus , which has had a reset 2 hours ago , just saying -


trolololollol...my bad -.-...i tought i saw PM somewhere...idk what happened...i hope all the gargoyle fixes will be live tomorrow -





Fixed!

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Knivez

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Post Posted: 10-05-2013, 02:23:55 | Translate post to: ... (Click for more languages)

testat in DS 500hit/1k crit .. 18k total dmg pe summon



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kabutozero

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Post Posted: 10-05-2013, 13:02:58 | Translate post to: ... (Click for more languages)

I bring an update to this bug , I still don't know what causes it but in bg I targeted my gargo some times and she was on 39k health like before the bug fix. I 'm thinking it's some stamina buff that causes the problem like str and ap ones do with the attack of the gargoyle , but I tried the 580 plain stamina and 5 %stamina buffs and none reproduced the problem

Still gargoyle going back to 39k HP makes me think the fix for the HP to full / ap snapshooting fix have the fault , they have some problem that causes these new bugs to appear

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sinine

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Post Posted: 10-05-2013, 13:25:18 | Translate post to: ... (Click for more languages)

soo can we get this fixed ASAP ? -


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Seyrox
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Post Posted: 10-05-2013, 18:52:26 | Translate post to: ... (Click for more languages)

FIX FIX



Demonolgy Warlock Guide 5.4.8

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katy_naritza

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Post Posted: 10-05-2013, 19:26:56 | Translate post to: ... (Click for more languages)

It's working very well now...AP snapshot/crit/haste etc -




Fixed!

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Seyrox
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Post Posted: 10-05-2013, 19:46:52 | Translate post to: ... (Click for more languages)

U can't fukin read? If gargoyle gets a buff that increase s his dmg it deals 1k and crit is 150% not 200%
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Sharpshooter

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Post Posted: 10-05-2013, 20:13:28 | Translate post to: ... (Click for more languages)

+1 Needs hotfix! You lose a lot of damage this way! Worse than before.


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