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[FIXED] [Druid][Talent] Force of Nature should not maintain combat

 
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Vvtf

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Post Posted: 20-07-2016, 02:07:53 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=106737&&name=force-of-nature
Bug description: They shoudn't keep you in combat, this trees should act like those trinkets ex: -> https://www.wow-freakz.com/item_finder.php?item=86576,https://www.wow-freakz.com/item_finder.php?item=86570,https://www.wow-freakz.com/item_finder.php?item=86572, or like a bleed(put the bleed on the target getting combat -> run getting out of combat with bleed on target)
1:01 tree hits for 4.125 damage and on same time he leave's combat
1:51 trees hits on him and he leave's combat
1:59 trees still attack and he's out of combat look at stealth is not on grey like is on combat
2:43 when he run and take's no more damage 2:49 he leaves combat = after 6 seconds you leave combat..
2:52 he restealth and monk start killing his tree's still no combat
4:10 restealth with tree on him no combat
5:02 leave combat tree attacking him + restealth
8:37 pet hits he get out of combat
Cuz of this it happen this combat bug https://www.wow-freakz.com/item_finder.php?item=86572
Now is like this how much time you keep trees alive no matter even if you don't attack the target u will not get out of combat until the last tree is gone... and after the last tree u will count the 6 seconds to get out of combat..it's like a permanent combat bug when tree's are summoned no matter what you try to do shadowmeld,fake death symbiosis etc,
https://youtube.com/watch?v=yNa56vvIuPI:


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madau

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Post Posted: 21-08-2016, 13:31:41 | Translate post to: ... (Click for more languages)

confirmed



Vengeance is in my heart, death in my hand,
Blood and revenge are hammering in my head.

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Shocker

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Post Posted: 21-09-2016, 15:06:20 | Translate post to: ... (Click for more languages)

I need some more info about this.
1. Should it generate combat when you summon them on a target? https://forum.wow-freakz.com/FIXED-Druid-Force-of-Nature-vs-Combat-t411565.html
2. What about this https://forum.wow-freakz.com/FIXED-Multiple-Temporary-pets-vs-combat-t397498.html ?


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Teni
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Post Posted: 29-09-2016, 02:02:03 | Translate post to: ... (Click for more languages)

Vvtf wrote:
Now is like this how much time you keep trees alive no matter even if you don't attack the target u will not get out of combat until the last tree is gone... and after the last tree u will count the 6 seconds to get out of combat..it's like a permanent combat bug when tree's are summoned no matter what you try to do shadowmeld,fake death symbiosis etc


That's the worst part right now. If you play with this talent you will be permanently in combat. Please fix this Shocker. It's hard to find infos, but on any youtube clip you check, you will see that the treants are not keeping you in combat.
Maybe they were different than the other pets, but that's how it was.

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Teni
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Post Posted: 05-10-2016, 12:39:09 | Translate post to: ... (Click for more languages)

@ Shocker
Shocker wrote:
1. Should it generate combat when you summon them on a target? https://forum.wow-freakz.com/FIXED-Druid-Force-of-Nature-vs-Combat-t411565.html


Yes it should.

Shocker wrote:
2. What about this https://forum.wow-freakz.com/FIXED-Multiple-Temporary-pets-vs-combat-t397498.html ?


No, it should not.

Please remove the general fix that you did, right now ferals are forever in combat, you can never restealth.

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Shocker

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Post Posted: 05-10-2016, 12:41:26 | Translate post to: ... (Click for more languages)

Teni wrote:
@ Shocker
Shocker wrote:
1. Should it generate combat when you summon them on a target? https://forum.wow-freakz.com/FIXED-Druid-Force-of-Nature-vs-Combat-t411565.html


Yes it should.

Shocker wrote:
2. What about this https://forum.wow-freakz.com/FIXED-Multiple-Temporary-pets-vs-combat-t397498.html ?


No, it should not.

Please remove the general fix that you did, right now ferals are forever in combat, you can never restealth.
Some proof please, not random "yes it should, no it shouldnt"


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Teni
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Post Posted: 05-10-2016, 12:48:29 | Translate post to: ... (Click for more languages)

@Shocker

https://youtube.com/watch?v=qNjSQkrUwds&t=2:



2:47 - summon one of them - entering combat

2:52 - leaving combat

3:07 - treants attacking the warrior and he is out of combat

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Shocker

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Post Posted: 05-10-2016, 13:11:34 | Translate post to: ... (Click for more languages)

Fixed only for treants, I will not remove that general fix yet, the rest of the pets should maintain combat as far as we know

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Locked by Shocker, 05 October 2016 11:11



 
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