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[FIXED] [Multiple] Haste breakpoints
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soulkreep
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Post Posted: 25-02-2013, 17:30:59 | Translate post to: ... (Click for more languages)

Dupa muuuulte testari am descoperit de ce apare problema la haste breakpoints la toate clasele :
Deci formula pentru numarul de tickuri in functie de haste la hot's dot's channeled spells este urmatoarea :

Spell Duration / ( Base Tick Time / ( 1 + Haste % in decimal form)) = Total Number of Ticks Rounding Up

Acum Riptide (cu glyph ) are o durata de 21 sec , 7 tickuri si durata intre tickuri este de 3 secunde fara haste .
Primul breakpoint ar trebui sa fie la 7.14 % haste
Spell Duration / ( Base Tick Time / ( 1 + Haste % in decimal form))
21/(3/(1+0.0714)=7.5 care rotunjit inseamna 8 tickuri
la noi insa nu merge-->primesti doar 7 ticuri



Hai sa vedem cat haste ar trebui ca numarul de tickuri sa fie intreg 8 adik sa eliminam rotunjirea aceea:
Haste = 3/(21/8)=1.143 deci 14.3% haste

Testam la 14.13 % si vedem ca tot 7 tickuri ne da



Dar cand testam la 14.55% deci peste 14.3 % vedem ca avem 8 ticuri



Am testat si la un lock cu corruption in mod asemanator si am obtiunut aceleasi rezultate .In concluzie motivul pentru care haste breakpoints la toate clasele sunt bulite este pentru ca jocul nu rotunjeste in sus si ia in considerare doar numerele intregi
Adica la numarul care rezulta din formula pentru tickuri ar trebui adaugat 0.5 pentru a aproxima prin adaos.

Sper sa fie de ajutor -

sursa pentru formule http://www.tentonhammer.com/wow/guides/stats/haste-hots-dots

Requiemnox wrote:
Pentru Dumnezeu..este o formula generala.
Nu sunt 'case-specific',veniti cu tot felul de charts si prostii..

Sa luam Living Bomb,are 4 ticks un-hasted.
(1 / 4) = 25(%)
25 / 2 = 12.5(%)(Primul tick aditional)
25 + 12.5 = 37.5(%)(Al doilea tick aditional)
Si tot asa pentru a afla haste necesar pentru obtinerea de additional ticks..dupa ce ai aflat coeficientul necesar pentru primul tick,adaugi 1/4(25%).
Sa luam exemplul de mai sus cu 4 ticks,iti trebuie 12.5% haste pentru 0.5 dintr-un TICK(primul) care este rotunjit automat la 1 tick aditional,dar pentru a ajunge la al 2 lea tick aditional,trebuie sa adaugi de 2 ori 12.5%(25%) pentru a compensa intreaga durata NEROTUNJITA la primul tick aditional iar acest ciclu se repeta.

Mi-a fost mai usor sa explicat cu metoda de mai sus la spell-ul dat dar se poate folosi urmatoarea formula.

// Formula
Required haste formula = ( ( ( base ticks + ticks aditionale dorite - 0.5 ) / base ticks ) -1 ) * 100

// Demo
Required Haste demo = (((4 + 1 - 0.5)/4)-1)*100
Required Haste demo = ((4.5/4)-1)*100
Required Haste demo = (1.125-1)*100
Required haste demo = 12.5*100
Required Haste demo = 12.5%

A fost un tip mai sus ce spunea ca-i trebuie 25% haste pentru un extra tick si problema devine deja evidenta,additional tick nu e rotunjit de server - nu adauga 0.5(iti trebuie 25% haste pentru un additional tick INTREG pentru exemplul nostru).
Sper ca Shocker v-a citi asta.
Cius.

Repostat de mine in topic-ul cu Mage - Haste..sunt 3 topics diferite pentru aceiasi chestie..god.

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Requiemnox

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Post Posted: 25-02-2013, 17:31:56 | Translate post to: ... (Click for more languages)

Deja s-au adunat patru topics pe aceiasi tema..
Am postat in doua dintre ele cum se calculeaza extra ticks count..

Mai terminati -?

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nseries

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Post Posted: 25-02-2013, 23:26:21 | Translate post to: ... (Click for more languages)

Requiemnox wrote:
Deja s-au adunat patru topics pe aceiasi tema..
Am postat in doua dintre ele cum se calculeaza extra ticks count..

Mai terminati -?


Agree .. Este deja enervat sa stai sa te uiti pe PENDING list si sa vezi DUPLICATES PESTE DUPLICATES...Dați fratilor search sa vedeți dacã exista un post deja fãcut referitor la bugul respectiv...E chiar atât de greu ?

----------------->SEARCH LINK HERE >CLICK ME< <----------------



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soulkreep
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Post Posted: 26-02-2013, 00:14:57 | Translate post to: ... (Click for more languages)

Fiecare a facut cate un post crezand ca e cva class specific dar problema e generala .
M'am uitat acum la ce ai scris tu pe acolo si da e corect ce ai scris .Insa cand faci un bug report ti se cere sa pui si dovezi si surse si eu nu vad nicaieri sa fi scris de unde ai luat formula sau sa fi pus vreun print pe acolo pe undeva .

Daca e sa fie considerat duplicate o sa il trimita un GM la duplicate nu va mai faceti voi atatea griji .

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nseries

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Post Posted: 26-02-2013, 00:25:54 | Translate post to: ... (Click for more languages)

soulkreep wrote:
Fiecare a facut cate un post crezand ca e cva class specific dar problema e generala .
M'am uitat acum la ce ai scris tu pe acolo si da e corect ce ai scris .Insa cand faci un bug report ti se cere sa pui si dovezi si surse si eu nu vad nicaieri sa fi scris de unde ai luat formula sau sa fi pus vreun print pe acolo pe undeva .

Daca e sa fie considerat duplicate o sa il trimita un GM la duplicate nu va mai faceti voi atatea griji .


Ce a scris el si toate calculele alea au fost fãcute pe baza POZELOR din acele posturi..(dacã ai fi citit mai atent ai fi înțeles)Dacã fãcea calcule folosind necunoscute nu ne-ar fi ajutat(pe noi nici pe GM) sa înțelegem problema legatã de haste..Intr-adevar putem spune ca postul tau este mai "plin de informații" , insa puteai sa îl postezi la un haste report precum mesaj normal..Asta e pãrerea mea..



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Needlegun
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Post Posted: 26-02-2013, 10:14:21 | Translate post to: ... (Click for more languages)

take haste calculations fromn here please https://docs.google.com/spreadsheet/ccc?authkey=CKPti9oE&&key=0AsDL8HE-bGDVdEU1S1NqMW5IbWU1dURKcmdibFFTeVE&&hl=en&&authkey=CKPti9oE#gid=13


with dark intent (3%haste ) + 5% haste aura + 218 haste unstable affliction should already gain 1 tick,but it doesnt



However,if i get 10% haste from gear i do get extra tick




Last edited by Needlegun on 26-02-2013, 10:49:13; edited 1 time in total
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Post Posted: 26-02-2013, 10:23:24 | Translate post to: ... (Click for more languages)

The problem is not with haste auras but with the way extra ticks are counted .In your case normally you would need 9.9% haste to get an extra tick from unstable affliction .On our server because a certain value is not rounded you need double that ammount so 19.8% haste .Sit tight and wait for the fix
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Post Posted: 28-02-2013, 08:32:56 | Translate post to: ... (Click for more languages)

Asta vroiam eu sa zic, pe server momentan toate breakpointurile sunt dublate, la mag fire de exemplu in loc de 12.5% haste pt primu extra tick tre sa am 25%, s-au mai facut o gramada de topicuri asteptam fixul si aia e...

Close this shit plix xD


 
Staff message (Raster):
 
Si omu a explicat exact de ce e asa. Voi ce ati facut in topicurile celelalte ? Nimic, iti zic eu. Singurul care a spus care e problema a fost Requiemnox.
Nu esti tu in masura sa spui ca trebuie sa inchidem ceva sau nu.


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Post Posted: 28-02-2013, 09:12:21 | Translate post to: ... (Click for more languages)

odes wrote:
Asta vroiam eu sa zic, pe server momentan toate breakpointurile sunt dublate, la mag fire de exemplu in loc de 12.5% haste pt primu extra tick tre sa am 25%, s-au mai facut o gramada de topicuri asteptam fixul si aia e...

Close this shit plix xD


Agree



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Hitokori

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Post Posted: 28-02-2013, 14:25:53 | Translate post to: ... (Click for more languages)

odes wrote:
Asta vroiam eu sa zic, pe server momentan toate breakpointurile sunt dublate, la mag fire de exemplu in loc de 12.5% haste pt primu extra tick tre sa am 25%, s-au mai facut o gramada de topicuri asteptam fixul si aia e...

Close this shit plix xD


i have no idea what you just said, but why would you want this thread closing? its a legitimate bug which is hindering casters in both pve and pvp, its most likely why casters currently have lower dps than they should

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Hitokori

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Post Posted: 09-03-2013, 04:12:38 | Translate post to: ... (Click for more languages)

any chance of this bug being confirmed? dots currently need twice as much haste as they should for an extra tick, it really hurts dot based classes
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odes
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Post Posted: 10-03-2013, 14:05:40 | Translate post to: ... (Click for more languages)

Hitokori wrote:
odes wrote:
Asta vroiam eu sa zic, pe server momentan toate breakpointurile sunt dublate, la mag fire de exemplu in loc de 12.5% haste pt primu extra tick tre sa am 25%, s-au mai facut o gramada de topicuri asteptam fixul si aia e...

Close this shit plix xD


i have no idea what you just said, but why would you want this thread closing? its a legitimate bug which is hindering casters in both pve and pvp, its most likely why casters currently have lower dps than they should



Sorry if you misunderstood my reply, what i said was that all breakpoints are DOUBLED at the moment for casters, meaning you need double the ammount of haste for additional ticks than you would normally need, in the example i posted, for fire mages 12.5% haste being the first breakpoint for living bomb and pyro dots i need 25% haste to actually get the first extra ticks, its a global bug not just for certain classes, all caster haste breakpoints are doubled and there have been MANY posts about this.

I said we should wait for the fix and that's that, nothing we can do about it -

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eqinox

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Post Posted: 14-03-2013, 10:42:23 | Translate post to: ... (Click for more languages)

bump
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Requiemnox

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Post Posted: 14-03-2013, 11:01:15 | Translate post to: ... (Click for more languages)

E un topic mai jos ce are 3 pagini..la ce dai bump si la asta..sunt deja prea multe.
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nseries

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Post Posted: 14-03-2013, 15:33:39 | Translate post to: ... (Click for more languages)

A rãspuns Raster la topicul lui rea.
odes wrote:
Close this shit plix xD

Again +1.


 
Staff message (Raster):
 
Si omu a explicat exact de ce e asa. Voi ce ati facut in topicurile celelalte ? Nimic, iti zic eu. Singurul care a spus care e problema a fost Requiemnox.
Nu esti tu in masura sa spui ca trebuie sa inchidem ceva sau nu.




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  Topic locked


Topic is closed, you cannot post any messages in it anymore

Locked by Shocker, 23 March 2013 12:54



 
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