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[FIXED] [Multiple] Parry gained from strength

 
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Scott

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Post Posted: 12-09-2015, 14:36:13 | Translate post to: ... (Click for more languages)

WoW Freakz spell link:
Bug description: Se ia prea putin parry din strength, mai exact jumatate decat se lua pe retail
Proof:

Retail:

Freakz:



Last edited by Scott on 12-09-2015, 20:16:46; edited 2 times in total
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Shodan
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Post Posted: 12-09-2015, 18:47:53 | Translate post to: ... (Click for more languages)

http://www.mmo-champion.com/threads/1198733-Str-to-Parry-conversion-rate If it helps

This ... Math ... Have fun testing

Parry% = (1 / 235.5 + 0.885 / ( ( (CurrentStrength - BaseStrength) / 951.158596) + (ParryRating / 880) ) )^(-1) + 3.00




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Pitiqh

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Post Posted: 14-09-2015, 14:18:54 | Translate post to: ... (Click for more languages)

Stats[warior]:

Strength=10965
Base Str=232
Parry rate = 10255

Following ure expression and using mathlab the result is 23.57% parry.

In char sheet i have 15.23%.

With 13.15 % dodge , ideal parry is ab 32%. With current ration u cant have it.

u can see with this macro

Code:
/run d=GetDodgeChance() n=3.22 if UnitRace("Trisdane")=="Night Elf" then n=n-.01 end p=235.5*d/65.631440-((235.5/65.631440)*5.01-n) DEFAULT_CHAT_FRAME:AddMessage("Ideal parry for current dodge: "..string.format("%.2f",p))


Confirmed post.

@ Nytrox just confirmed.

@ Is an important bug. Must be in top fixing list.



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AndroSGS

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Post Posted: 11-10-2015, 11:03:20 | Translate post to: ... (Click for more languages)

Am mai gasit si eu cateva formule pentru parry din str,in caz ca ajuta : http://www.sacredduty.net/2012/07/06/avoidance-diminishing-returns-in-mop-part-3/
nu am putut sa copiez formulele aici...



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Dreadblade

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Post Posted: 17-10-2015, 17:33:01 | Translate post to: ... (Click for more languages)

In momentul de fata se pare ca Strength-ul se transforma in Parry RATING (asa cum era pe Cataclysm) si nu in Parry%, ceea ce genereaza un Diminishing Returns foarte mare cu parry rating primit din tank gear.

Formula de conversie din STR in Parry% este aceeasi ca formula de conversie din AGI in Dodge%.

Parry % primit din strength = (CurrentStrength - BaseStrength) / 951.158596

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Shocker

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Post Posted: 26-10-2015, 12:34:42 | Translate post to: ... (Click for more languages)

Dreadblade wrote:
In momentul de fata se pare ca Strength-ul se transforma in Parry RATING (asa cum era pe Cataclysm) si nu in Parry%, ceea ce genereaza un Diminishing Returns foarte mare cu parry rating primit din tank gear.
E bine cum e acum, nu cred ca e nici un DR. Forceful Deflection (asta e pasiva care se ocupa de strength => parry):
Code:
Effect #0   Apply Aura: Mod Combat Rating by % of Stat
Value: 27%
Affected Combat Ratings: Parry
Stat: Strength
Targets: Caster

Si merge bine

Nu prea inteleg de unde celelalte formule sau care e legatura intre ele. Momentan formula de parry percentage nu are nici o legatura directa cu strength (doar indirect prin faptul ca strength creste parry rating, care ulterior creste parry percent)


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Dreadblade

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Post Posted: 26-10-2015, 14:01:09 | Translate post to: ... (Click for more languages)

Shocker wrote:
strength creste parry rating, care ulterior creste parry percent


Doar ca strength ar trebui sa creasca direct parry percent, la fel cum agility da direct dodge percent, nu da dodge rating.
Sa facem un calcul simplu din screenshot-ul de mai sus:
Bajheera are 12819 Strength. Scadem Base Strength pentru un human warrior @ level 90 (adica 215) => 12604

12604 / 951.158596 = 13.25 (in screenshot are 16.32)

In urma acestui calcul, insa, am descoperit alt bug, si anume ca pe Freakz base parry e 5% in loc sa fie 3%.

http://midnight-smacks.enjin.com/mobile/forum/viewthread/m/1376965/id/2413268-dev-watercooler-mists-pandaria-stat-changes

Quote:
- Against an equal level creature: 6% spell miss, 3% melee miss, 3% dodge, 3% parry (from the front only), 3% block (from the front only).


^ ceea ce inseamna ca un player de level 90 va avea 3% parry chance versus un player sau mob de level 90.



Last edited by Dreadblade on 26-10-2015, 22:32:32; edited 1 time in total
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Shocker

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Post Posted: 26-10-2015, 14:34:45 | Translate post to: ... (Click for more languages)

Fixed

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Locked by Shocker, 26 October 2015 12:34



 
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