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[FIXED] [PvE] [Raid] The Nighthold: Star Augur
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norbert.pls
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Post Posted: 24-01-2018, 16:23:09 | Translate post to: ... (Click for more languages)

Will do next time I'm there unless someone else does

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Nyndra

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Post Posted: 24-01-2018, 18:01:01 | Translate post to: ... (Click for more languages)

Icy Ejection

With the "right" timing, during the transition from "Stage Two: Absolute Zero" to "Stage Three: A Shattered World", if the boss finishes the cast of Frigid Nova and is immediately taken to its next stage (fel), the Icy Ejection debuffs will be put on players and will function properly, leading to extra damage to the players, but, the worst, leaving crystals on the ground which will remain there, stunning players in their radius, most likely damage them too (I could only test the stun, not the damage).



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Post Posted: 01-02-2018, 00:03:04 | Translate post to: ... (Click for more languages)

Grand Conjunction

If the target that will be affected by the Grand Conjunction has any spell immunity ( Cloak of Shadows, Divine Shield, Blessing of Spellwarding) BEFORE THE CAST AND THE MARKS ARE APPLIED, the mark will not be applied on the target and there will be no pair for at least one of the marks, resulting in a 100% wipe.



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Paul !?

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Post Posted: 03-02-2018, 00:10:12 | Translate post to: ... (Click for more languages)

The pools from fel injections are larger then they look

https://imgur.com/a/uxfI0
https://imgur.com/a/dXFYD

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tudor1297

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Post Posted: 03-02-2018, 00:37:09 | Translate post to: ... (Click for more languages)

Witness the void does an insane amount of damage.
Check this, it's from our first kill: https://i.imgur.com/q6U1T2r.jpg
Dius took 900k damage, with Feint - 50% dmg reduction and Aura mastery from the paladin with Devotion Aura talent, so that's another 20% dmg reduction. And the add had no buff when he casted the spell, as you can see he only got 1 stack in the image, and that's from the spell he just casted.
Or, I believe what actually happens is that the mob applies the buff on himself before he deals damage with the spell, so the spell gets 100% dmg increase from it's own buff. So basically each Witness of the void deals 100% more damage than it should, no wonder why the 2nd cast would kill half the raid, and if it reaches a 3rd one it's Instantwipe.




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Nyndra

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Post Posted: 03-02-2018, 05:31:54 | Translate post to: ... (Click for more languages)

Fel Ejection

The players with the Fel Ejection debuff, jumping in the air at the right time, when the pool will be set, will make the pool slightly visible, almost impossible to see during the encounter, resulting in unexpected Felflame stacks/constant damage.

In the proof below, you can see the visual of a normal pool compared to the visual of a pool set while jumping (Left vs Right).

Proof:


Update @ 03-02-2018, 05:31:54

tudor1297 wrote:
Witness the void does an insane amount of damage.


I can confirm.

Adventure guide damage:



Website damage scaling:



First cast damage (on mage 927, no absorbs or damage reductions):



Second cast damage:




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Nyndra

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Post Posted: 04-02-2018, 00:48:57 | Translate post to: ... (Click for more languages)

Icy Ejection

Upon detonating, it has a chance to daze the target.



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Nyndra

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Post Posted: 04-02-2018, 22:25:04 | Translate post to: ... (Click for more languages)

World-Devouring Force (wowhead link)

Sometimes, the eye will be invisible, but still cast the spell.

I am unsure about what is the cause of this issue.

Proof:




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Nyndra

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Post Posted: 09-02-2018, 02:53:31 | Translate post to: ... (Click for more languages)

Nyndra wrote:
Icy Ejection

Upon detonating, it has a chance to daze the target.


Update: the crystals left from the explosion do MELEE ATTACK the targets if they are near them, leading to a small amount of physical damage and a chance of getting dazed.



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CocoDev

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Post Posted: 21-02-2018, 03:13:38 [Valuable post] | Translate post to: ... (Click for more languages)

Star Augur Etraeus

  • [FIXED] Fixed an issue where Icy Ejection that was applied on players after phase transition wasn't removed.
  • [FIXED] Fixed an issue where Fel Ejection that was applied on players after phase transition wasn't removed.
  • [FIXED] Fixed an issue where Fel Ejection' pools was sometimes invisible if the player was jumping.
  • [FIXED] Fixed an issue where Fel Ejection' pools were bigger than its visual.
  • [FIXED] Fixed an issue where Ice Crystals (Icy Ejection upon detonating) have been able to daze players by meleeing them.
  • [FIXED] Fixed an issue where Gravitational Pull mechanic was easily avoided by killing the current victim.
  • [FIXED] Fixed an issue where Void Shift that was applied on Star Augur if "Thing that should not be" was to close wasn't remove upon death.
  • [FIXED] Fixed an issue where Witness of Void was dealing double the damage he was supposed to do on mythic difficulty.
  • [FIXED] Fixed an issue where Witness of Void was applying Void Empowerment before cast therefore the damage was increased.
  • [FIXED] Fixed an issue where Void Empowerment had twice the amount that was supposed to have on mythic difficulty.
  • [FIXED] Fixed an issue where Eye of the Void was sometimes invisible even though he was still be able to cast World-Devouring Force but without showing the visual.
  • [FIXED] Fixed an issue where Grand Conjuction wasn't applied on players if they were having immunities up.

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Flamestalker

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Post Posted: 11-04-2018, 08:27:55 | Translate post to: ... (Click for more languages)

Fixed
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Locked by Flamestalker, 11 April 2018 08:27



 
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