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[FIXED] Ring of Frost
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Nerdstomper
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Post Posted: 14-03-2012, 17:31:10 | Translate post to: ... (Click for more languages)

Wowhead/WoW Freakz Link: https://www.wow-freakz.com/spells.php?spell=82691 (wowhead link)
Descrierea bugului / Bug description: Nu se sparge la dmg overtime
Dovada / Proof: O sa revin cu link de pe youtube pentru ca am filmat insa se incarca ceva mai greu.

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belf93
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Post Posted: 14-03-2012, 18:47:13 | Translate post to: ... (Click for more languages)

Si la Fear-ul la priest se intampla la fel, la hex la fel, cu toate ca sunt shaman si mi-ar conveni sa dau hex si sa-l bubui pe ala, dar trebuie un fix si la asta.
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Nerdstomper
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Post Posted: 14-03-2012, 19:04:11 | Translate post to: ... (Click for more languages)

Nerdstomper wrote:
O sa revin cu link de pe youtube pentru ca am filmat insa se incarca ceva mai greu.


https://youtube.com/watch?v=a9IHti-s3pI:





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Skorpyo

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Post Posted: 14-03-2012, 20:02:05 | Translate post to: ... (Click for more languages)

Confirm cele de mai sus. RoF, Hex, fear...cel putin la priest nu se sparg din dmg.
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hetealx

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Post Posted: 15-03-2012, 15:34:56 | Translate post to: ... (Click for more languages)

Eu stiam ca mecanismul de la hex functioneaza pe acelasi mecanism cu cel de la poly. Raman in hex pe full duration chiar si cand se da in mine burst sau am doturi. La fear exista o anumita sansa sa ti se poata sparge fearul, desi am vazut ca atunci cand mai iau dmg ma scoate.

Care m-ajuta si pe mine cu o lucrare de atestat?
"May the Legend of HUGE live forever and may the heroes of HUGE be hailed as champions of the Freakz Server."
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BlackSun

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Post Posted: 15-03-2012, 15:50:56 | Translate post to: ... (Click for more languages)

Hex, fear, psychic scream stiam ca au o limita de damage la care se sparg, in patch-ul asta e de 20% din hp. RoF se sparge la aprox 10k hp. O sa revin cu niste link-uri mai tarziu, daca mai reusesc sa le gasesc.


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Skorpyo

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Post Posted: 15-03-2012, 16:34:25 | Translate post to: ... (Click for more languages)

Fear ( lock) are cu siguranta o limita de hp, dovada aici http://www.wowwiki.com/Fear
La PS am gasit urmatorul comment, nu stiu cat de 'genuine' este dar este singurul gasit : "What is the chance that the fear will break on any damage done to the target? Its really just luck. I have had the fear break after only 1 tick of my VT ~.5 second after I used this ability. Other times this fear has not broken after 2 MBs, a SW:D, and several DoT ticks."
Sursa : https://www.wow-freakz.com/spells.php?spell=8122 (wowhead link) last comment

Ce zice hetea nu are sens, atat hex cat si poly ies la dmg (sau mai bine zis ar trebui), singura diferenta intre cele doua este ca la poly ies la cel mai mic dmg iar la hex poti lua o "bucata" existand o sansa sa ramai in hex.
Unlike the spell Polymorph, however, it is not guaranteed to break instantly on damage. This means a 'hexed' mob can usually afford to take an accidental hit or stay crowd controlled during area of effect spells. Also, Hexxed mobs do not have a greatly increased health regeneration like Polymorphed targets do.
La noi vezi des comborui gen warr shamy ,cand shamy da hex pe enemy si warrul il ia la bucati fara sa il scoata din hex,pana la terminarea celor 8 secunde.

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raio
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Post Posted: 15-03-2012, 16:43:40 | Translate post to: ... (Click for more languages)

numa bagatori de seama pe aici:
- hex e ca poly, asta a fost tare, bah tu gandesti? (citeste tool-tipurile ca d-aia sunt puse acolo)
- fear nu se sparge la dmg , nu va mai plangeti aiurea ca se sparge
- si da rof e buguit cu spume


From the outside to the inside, from the outside undercover
I pull myself into your mother, cos I can take it like no other
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belf93
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Post Posted: 15-03-2012, 16:57:54 | Translate post to: ... (Click for more languages)

hetealx wrote:
Eu stiam ca mecanismul de la hex functioneaza pe acelasi mecanism cu cel de la poly. Raman in hex pe full duration chiar si cand se da in mine burst sau am doturi. La fear exista o anumita sansa sa ti se poata sparge fearul, desi am vazut ca atunci cand mai iau dmg ma scoate.


Nu e adevarat ce spui.

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hetealx

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Post Posted: 15-03-2012, 17:48:48 | Translate post to: ... (Click for more languages)

Ma refeream la faptul ca la primul dmg trebuia sa te scoata, si eu iau burst in hex si tot acolo raman pana cand se termina bufful.
Dau fear si apoi mana burn si iese imediat ii sparg fearul. Explica (-.-)


Care m-ajuta si pe mine cu o lucrare de atestat?
"May the Legend of HUGE live forever and may the heroes of HUGE be hailed as champions of the Freakz Server."
Pretiosu, 122 cu 27
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belf93
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Post Posted: 15-03-2012, 18:12:37 | Translate post to: ... (Click for more languages)

La cum ai formulat acolo nu se intelegea. Dar da, la hex poti sta si 7 secunde sa iei damage. Am stat 7 secunde, si in acest timp am si murit, precizez ca nu eram low hp, aveam 50 k.
La RoF am luat si 2 frostbolt-uri + icelance care ar veni cam 70 k dmg.
La Poly merge cum trebuie.

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Phixelzilla

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Post Posted: 15-03-2012, 18:14:47 | Translate post to: ... (Click for more languages)

Also, nu se poate sari peste RoF, daca e aici cineva cu dare de internet/blizz accout si rendering skills sa posteze.

cause maybe one day I will walk away and say "you *** disappoint me"
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hetealx

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Post Posted: 15-03-2012, 18:47:33 | Translate post to: ... (Click for more languages)

belf93 wrote:
La cum ai formulat acolo nu se intelegea. Dar da, la hex poti sta si 7 secunde sa iei damage. Am stat 7 secunde, si in acest timp am si murit, precizez ca nu eram low hp, aveam 50 k.
La RoF am luat si 2 frostbolt-uri + icelance care ar veni cam 70 k dmg.
La Poly merge cum trebuie.

Va rog daca poate cineva sa aduca o dovada ca se poate sta si 7 secunde in Hex indiferent de dmg-ul primit. Refuz sa cred asa ceva.
Cand ziceai ca ai murit in alea 7 secunde, erai pe blizz sau la noi pe server?


Care m-ajuta si pe mine cu o lucrare de atestat?
"May the Legend of HUGE live forever and may the heroes of HUGE be hailed as champions of the Freakz Server."
Pretiosu, 122 cu 27
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Skorpyo

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Post Posted: 15-03-2012, 19:07:19 | Translate post to: ... (Click for more languages)

Hetea,omul vorbeste de freakz.
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bigblackjoey
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Post Posted: 15-03-2012, 19:10:46 | Translate post to: ... (Click for more languages)

Ceva foarte interesant despre ROF

STICKY

By Sleuth (4,097 – 9·37) on 2011/01/13 (Patch 4.0.3) Report
Novawolf said:
Hostiles inside the ring are untouched, however, will be frozen if they attempt to leave.
This is a very important fact about Ring of Frost.
The latest PTR patch notes have clarified this:
Ring of Frost: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning. In addition, Ring of Frost now has a PvP duration of 8 seconds.
In short, when you pass over the "outside ring" of the graphic, you will be frozen. If you remain in the centre, or do not move into the ring, you should be fine.



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