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[FIXED] [Rogue] Assasination - Kingsbane dot Very important
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Power

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Post Posted: 31-12-2017, 01:38:35 | Translate post to: ... (Click for more languages)

Random Crit (last week)

Spoiler:


I can't reproduce it.

Spoiler:

spam with .cheat cooldown



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Cryve

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Post Posted: 31-12-2017, 02:59:55 | Translate post to: ... (Click for more languages)

I found one possible reason for this hight damage.

Damage
= 0.36 * TotalAttackPower * TotalDamageMultiplier * MasteryValue

In this calculation we found * Mastery Value and Agonizing and other got allready influenced by mastery . It`s normal to double deep ? But i think this is not enough, the difference from retail will be still big .

Also Master Poisoner scales with:

Agonizing Poison
Deadly Poison
Kingsbane
Bag of Tricks
Surge of Toxins

This scaling with agonizing poison and kingsbane , but kingsbane scale allready with agonizing; it`s not a double deep ? i just asking i don`t know exactly how this is working ... probably there is more double deep and this is the reason for this high amount of damage ... probably all spells that influence Kingsbane are double deep SOT , Vendetta and other ...


i found also a hotfix from 31 january https://worldofwarcraft.com/en-gb/news/20478238/hotfixes-january-31

Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.



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Foxed

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Post Posted: 01-01-2018, 22:54:15 | Translate post to: ... (Click for more languages)

maybe it's dmg is increased by other rogues applaied posion too?

https://www.freakz.ro/forum/achievement-Unique-a176.html
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Pinocchio Evreiesc
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Post Posted: 01-01-2018, 22:56:20 | Translate post to: ... (Click for more languages)

Maybe caused by faulty interraction between SoT and AP? just throwing ideas out there dunno, cause right now SoT is giving 10% no matter how many combos you used on your finisher.
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nyevid
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Post Posted: 02-01-2018, 09:03:40 | Translate post to: ... (Click for more languages)

assassination get nerfed please.

Update @ 02-01-2018, 09:03:40

assassination get nerfed please.


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Quicksand

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Post Posted: 02-01-2018, 15:06:18 | Translate post to: ... (Click for more languages)

Cryve wrote:
I found one possible reason for this hight damage.

Damage
= 0.36 * TotalAttackPower * TotalDamageMultiplier * MasteryValue

In this calculation we found * Mastery Value and Agonizing and other got allready influenced by mastery . It`s normal to double deep ? But i think this is not enough, the difference from retail will be still big .

Also Master Poisoner scales with:

Agonizing Poison
Deadly Poison
Kingsbane
Bag of Tricks
Surge of Toxins

This scaling with agonizing poison and kingsbane , but kingsbane scale allready with agonizing; it`s not a double deep ? i just asking i don`t know exactly how this is working ... probably there is more double deep and this is the reason for this high amount of damage ... probably all spells that influence Kingsbane are double deep SOT , Vendetta and other ...


i found also a hotfix from 31 january https://worldofwarcraft.com/en-gb/news/20478238/hotfixes-january-31

Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.


Hotfix was never implemented, as it was never needed. Kingsbane always got 1 stack from AP on FREAKZ, because I never knew of that bug on blizzard. Nonetheless, AP only gives ONE stack to kingsbane, as intended.
Also, I checked, it does NOT double dip from anything. The only thing I can think of is that it should scale with 50% mastery, not 100%. As it is seen on AskMrRobot. That practically halves the damage. But I am not really sure that's true

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Garn

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Post Posted: 02-01-2018, 17:47:18 | Translate post to: ... (Click for more languages)

I think 50% off from mastery will not explain the huge difference. Like was stated above 1 tick can reach up to 700% of its usual value.

I tested a few scenarios and had no luck. I will gamble and say that sometimes the extra damage applied to the KB DoT is reading the total of 5 stacks + the extra aplication of AP each time KB ticks.

This would be the only scenario I can think of that would bring the damage close enough to the one in the prints.

This would have some similarities with the KB bug from retail.



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demonte

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Post Posted: 03-01-2018, 10:42:11 | Translate post to: ... (Click for more languages)

Just check scenarios with tier bonuses .I think there is something in conjunction with the tier bonuses and kingsbane even though bonuses dont tell that !Both rogues in the top of the recount in that print have 4p bonuses.Other rogues in the raid without tier bonuses didn't reach that level of damage,but I might be wrong.


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kewllnvm

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Post Posted: 03-01-2018, 11:47:54 | Translate post to: ... (Click for more languages)

Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%.

Maybe it has something to do with the poison application rate. Try some tests with deadly poison, it has 50% chance to be applied.



Last edited by kewllnvm on 03-01-2018, 13:27:13; edited 1 time in total
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Pinocchio Evreiesc
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Post Posted: 03-01-2018, 12:52:51 | Translate post to: ... (Click for more languages)

demonte wrote:
Just check scenarios with tier bonuses .I think there is something in conjunction with the tier bonuses and kingsbane even though bonuses dont tell that !Both rogues in the top of the recount in that print have 4p bonuses.Other rogues in the raid without tier bonuses didn't reach that level of damage,but I might be wrong.


Nah, kingsbane problem is old, was happening back in ToV days (saw 5m-12m kingsbane crits on odyn from rogues) so it was before nighthold gear/sets or 925 ilvl items were added to donation shop.


@Kewllnvm might be on to something though.

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Quicksand

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Post Posted: 04-01-2018, 01:53:01 | Translate post to: ... (Click for more languages)

As I said, the stack limit on that is 99, so 1485% bonus damage is the absolute maximum, and even with his gear and by cheating (manually setting the stack amount to 99) could not get the damage that high
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Garn

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Post Posted: 04-01-2018, 14:21:17 | Translate post to: ... (Click for more languages)

Yes' you're right but, what I was reffering is the way the KB DoT reads each aplication.

If everytime you apply a Agonising Poison to the target the KB reads it as 5 stacks + 1 you just applied that would mean 6 * 15% = 90% incease per aplication, if you get 7 applications you might reach over 600% increase per dot close to the one in the screenshot.

It is probably a long shot as I am only brainstorming right now.



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Cryve

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Post Posted: 04-01-2018, 15:43:38 | Translate post to: ... (Click for more languages)

Quicksand wrote:
As I said, the stack limit on that is 99, so 1485% bonus damage is the absolute maximum, and even with his gear and by cheating (manually setting the stack amount to 99) could not get the damage that high


Few posibility:

1. Mastery shouldn`t exist in formula at all.

If u check askmrrobot mastery disappear from formula in exact same moment when agonizing poison was removed from the spec ( build 7.2.5.24330 ) ! Probably that mastery was for ap ( i don`t know) ... but really nor do I believe it is true....

2. Once the KB DoT falls off should reset its damage. Probably doesn`t reset and stack for all kingsbane? i can`t test because i don`t have a rogue.

3. Are you very very very sure http://www.ravenholdt.net/kingsbane-fixnerf-in-latest-7-1-5-hotfix/ this is implemented ?
"Because Kingsbane is no longer double-dipping from Agonizing Poison we can estimate an approximate 45-50% damage decrease. This was obtained by looking at some post-hotfix logs as well as using napkin math."

4. I found something interresting here https://us.battle.net/forums/en/wow/topic/20748876295

Vendetta + Kingsbane
Considering these are 2 of Assassination's signature skills, I would expect them to work together, but Vendetta affects neither the initial damage nor the DOT damage of Kingsbane.

Nightstalker + Kingsbane
Nightstalker only affects the initial damage, but not the DOT damage for Kingsbane. Considering Rupture DOT damage is affected by Nightstalker, I would expect the same for Kingsbane.

From the Shadows + Mastery: Potent Poisons / Master Poisoner
Neither of these poison modifiers works on this artifact ability (at least the tooltip, as I haven't learned it yet to test on a dummy). I would expect them to since it says "poisoned daggers" and that it does nature damage.

5. One stupid would be .. kingsbane dot to increase dot damage himself , because it`s a lethal poison ??

6. I found this on askmrrobot https://www.askmrrobot.com/wow/theory/mechanic/spell/kingsbane?spec=RogueAssassination&&version=7_1_5_23420
TypeDamage Multiplier
Amount= 0.15
Combine Multiplier

and here https://www.wow-freakz.com/spells.php?spell=192853 or https://www.wow-freakz.com/spells.php?spell=192759
» DamageMultiplier = 1on all i have get the same amount ...

if i do 0.15*8600000 = 1300000 this is one real damage 1.3kk !!!


7. What garn said it`s a possibility

8. Also Kingsbane shoul have a chance to do parry- initial damage. https://www.wow-freakz.com/spells.php?spell=192759 (wowhead link)

I really don`t know what else should cause to do that high amount of damage ... The point 6 i think is the key but just you can found the real solution ....



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Quicksand

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Post Posted: 04-01-2018, 16:01:07 | Translate post to: ... (Click for more languages)

Don't worry, we just set up a system to log any suspicious damage from specific spells (as of now they are targeted to Kingsbane and Draught of Souls -> the fix for that will be reverted and the damage will be closely monitored). We will be able to check all auras from the caster and the target when the damage occured. Please remain patient until we come back with results / possible fix.
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Cryve

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Post Posted: 04-01-2018, 16:05:45 | Translate post to: ... (Click for more languages)

Quicksand wrote:
Don't worry, we just set up a system to log any suspicious damage from specific spells (as of now they are targeted to Kingsbane and Draught of Souls -> the fix for that will be reverted and the damage will be closely monitored). We will be able to check all auras from the caster and the target when the damage occured. Please remain patient until we come back with results / possible fix.


Can u check my 6 point ? i think this is the reason - that damage multiplier -



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