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[Hunter][Marksmanship]T14 2p Bonus

 
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Shodan
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Post Posted: 12-07-2015, 20:02:30 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: -
Bug description: You get only 10% increase instead of 15% on Chimera Shot
Proof:
http://i.imgur.com/ewBnDd0.jpg
http://i.imgur.com/fIi1x76.jpg

For those that don't know what's in the proof : I have 2 tier pieces and i should have 457% on chimera instead of 437%

398*1.10=437.8
398*1.15=457.7

Chimera formula : http://forums.elitistjerks.com/topic/129409-hunter-faq-mop-edition-updated-for-54-read-this-before-asking-questions/ Scroll down .




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Shocker

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Post Posted: 31-08-2015, 17:17:18 | Translate post to: ... (Click for more languages)

That's because bonuses are additive. Chimera Shot base damage value is 265%.
It gets a 50% increase from Hotfix Passive + 15% from Item - Hunter T14 2P Bonus => 65% increase. 265 * 65% = 437%
Do you have proof it shouldn't add up this way ?


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Shodan
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Post Posted: 31-08-2015, 17:56:46 | Translate post to: ... (Click for more languages)

http://wowwiki.wikia.com/wiki/Percent

"As of Patch 1.12, all modifiers have been changed to multiplicative (as opposed to additive). This means that an effect of +30% and an effect of +50% would not equal an effect of +80%, but instead an effect of +95%."

@Shocker . Is this good enough ? if not i will search for something else




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Shocker

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Post Posted: 31-08-2015, 18:40:49 | Translate post to: ... (Click for more languages)

It's not, that's a totally different mechanic. Also, even ingame tooltip shows 437% which makes me think it's already correct. Try searching for a retail video/whatever showing the tooltip of Chimera Shot

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Shodan
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Post Posted: 31-08-2015, 18:54:43 | Translate post to: ... (Click for more languages)

^ That's pretty hard considering marksmanship was not a pve spec on retail (it is on freakz due to bm not workin properly and survival's explosive shot bug) and then again finding a guy playing mm pve on 5.4.x with t14 on him and on top of that filming it .... kinda impossible .

It's a pretty low increase even if you change it (it won't affect the game too much) and i saw you're fixing bm so . soon no1 will care about mm anymore you can just reject it because as you said it might not even be a bug and i doubt any1 will be able to find a proof that it's different even if it is .

@Shocker

Edit : found something idk if it helps or not but i couldn't find anything better Here : http://forums.elitistjerks.com/topic/129409-hunter-faq-mop-edition-updated-for-54-read-this-before-asking-questions/ . The formula there is (avg weapon dmg + RAP * .2) * 3.975 + 6193.5 and the increase from the tier bonus should take into consideration that 6193.5 too because the chimera as a whole is increased not only the weapon percentage from chimera ... Or maybe that 6193.5 is not increased or increased separately .

Btw for explosive shot you made it multiplicative so you might wanna change that too if you're saying it's wrong .




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madau

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Post Posted: 12-09-2015, 10:13:04 | Translate post to: ... (Click for more languages)

The hotfix applies before any other dmg modifiers. Having an extra buff that will add, lets say, 25% would make the formula go like 265*1.5*1.25.
T14 2p bonus is that kind of a bonus, an aura that will modify your current dmg by adding 15%, so Chimera Shot should be (265*1.5)*1.15.




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