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[Hunter][Spell] Traps Delay in arming / activation time

 
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mental^depress

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Post Posted: 15-09-2016, 22:03:07 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=1499&&name=freezing-trap , https://www.wow-freakz.com/spells.php?spell=13813&&name=explosive-trap .
Bug description: Since we are playing on a Romanian server, i think you should increase the trap arming delay by an ~~ 0.99 amount, currently a trap is activating way faster than it did on retail. Thus' making traps nearly impossible to be taken by parteners / warriors with intervene, etc.
Proof:

The bug was already fixed here: https://forum.wow-freakz.com/view-post-5035186.html?



We can also notice that here - '' The issue with trap triggers and lag isnt the arming time, its with lag in how the server records location. ''



- Shocker.

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Kindredz

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Post Posted: 16-09-2016, 14:48:06 | Translate post to: ... (Click for more languages)

" traps have an activation delay, probably around half a second."




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mental^depress

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Post Posted: 16-09-2016, 14:49:45 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=jvGEvbhqMb0:

4:56 - 4:57. This is how traps are activating on WoD. On our server the activation time is almost the same.

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Foxed

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Post Posted: 16-09-2016, 15:40:47 | Translate post to: ... (Click for more languages)

record a video so we can compare, i saw warrios intercept the traps and shamans totem it in timesi it isn't instant like on wod but i can be mistaken
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mental^depress

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Post Posted: 16-09-2016, 16:54:31 | Translate post to: ... (Click for more languages)

Foxed wrote:
record a video so we can compare, i saw warrios intercept the traps and shamans totem it in timesi it isn't instant like on wod but i can be mistaken


You are wrong, indeed.

It was my bug report so i know better how it should be, better than the others since no one moved a finger to post this.
Yeah, shamans can ground it. But trust me, it is activating way faster than it did on retail, warrior can intervene it but guess what, warriors used to intervene the scatter before the trap was launched. Currently on our server hunters are abusing this and they are just throwing traps with trap launcher without even a scatter or a stun, because you don't have time to run from it, it activates a bit faster than it did on retail, we all know that hunters needed scatter or any other CC so they can land a trap, even Concussive Shot ( 50% slow ) + Freezing Trap was hard enough on retail to trap someone. Here you don't need any of them, you can just throw a trap on a player that is casting a spell and if the player will see the trap under their feet and try to run ( EXACTLY after the trap landed ), he'll end up trapped.

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Kindredz

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Post Posted: 16-09-2016, 17:08:11 | Translate post to: ... (Click for more languages)

Foxed wrote:
record a video so we can compare, i saw warrios intercept the traps and shamans totem it in timesi it isn't instant like on wod but i can be mistaken

U must be blind if u can`t see the activation time on our server
just compare the activation trap on freakz and blizz 5.4.8





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Rep107

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Post Posted: 16-09-2016, 22:01:28 | Translate post to: ... (Click for more languages)

Can confirm, on freakz it's merely impossible to reflect+intervene Freezing Trap launched with Trap Launcher on a party member, it seems to ignore spell reflection.
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