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[LIST] Battlegrounds-related bugs
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Ventress90

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Post Posted: 06-03-2016, 02:57:50 | Translate post to: ... (Click for more languages)



Please post here any battlegrounds-related bugs you encounter. When doing so, please use the standard format:
Code:
WoW Freakz link:
Bug description:
Proof:


WARNING! You must bring PROOF for each bug report! This also applies if you want to confirm something. Absence of proof may lead to your post being deleted. Also, any flame/troll/off-topic posts get deleted or the user(s) may receive warnings (depending on the nature of the post).


GENERAL BUGS (all battlegrounds)
- [PENDING] Battleground exclusion does not work, you still get to join a BG even if you uncheck it from the list;
- [PENDING] While in Gurubashi Arena, players standing on the edge, next to the arena ring, can attack the ones within the arena;
- [FIXED] The average waiting time for Random Battlegrounds shows the server uptime rather than showing the normal average time wait for a battleground;
- [PENDING] While in queue, if the join/leave screen appears during a loading screen, the player will not be able to see message after the screen load has ended, making it impossible to join/leave the prompted BG;
- [PENDING] The Deserter debuff should have a 5 min duration that increases in stacks if the players leaves another bg after the first deserter expired;
- [PENDING] There have been reports of LoS issues in SOTA / WSG / AV. Further testing and reporting is needed.


ARENAS
- [PENDING] Using Charge / Shadowstep / etc near the center of the arena in Ruins of Lordaeron can cause the player to fall through the ground texture.


Alterac Valley
-

Arathi Basin
- [PENDING] While in crossfaction mode, players earn rep with the opposing BG-specific-faction (e.g. Horde with League of Arathor)

Battle for Gilneas
-

Deepwind Gorge
-

Eye of the Storm
-

Strand of the Ancients
- [PENDING] Sometimes the BG does not end if the Relic is cliked too often/fast; when this happens the Yellow Gate is shown as not destroyed, when in fact it is;
- [PENDING] Sometimes the Titan Relic cannot be clicked, making it unable to win the BG;
- [PENDING] The Yellow Gate can be destroyed without having the Red or Purple gates destroyed, or it can be the other way around (proof). Sometimes it may be only a visual bug, the gates are destroyed but on the map they don't appear destroyed (details here);
- [PENDING] Antipersonnel Cannon & Battleground Demolisher will keep players who are hit by them in combat until these are destroyed;
- [PENDING] Using Shadowstep / Charge / Blink or any other spell to bypass the gates BEFORE they are destroyed is considered an EXPLOIT and will get the player who does this BANNED;
- [PENDING] Bombs shouldn't be spawned until the first two gates are destroyed.

Warsong Gulch
- [PENDING] Focused Assault debuff does not work properly (details here).

Wintergrasp
Currently disabled

Isle of Conquest
Currently disabled

Silvershard Mines
-

Tol Barad
-

Temple of Kotmogu
-

Twin Peaks
- [PENDING] Focused Assault debuff does not work properly (details here).


PLEASE NOTE! All bugged achievements must be posted in the dedicated topic here:
https://forum.wow-freakz.com/LIST-Bugged-Achievements-t359068.html



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Last edited by Ventress90 on 27-09-2016, 14:17:21; edited 12 times in total
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sheLby

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      Battletag: postrow.ID_BATTLE_NET}  sheLbyPOL 
Post Posted: 06-03-2016, 13:13:32 | Translate post to: ... (Click for more languages)

WoW Freakz link: -
Bug description: If you queue for a battleground and it starts (giving you the option window to enter or leave) when you're in a loading screen, you can no longer enter it. Most of the times this also requires you to relog to be able to queue for a battleground again.
Proof: This can be confirmed by the vast majority of players who do battlegrounds and came across this problem.


repost of:
https://forum.wow-freakz.com/Battleground-start-vs-loading-screen-t412623.html



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LethalFactorLK

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Post Posted: 06-03-2016, 14:04:56 | Translate post to: ... (Click for more languages)

Bug description: When you exclude a BG such as temple of kotmogu & Alterec valley you still get queued to them


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Ventress90

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Post Posted: 06-03-2016, 16:16:57 | Translate post to: ... (Click for more languages)

LethalFactorLK wrote:
Bug description: When you exclude a BG such as temple of kotmogu & Alterec valley you still get queued to them

That has been added to the list.

Posturi unite automat, 06-03-2016, 16:16:57

sheLbyPL wrote:
WoW Freakz link: -
Bug description: If you queue for a battleground and it starts (giving you the option window to enter or leave) when you're in a loading screen, you can no longer enter it. Most of the times this also requires you to relog to be able to queue for a battleground again.
Proof: This can be confirmed by the vast majority of players who do battlegrounds and came across this problem.


repost of:
https://forum.wow-freakz.com/Battleground-start-vs-loading-screen-t412623.html

That has been added to the list.



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but#pglist
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Post Posted: 08-03-2016, 13:44:52 | Translate post to: ... (Click for more languages)

A minor bug i can say : In Twin Peaks on ally side next to the building with the power buff are some griffins. one of them sometimes is going to attack you and keep you in combat.can not mount and forced to go away so the griffins could go intro evade stance and them mount. if is not ok this post you can delete it -
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Ventress90

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Post Posted: 08-03-2016, 17:03:50 | Translate post to: ... (Click for more languages)

but#pglist wrote:
A minor bug i can say : In Twin Peaks on ally side next to the building with the power buff are some griffins. one of them sometimes is going to attack you and keep you in combat.can not mount and forced to go away so the griffins could go intro evade stance and them mount. if is not ok this post you can delete it -

No, we're not going to delete posts if they're related to the topic. If you (or anyone) ever experience this again, please take a screenshot and post it here, so we know which NPC/area you're talking about.



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Burebysta

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Post Posted: 08-03-2016, 17:35:47 | Translate post to: ... (Click for more languages)

ramlane wrote:
WoW Freakz link: -
Bug description: It is weird, as you can see yellow + relic gate were destroyed although red & purple were not destroyed.
Proof: http://imgur.com/a/9ebtI





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Ventress90

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Post Posted: 08-03-2016, 17:55:02 | Translate post to: ... (Click for more languages)

Burebysta wrote:
ramlane wrote:
WoW Freakz link: -
Bug description: It is weird, as you can see yellow + relic gate were destroyed although red & purple were not destroyed.
Proof: http://imgur.com/a/9ebtI

List updated, thank you.



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Evydence

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Post Posted: 08-03-2016, 18:42:32 | Translate post to: ... (Click for more languages)

Code:
[PENDING] The Yellow Gate can be destroyed without having the Red or Purple gates destroyed, or it can be the other way around (proof).


This is happen because rogues/ferals can charge/shadowstep the cannons, and they go for the final point, planting the bomb, easy way to finish a round.





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saturnfever

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Post Posted: 10-03-2016, 14:31:46 | Translate post to: ... (Click for more languages)

Evydence wrote:
Code:
[PENDING] The Yellow Gate can be destroyed without having the Red or Purple gates destroyed, or it can be the other way around (proof).


This is happen because rogues/ferals can charge/shadowstep the cannons, and they go for the final point, planting the bomb, easy way to finish a round.


This should not happen. Because there is no way of defending such strategy. All inner walls should be invulnerable, until one of the previous walls is destroyed (left or right side wall).

Also, in Deepwind Gorge, sometimes there is a problem with the mine cart, in the sense that, when you go to cap it in your base, even if you go to the cap point, nothing happens and you still get a useless mine cart that follows you around and keeps you in combat, until someone kills you and they return the mine back to their base.

Also, in this mine cart problem not capping, there is a situation where paladins cast Hand of Protection on you and the mine cart again gets stuck on you until you die.

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cipsv87

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Post Posted: 11-03-2016, 03:42:44 | Translate post to: ... (Click for more languages)

https://forum.wow-freakz.com/REJECTED-Deepwind-Gorge-carts-keep-you-in-combat-forever-t412233.html

This post was pretty self-explanatory. Screenshots do not count towards ''substantial proof''. This bug can be easily tested by casting a buff near a friendly player who carries a cart.

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Foxed

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Post Posted: 12-03-2016, 23:34:47 | Translate post to: ... (Click for more languages)

this -> https://forum.wow-freakz.com/Multiple-Debuff-for-flag-carries-in-wsg-and-twin-peaks-t403378.html
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LethalFactorLK

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Post Posted: 05-04-2016, 13:16:05 | Translate post to: ... (Click for more languages)

Shaojyn wrote:
WoW Freakz link: https://www.wow-freakz.com/zone.php?zone=3968&&name=ruins-of-lordaeron
Bug description: Is a crucial bug for melee class (warr,feral) because when use charge and that charge hit a target close too much to the center grave he will fall under texture without zero possibility to go back in fight; shure only one is to go out of wow with [ALT+F4] but this is unfair. Thx
Proof: https://youtube.com/watch?v=nGhh31Gx1UY:




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LethalFactorLK

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Post Posted: 07-04-2016, 20:02:12 | Translate post to: ... (Click for more languages)

cipsv87 wrote:
WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=27894&&name=antipersonnel-cannon / https://www.wow-freakz.com/npc_finder.php?npc=28781&&name=battleground-demolisher
Bug description: If you hit a turret with a player in it, in SotA, it will keep you in combat as long as both the turret and the player who stood in it remain alive/intact. Destroying the turret and killing that player will eventually get you out of combat.
Proof: Can be easily tested by hitting a turret and trying to get out of combat. Can be confirmed by anyone who got stuck in combat this way.

While on defensive, hitting a player that got stuck in combat this way will also keep you in combat as long as that player is alive [needs further testing, but I believe it to be right, it would be helpful if anyone can confirm this].

I believe this got fixed in the past, but for some reason the bug reappeared.

Edit 1: Same goes for Battleground Demolishers. They keep you in combat until they are destroyed.



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Eucidia

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Post Posted: 12-04-2016, 21:48:55 | Translate post to: ... (Click for more languages)

Wow Freakz link: https://www.wow-freakz.com/spells.php?spell=1784&name=stealth
Desription: Rogue's are unable to enter stealth in Strand of the Ancients bg once they pick up the bomb. This is not working as it should, namely rogue's SHOULD be able to enter stealth with the bomb.
Reproduction: To reproduce this bug, just get into the Strand of the Ancients and pick up the bomb as a rogue. Using Stealth or Vanishing will not work.
Proof: I will upload a Screenshot soon, rogues should be able to enter stealth ( so should druids, but didnt try with druid) because thats how retail worked. Played retail on MoP and was sneaky planting bombs 24/7.

P.s.:I don't know is if I something wrong with format or anything else(like wrong topic) so pls dont mind me, its my first post -

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