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Legion launch/End of PTR suggestions
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saturnfever

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Post Posted: 26-05-2017, 21:15:32 | Translate post to: ... (Click for more languages)

Hello, I don't know if these suggestions were made before, somewhere else, but I made this topic specifically for the first days of Legion.
Suggestions for Legion launch:
1. Increase level requirement for creating a Demon Hunter from 70 to 98, at least for the first week.
2. Enable instant fight paths for Pre-Wod content.
3. Enable the possibility of creating a level 1 character on PTR (currently all chars start with level 90).
4. Add heirlooms 1, 2 or 3, per case. Similar to the MOP starter heirlooms.
5. Disable, for the first week, Monk's class quests or the buff (wowhead link) which comes from the quests, which give the monk a 50% xp buff for 1 hour.
6. Add portals to WOD starting zones in Shrines and capital cities (alliance/horde), until the quest chain for WOD is added.

If you have any other suggestions or opinions, please post them here.



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alex21112

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Post Posted: 26-05-2017, 22:20:49 | Translate post to: ... (Click for more languages)

I don't know about
Quote:
5. Disable, for the first week, Monk's class quests or the buff which comes from the quests, which give the monk a 50% xp buff for 1 hour.

Exp boost that are specific to some classes shouldn't be disabled in my opinion,mostly becouse of this Link
There are about 7 pages of bugs encountered in the 1-90 zones and stripping people of the choice of skipping some(bugged) quests and let them agonize seems unfair.I understand this is for the purpose of testing more thoroughly the old content but i don't find this necessary.
If we would have to go by that logic then Elixir of Rapid Mind,Elixir of Rapid Knowledge and Excess potion of accelerated learning(i know it's level 91 requirement) should be disabled.
Also this nullifies
Quote:
4. Add heirlooms 1, 2 or 3, per case. Similar to the MOP starter heirlooms.

Disabling exp booster for monks yet have heirloom weapons/armor that give you 10% exp boost/item.(also scaling with you)



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saturnfever

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Post Posted: 26-05-2017, 22:32:02 | Translate post to: ... (Click for more languages)

From what I know, heirlooms weapons do not give you an XP boost, only a nice amount of damage while leveling. And rates will be most likely 10x for levels 1-90, more than enough to get you through the quests that aren't working. It's an unfair advantage, that buff was meant to speed up the leveling process while everyone else was already at level 85 (when MOP launched), but now everyone will be at level 1, so that's not fair. The same for the Demon Hunter class. The only reason why they get to start at level 98 is because everyone was at level 100 at the start of Legion. My suggestion was for a 1 week or so, seems a fair amount of time.


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alex21112

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Post Posted: 28-05-2017, 12:35:48 | Translate post to: ... (Click for more languages)

I've been thinking about it and i still think those shouldn't be disabled.
When you mentioned heirlooms,you said to give people 1,2 or 3(assuming 2 of those would be weapons,each for one spec,) then the other would be armor or other type of gear(from here comes the bonus experience rate).
The topic is regarding either end of PTR or launch of legion.But if we think about it,disabling a buff that lasts one hour and can only be refreshed every 10 levels by completing a quest seems a waste of time and unfair for the people of the respective class.There won't be so may people playing monks who will stay hours on end just to keep the buff uptime.The time used for making these features(that would last more or less one week) could be used instead on fixing the current bugs that surged with the patch update.
Also why stop people from playing demon hunters and force them to play through Draenor?By the same logic shouldn't the devs do the same for Dk's?(start from 68 instead of 50)
I understand what you are talking about,but i don't think this is such a big problem that the devs should go so out their way to implement this just for one week....
2,3,4,6 Are good suggestions(that should be kept indefinetly) but i can't say i am on board with the others.





Last edited by alex21112 on 28-05-2017, 13:04:52; edited 1 time in total
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Zagros98

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Post Posted: 28-05-2017, 12:56:09 | Translate post to: ... (Click for more languages)

as dk you start at 55(1 char lvl 55=>dk lvl 55), and you still have to do quest to lvl , so its kindly fair at dk class but dh no(lvl 70=> lvl 98 dh)
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alex21112

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Post Posted: 28-05-2017, 13:24:11 | Translate post to: ... (Click for more languages)

Quote:
I don't think this is such a big problem that the devs should go so out their way to implement this just for one week

Why make a custom feature that would last for so little time?
I've been sitting thorough these forums enough to know that CUSTOM features that barely influence the game(or which bring big changes to gameplay) are most of the time(if not all of the time) get rejected,and the ones i talk about are ones that have to last until the dawn of time.This features are only temporary and require some work to get them working.
Examples of suggestions for custom features from PTR and MoP that would be a little/very helpfull but were rejected:
https://forum.wow-freakz.com/All-Artifact-Enable-Artifact-Power-refund-t463546.html
https://forum.wow-freakz.com/NERF-ELEMENTAL-SHAMANS-patch-5.4.8-t463830.html
https://forum.wow-freakz.com/Add-glyph-of-stars-to-Guardian-and-feral-druid-spec-to-replace-bear-form-and-cat-form-t455428.html
https://forum.wow-freakz.com/Battletags-t444541.html
https://forum.wow-freakz.com/Cd-reset-after-duel-t442778.html
https://forum.wow-freakz.com/can-you-allow-to-transmog-fist-wepon-in-another-wepon-t452743.html
https://forum.wow-freakz.com/Gmotd-on-armory-t444310.html
https://forum.wow-freakz.com/Suggestion-Check-ilvl-when-randomizing-players-for-BG-t434109.html
If it is not blizzlike it will get rejected most of the time(as it should in some cases)



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saturnfever

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Post Posted: 28-05-2017, 14:04:15 | Translate post to: ... (Click for more languages)

I also know that death knights start at level 55 (having to level up to 55 on another char first), and not 68, if you have some proof to show the contrary, please link it.
It doesn't matter how many players play monk, an unfair advantage is still an unfair advantage. I already mentioned in my previous post why the monk quest xp buff was added in the game. It's a catch up mechanic, to get to max level faster, as all the other classes were already at level 85. That's "blizzlike". To be able to catch up in levels to another class. What will the monk have to catch up to on the Freakz Launch? Everyone will start at level 1. It will do the opposite of "catch-up" and actually put the monk ahead.
The links you posted are suggestions about permanent changes, things that take time to implement, for the satisfaction of how many or what percent of the people that play? Not that much, I assure you.
Freakz Legion Launch is a one-time event. It doesn't happen every day or every week. It's just once. That's why these short-term custom fixes must be added, to ensure a fair start for everyone.
And I don't know my way around WoW scripting, and a Developer can correct me if I'm wrong, but I don't think that changing the number from 98 to 70 and disabling a buff is a time consuming or difficult job to do, that will overshadow the work needed to fix the bugs that you linked.
As for the heirlooms, no. I said 1, 2 or 3, per case. That's just weapons, as you have on the MoP realm, starter heirlooms in your bags when you create your char. They don't give you any bonus xp. They differ in number because some classes have different specs. A shaman will receive a staff for elemental, or two 1-handed melee weapons (total of 3 heirlooms). Also, the monk also has these heirlooms, so I don't see your complaint there.
Also, do you think that the monk's buff will go away in that 1 hour of gameplay? The rates will be 10x, meaning that you will fly through levels, 10 levels in an hour is easily achievable, and the monk will have no problem constantly having this buff up at all times, since he will actually playing at 15x xp rate.
Should I mention that all the people will instantly go for Demon Hunters as soon as they hit 70, and all the other classes will have to play all the way through the end of WoD content (which by the way WoD xp is set at 4x)?
My suggestions are fair and not discriminatory towards any class.



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alex21112

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Post Posted: 28-05-2017, 16:12:28 | Translate post to: ... (Click for more languages)

Quote:
I also know that death knights start at level 55 (having to level up to 55 on another char first), and not 68, if you have some proof to show the contrary, please link it.

It was an allusion.

And if
Quote:
The rates will be 10x, meaning that you will fly through levels,
why bother disabling it? A few hours of leveling cut out of the ecuation.



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Ashcool

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Post Posted: 28-05-2017, 21:17:13 | Translate post to: ... (Click for more languages)

I will keep my post short as I'm posting on phone.
I have to agree with ALL of saturn's suggestions in the sake of REALM FIRST. This is something that really matters for some players and if we allow DH's to jump from 70 to 98 and Monk's having extra experience buff, then the race to realm first level 110 would be totally inbalanced which might disappoint many.

Cheers, Ash.


Ashcool - TEMPORARY UNAVAILABLE - Please contact Denim.

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alex21112

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Post Posted: 28-05-2017, 21:34:07 | Translate post to: ... (Click for more languages)

Haven't realm first max level achievements disappeared since WoD?
Ah nevermind do as you want.



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Victor Vaz

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Post Posted: 31-05-2017, 17:17:19 | Translate post to: ... (Click for more languages)

I did not like suggestion number 4. It will be more fun without heirlooms.
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Afsaneh
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Post Posted: 08-06-2017, 07:43:09 | Translate post to: ... (Click for more languages)

Xp Rate 7X or 10X level 1 up 100.
Legion Xp Rate Level 100 up 110 will be 2X or 4X
Demon Hunter Start Zone 1X or 2X
Rep Xp rate 2X or 3X
Reward heirloom weapon at Start level 1 and 55 Dk.
because its fun time Level up 1 to 100 and you need Little power for Quests, Dungeons.
remember Open All Dungeons Old Content.
Just Close Dungeons Wod if Time Short for fix in this time.





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Magicqtz

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Post Posted: 08-06-2017, 09:53:35 | Translate post to: ... (Click for more languages)

Afsaneh wrote:
Xp Rate 7X or 10X level 1 up 100.
Legion Xp Rate Level 100 up 110 will be 2X or 4X
Demon Hunter Start Zone 1X or 2X
Rep Xp rate 2X or 3X
Reward heirloom weapon at Start level 1 and 55 Dk.
because its fun time Level up 1 to 100 and you need Little power for Quests, Dungeons.
remember Open All Dungeons Old Content.
Just Close Dungeons Wod if Time Short for fix in this time.





Read the Q&A man ... there are already established the xp rate for everything.


https://worldofwarcraft.com/en-gb/character/sylvanas/mostfckedup
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mihai25

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Post Posted: 08-06-2017, 19:23:45 | Translate post to: ... (Click for more languages)

Is not more relevant who will be first 110/100/90/85/80. These achievements was removed by blizzard in WoD, because exploits & others.
Same for proffesions realm first achievements.

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troncho

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Post Posted: 12-06-2017, 00:33:04 | Translate post to: ... (Click for more languages)

Victor Vaz wrote:
I did not like suggestion number 4. It will be more fun without heirlooms.


and who will force you to use the heirlooms if you think it'll be more fun without them?

will they make it impossible to remove them?

why do you want to force your preference to the whole population of the realm?


Ashcool wrote:
I will keep my post short as I'm posting on phone.
I have to agree with ALL of saturn's suggestions in the sake of REALM FIRST. This is something that really matters for some players and if we allow DH's to jump from 70 to 98 and Monk's having extra experience buff, then the race to realm first level 110 would be totally inbalanced which might disappoint many.

Cheers, Ash.


ye totally agree with your agreeing

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