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DRYincing07

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Post Posted: 04-12-2018, 18:31:52 | Translate post to: ... (Click for more languages)

Am adaugat pluginuri cum trebuie si modelele, si inca imi apare aceasta eroare!! Oare de ce?

Code:
12/04/2018 - 18:25:53: [AMXX] Plugin "zp_drowned_zombie.amxx" failed to load: Plugin uses an unknown function (name "zp_get_user_zombie_class") - check your modules.ini.
12/04/2018 - 18:25:53: [AMXX] Plugin "zp_heal_zombie.amxx" failed to load: Plugin uses an unknown function (name "zp_get_zombie_maxhealth") - check your modules.ini.
12/04/2018 - 18:25:53: [AMXX] Plugin "zp_zlongjump.amxx" failed to load: Plugin uses an unknown function (name "zp_get_user_zombie_class") - check your modules.ini.
12/04/2018 - 18:25:53: [AMXX] Plugin "zp_zombie_classes_predator.amxx" failed to load: Plugin uses an unknown function (name "zp_get_user_zombie_class") - check your modules.ini.

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InLoveCs

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Post Posted: 04-12-2018, 18:32:59 | Translate post to: ... (Click for more languages)

Poate clasele pe care le folosesti sunt pentru alta versiune de zp -

Ce versiune folosesti in momentul de fata? Si sa-mi dai si mie un sma de la unul din pluginurile care-ti dau probleme.

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DRYincing07

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Post Posted: 04-12-2018, 18:35:52 | Translate post to: ... (Click for more languages)

Folosesc addonsul Biohazard V2.00


Uite aici o sursa!

Code:
#include <amxmisc>
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

static const PLUGIN_NAME[] = "[ZP] Drowned Zombie";
static const PLUGIN_VERSION[] = "1.2";
static const PLUGIN_AUTHOR[] = "tuty/CHyC";

enum
{
   WATERLEVEL_NOT,
};

#define DMG_DROWN (1<<14)

new cvar_enabled;
new g_zclass_drowned;
new drowned_speed;
new Float:g_cvar_speed;
new bool:g_alive[33];
new bool:g_counter_strike;

new const zclass_name[] = { "Drowned" } // name
new const zclass_info[] = { "No DMG in water" } // description
new const zclass_model[] = { "zombie_drowned" } // model
new const zclass_clawmodel[] = { "v_knife_zombie_drowned.mdl" } // claw model
const zclass_health = 2300 // health
const zclass_speed = 235 // speed
const Float:zclass_gravity = 1.0 // gravity
const Float:zclass_knockback = 1.7 // knockback

public plugin_init()
{
   register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
   RegisterHam(Ham_TakeDamage, "player", "FwdTakeDamage");     
   cvar_enabled = register_cvar("zp_drowned", "1");
   register_forward(FM_PlayerPreThink, "FwdPlayerPreThink");
   RegisterHam(Ham_Spawn, "player", "FwdPlayerSpawn", 1);
   drowned_speed = register_cvar("zp_drowned_speed", "50000.0");
   g_counter_strike = bool:is_running("cstrike");
}

public plugin_precache()
{
   g_zclass_drowned = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
}

public FwdTakeDamage(id, inflictor, attacker, Float:damage, damagebits)
{
   if(get_pcvar_num(cvar_enabled) != 1)
      return HAM_IGNORED;

   if(!is_user_alive(id) || !zp_get_user_zombie(id))
      return HAM_IGNORED;

   if(zp_get_user_zombie_class(id) != g_zclass_drowned)
      return HAM_IGNORED;
   
   if(damagebits & DMG_DROWN)
   {
      return HAM_SUPERCEDE;
   }
   return HAM_IGNORED;
}

public FwdPlayerPreThink(client)
{
   static old_waterlevel[33];
   
   if( !g_alive[client] || !get_pcvar_float(drowned_speed) || !zp_get_user_zombie(client) || zp_get_user_zombie_class(client) != g_zclass_drowned || pev(client, pev_movetype) == MOVETYPE_NOCLIP )
   {
      old_waterlevel[client] = WATERLEVEL_NOT;
      return;
   }
   
   new waterlevel = pev(client, pev_waterlevel);
   if( waterlevel != WATERLEVEL_NOT )
   {
      SetMaxspeed(client, g_cvar_speed);
   }
   else if( old_waterlevel[client] != WATERLEVEL_NOT )
   {
      ResetMaxspeed(client);
   }
   
   old_waterlevel[client] = waterlevel;
}

public FwdPlayerSpawn(client)
{
   if( is_user_alive(client) )
   {
      g_alive[client] = true;
   }
}

ResetMaxspeed(client)
{
   if( g_counter_strike )
   {
      static Float:maxspeed;
      switch ( get_user_weapon(client) )
      {
         case CSW_SG550, CSW_AWP, CSW_G3SG1:       maxspeed = 210.0;
         case CSW_M249:                maxspeed = 220.0;
         case CSW_AK47:                maxspeed = 221.0;
         case CSW_M3, CSW_M4A1:             maxspeed = 230.0;
         case CSW_SG552:                maxspeed = 235.0;
         case CSW_XM1014, CSW_AUG, CSW_GALIL, CSW_FAMAS:    maxspeed = 240.0;
         case CSW_P90:                maxspeed = 245.0;
         case CSW_SCOUT:                maxspeed = 260.0;
         default:                maxspeed = 250.0;
      }
      
      SetMaxspeed(client, maxspeed);
   }
   else
   {
      SetMaxspeed(client, 250.0);
   }
}

SetMaxspeed(client, Float:maxspeed)
{
   engfunc(EngFunc_SetClientMaxspeed, client, maxspeed);
   set_pev(client, pev_maxspeed, maxspeed);
}

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InLoveCs

[00 11 00]



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Post Posted: 04-12-2018, 18:38:19 | Translate post to: ... (Click for more languages)

E logic .. tu folosesti clase de zombie plague pe modul biohazard.

Cauta clasele de zombie pentru biohazard si o sa-ti mearga. (inclusiv pluginul ala cu multijump sau ce e )

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DRYincing07

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Post Posted: 04-12-2018, 18:40:51 | Translate post to: ... (Click for more languages)

Sincer am mii de pluginuri dar niciunu cu modul biohazard. De unde pot sa fac rost? Am cautat toate prostiile! Ma poti ajuta?
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InLoveCs

[00 11 00]



Status: Offline
(since 24-12-2021 07:55)
Joined: 11 Jan 2011
Posts: 8224, Topics: 738
Location: zmx.freakz.ro

Reputation: 2926.8
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Post Posted: 04-12-2018, 18:44:06 | Translate post to: ... (Click for more languages)

http://www.girlshare.ro/33431728

Incearca clasele astea ..

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