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Modificare plugin katana
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AnAcKiNNN12345
[Mentally Stable]
Status: Offline
(since 30-01-2017 13:00)
Joined: 22 Feb 2015
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Posted: 08-11-2015, 12:14:25
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Cine imi modifica si mie acest plugin astfel in cat atunci cand il cumpara sa ii dea gravitatioe mai mare?
Spoiler:
#include <amxmodx>
#include <zombieplague>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zmvip>
/* [ZP] Extra Item : Katana Samurai! By xLeoNNN. (san antonio,chile)
this is my first plugin, katana is a sword that kills at one stroke, with effects,
skin etc.
Credits :
meTaLiCroSS : for its "chainsaw" to guide me in some events
S34Qu4K3 : to solve the bug that had the skin of the katana
Mr.Death : how to create the effects and use the "Temp Entity"
DJ HD : to optimize and organize the plugin
*/
new g_iBuy
new V_KATANA[] = "models/v_katana.mdl"
new P_KATANA[] = "models/p_katana.mdl"
new W_KATANA[] = "models/w_katana.mdl"
new bool:g_katana[33]
new g_currentweapon[33]
new g_iMaxPlayers
new g_mgcur
// Cvar pointer
new cvar_katanasounds, cvar_oneround, cvar_explobody, cvar_katanaenabled
new const katana_sounds[][] =
{
"katana/katana_deploy.wav",
"katana/katana_hit1.wav",
"katana/katana_hit2.wav",
"katana/katana_stab.wav",
"katana/katana_hitwall.wav",
"katana/katana_slash1.wav",
"katana/katana_slash2.wav"
}
new const old_knifeSounds[][] =
{
"weapons/knife_deploy1.wav",
"weapons/knife_hit1.wav",
"weapons/knife_hit2.wav",
"weapons/knife_hit3.wav",
"weapons/knife_hit4.wav",
"weapons/knife_hitwall.wav",
"weapons/knife_slash1.wav",
"weapons/knife_slash2.wav",
"weapons/knife_stab.wav"
}
public plugin_init()
{
register_plugin("[ZP] Extra Item: Katana Samurai!", "1.0", "x[L]eoNNN")
g_iBuy = zv_register_extra_item("Katana Samurai!","Katana Samurai", 50, ZV_TEAM_HUMAN)
// Event
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("CurWeapon", "Event_CurWeapon", "be","1=1")
// Forwards
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_EmitSound, "fw_EmitSound")
// Ham
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn", 1)
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
// Cvars
cvar_katanaenabled = register_cvar("zp_katana_enabled", "1")
cvar_katanasounds = register_cvar("zp_katana_sounds", "1")
cvar_oneround = register_cvar("zp_katana_oneround", "0")
cvar_explobody = register_cvar("zp_katana_explobody", "1")
// Others
register_clcmd("drop_katana", "drop_weaponKatana")
register_touch("katana", "player", "PlayerTouchKatana")
g_mgcur = get_user_msgid("CurWeapon")
}
public plugin_precache()
{
precache_model(V_KATANA)
precache_model(P_KATANA)
precache_model(W_KATANA)
for(new i = 0; i < sizeof katana_sounds; i++)
precache_sound(katana_sounds[i])
}
// Item Selected forward
public zv_extra_item_selected(id, itemid)
{
if (get_pcvar_num(cvar_katanaenabled))
{
if (itemid == g_iBuy)
g_katana[id] = true
strip_user_weapons(id)
give_item (id, "weapon_knife")
set_user_armor(id, 100)
set_user_health(id, 300)
client_print(id, print_chat, "[ZP] Katana Samurai! Destrosed Your Enemy'S!")
}
}
public event_round_start()
{
for(new i = 1; i <= g_iMaxPlayers; i++)
{
if (!is_user_connected(i))
continue
if (g_katana[i])
{
g_katana[i] = false
}
give_item(i, "weapon_knife")
remove_entity_name("katana")
}
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE
g_currentweapon[id] = read_data(2)
if(!g_katana[id] || g_currentweapon[id] != CSW_KNIFE)
return PLUGIN_CONTINUE
entity_set_string(id, EV_SZ_viewmodel, V_KATANA)
entity_set_string(id, EV_SZ_weaponmodel, P_KATANA)
return PLUGIN_CONTINUE
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
if(!equali(model, "models/w_knife.mdl"))
return FMRES_IGNORED;
new className[33]
entity_get_string(entity, EV_SZ_classname, className, 32)
if(equal(className, "weaponbox") || equal(className, "armoury_entity") || equal(className, "grenade"))
{
entity_set_model(entity, W_KATANA)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{
if(!is_user_connected(attacker) || !is_user_connected(victim) || zp_get_user_nemesis(victim) || attacker == victim || !attacker)
return HAM_IGNORED
if(g_katana[attacker] && g_currentweapon[attacker] == CSW_KNIFE)
{
static Float:originF[3]
pev(victim, pev_origin, originF)
new plrWeapId, plrClip, plrAmmo
plrWeapId = get_user_weapon(attacker, plrClip, plrAmmo)
if (plrWeapId == CSW_KNIFE)
SetHamParamFloat(4, damage += get_user_health(victim))
client_print(attacker, print_center, "Enemy Scraf!")
}
if(zp_get_user_nemesis(victim) || zp_get_user_first_zombie(victim) || zp_get_user_last_zombie(victim))
{
client_print(attacker, print_center, "The Nemesis, First Zombie And Last Zombie Inmunes")
}
return PLUGIN_HANDLED;
}
public fw_PlayerKilled(victim, attacker, shouldgib)
{
if(!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker)
return HAM_IGNORED
if(g_katana[attacker] && g_currentweapon[attacker] == CSW_KNIFE && get_pcvar_num(cvar_explobody))
{
SetHamParamInteger(3, 2)
static iOrigin[3]
get_user_origin(victim, iOrigin)
implosion_efect(iOrigin)
}
if(g_katana[victim])
{
g_katana[victim] = false
}
return HAM_IGNORED
}
implosion_efect(iOrigin[3])
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_IMPLOSION)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2])
write_byte(200)
write_byte(40)
write_byte(45)
message_end()
}
public zp_user_infected_post(infected, infector)
{
if (g_katana[infected])
{
g_katana[infected] = false
}
}
public client_putinserver(id)
{
g_katana[id] = false
}
public client_disconnect(id)
{
g_katana[id] = false
}
public fw_PlayerSpawn(id)
{
if(get_pcvar_num(cvar_oneround))
{
g_katana[id] = false
strip_oneWeapon(id, "weapon_knife")
give_item(id, "weapon_knife")
}
}
stock strip_oneWeapon(id, weapon[])
{
if (!equal(weapon, "weapon_", 7))
return 0
new idd = get_weaponid(weapon)
if (!idd) return 0
new iEnty
while((iEnty = find_ent_by_class(iEnty, weapon)) && entity_get_edict(iEnty, EV_ENT_owner) != id) {}
if (!iEnty) return 0
if (get_user_weapon(id) == idd)
ExecuteHamB(Ham_Weapon_RetireWeapon,iEnty);
if(!ExecuteHamB(Ham_RemovePlayerItem,id,iEnty))
return 0
ExecuteHamB(Ham_Item_Kill, iEnty)
entity_set_int(id, EV_INT_weapons, entity_get_int(id, EV_INT_weapons) & ~(1<<idd))
return 1
}
public fw_EmitSound(id, channel, const sound[])
{
if(!is_user_connected(id))
return FMRES_IGNORED
if(!is_user_alive(id) || zp_get_user_zombie(id) || zp_get_user_survivor(id) || !g_katana[id] || !get_pcvar_num(cvar_katanasounds))
return FMRES_IGNORED
for(new i = 0; i < sizeof katana_sounds; i++)
{
if(equal(sound, old_knifeSounds[i]))
{
emit_sound(id, channel, katana_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public drop_weaponKatana(id)
{
if(g_katana[id] && g_currentweapon[id] == CSW_KNIFE)
{
katana_playerDrop(id)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public katana_playerDrop(id)
{
static Float:flAim[3], Float:flOrigin[3]
VelocityByAim(id, 64, flAim)
entity_get_vector(id, EV_VEC_origin, flOrigin)
flOrigin[0] += flAim[0]
flOrigin[1] += flAim[1]
new iEnt = create_entity("info_target")
new Float:katana_iMin[3] = { -2.0, -2.0, -2.0 }
new Float:katana_iMax[3] = { 2.0, 2.0, 2.0 }
entity_set_string(iEnt, EV_SZ_classname, "katana")
entity_set_origin(iEnt, flOrigin)
entity_set_model(iEnt, W_KATANA)
set_size(iEnt, katana_iMin, katana_iMax)
entity_set_vector(iEnt, EV_VEC_mins, katana_iMin)
entity_set_vector(iEnt, EV_VEC_maxs, katana_iMax)
entity_set_int(iEnt, EV_INT_solid, SOLID_TRIGGER)
entity_set_int(iEnt, EV_INT_movetype, MOVETYPE_TOSS)
g_katana[id] = false
reset_knifeModel(id)
}
public reset_knifeModel(id)
{
if(user_has_weapon(id, CSW_KNIFE))
ExecuteHamB(Ham_Item_Deploy, find_ent_by_owner(-1, "weapon_knife", id))
engclient_cmd(id, "weapon_knife")
emessage_begin(MSG_ONE, g_mgcur, _, id)
ewrite_byte(1)
ewrite_byte(CSW_KNIFE)
ewrite_byte(-1)
emessage_end()
}
public PlayerTouchKatana(Has, player)
{
if(!is_valid_ent(Has) || !is_valid_ent(player))
return PLUGIN_CONTINUE
if(!is_user_connected(player))
return PLUGIN_CONTINUE
if(!is_user_alive(player) || zp_get_user_zombie(player) || zp_get_user_survivor(player) || g_katana[player])
return PLUGIN_CONTINUE
g_katana[player] = true
reset_knifeModel(player)
remove_entity(Has)
return PLUGIN_CONTINUE
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang3082\\ f0\\ fs16 \n\\ par }
*/
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destroi112
[DEV]
Status: Offline
(since 12-03-2020 22:13)
Joined: 24 May 2014
Posts: 4042
,
Topics: 119
Location:
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Reputation:
515.9
Votes
: 118
Posted: 08-11-2015, 13:48:27
| Translate post to:
... (
Click for more languages
)
Spoiler:
#include <amxmodx>
#include <zombieplague>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zmvip>
/* [ZP] Extra Item : Katana Samurai! By xLeoNNN. (san antonio,chile)
this is my first plugin, katana is a sword that kills at one stroke, with effects,
skin etc.
Credits :
meTaLiCroSS : for its "chainsaw" to guide me in some events
S34Qu4K3 : to solve the bug that had the skin of the katana
Mr.Death : how to create the effects and use the "Temp Entity"
DJ HD : to optimize and organize the plugin
*/
new g_iBuy,gravitatie_katana;
new V_KATANA[] = "models/v_katana.mdl"
new P_KATANA[] = "models/p_katana.mdl"
new W_KATANA[] = "models/w_katana.mdl"
new bool:g_katana[33]
new g_currentweapon[33]
new g_iMaxPlayers
new g_mgcur
// Cvar pointer
new cvar_katanasounds, cvar_oneround, cvar_explobody, cvar_katanaenabled
new const katana_sounds[][] =
{
"katana/katana_deploy.wav",
"katana/katana_hit1.wav",
"katana/katana_hit2.wav",
"katana/katana_stab.wav",
"katana/katana_hitwall.wav",
"katana/katana_slash1.wav",
"katana/katana_slash2.wav"
}
new const old_knifeSounds[][] =
{
"weapons/knife_deploy1.wav",
"weapons/knife_hit1.wav",
"weapons/knife_hit2.wav",
"weapons/knife_hit3.wav",
"weapons/knife_hit4.wav",
"weapons/knife_hitwall.wav",
"weapons/knife_slash1.wav",
"weapons/knife_slash2.wav",
"weapons/knife_stab.wav"
}
public plugin_init()
{
register_plugin("[ZP] Extra Item: Katana Samurai!", "1.0", "x[L]eoNNN")
g_iBuy = zv_register_extra_item("Katana Samurai!","Katana Samurai", 50, ZV_TEAM_HUMAN)
// Event
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("CurWeapon", "Event_CurWeapon", "be","1=1")
// Forwards
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_EmitSound, "fw_EmitSound")
// Ham
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn", 1)
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
// Cvars
gravitatie_katana = register_cvar("zp_katana_gravity","0.3");
cvar_katanaenabled = register_cvar("zp_katana_enabled", "1")
cvar_katanasounds = register_cvar("zp_katana_sounds", "1")
cvar_oneround = register_cvar("zp_katana_oneround", "0")
cvar_explobody = register_cvar("zp_katana_explobody", "1")
// Others
register_clcmd("drop_katana", "drop_weaponKatana")
register_touch("katana", "player", "PlayerTouchKatana")
g_mgcur = get_user_msgid("CurWeapon")
}
public plugin_precache()
{
precache_model(V_KATANA)
precache_model(P_KATANA)
precache_model(W_KATANA)
for(new i = 0; i < sizeof katana_sounds; i++)
precache_sound(katana_sounds[i])
}
// Item Selected forward
public zv_extra_item_selected(id, itemid)
{
if (get_pcvar_num(cvar_katanaenabled))
{
if (itemid == g_iBuy)
g_katana[id] = true
strip_user_weapons(id)
give_item (id, "weapon_knife")
set_user_armor(id, 100)
set_user_health(id, 300)
set_user_gravity(id,get_pcvar_float(gravitatie_katana));
client_print(id, print_chat, "[ZP] Katana Samurai! Destrosed Your Enemy'S!")
}
}
public event_round_start()
{
for(new i = 1; i <= g_iMaxPlayers; i++)
{
if (!is_user_connected(i))
continue
if (g_katana[i])
{
g_katana[i] = false
}
give_item(i, "weapon_knife")
remove_entity_name("katana")
}
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE
g_currentweapon[id] = read_data(2)
if(!g_katana[id] || g_currentweapon[id] != CSW_KNIFE)
return PLUGIN_CONTINUE
entity_set_string(id, EV_SZ_viewmodel, V_KATANA)
entity_set_string(id, EV_SZ_weaponmodel, P_KATANA)
return PLUGIN_CONTINUE
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
if(!equali(model, "models/w_knife.mdl"))
return FMRES_IGNORED;
new className[33]
entity_get_string(entity, EV_SZ_classname, className, 32)
if(equal(className, "weaponbox") || equal(className, "armoury_entity") || equal(className, "grenade"))
{
entity_set_model(entity, W_KATANA)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{
if(!is_user_connected(attacker) || !is_user_connected(victim) || zp_get_user_nemesis(victim) || attacker == victim || !attacker)
return HAM_IGNORED
if(g_katana[attacker] && g_currentweapon[attacker] == CSW_KNIFE)
{
static Float:originF[3]
pev(victim, pev_origin, originF)
new plrWeapId, plrClip, plrAmmo
plrWeapId = get_user_weapon(attacker, plrClip, plrAmmo)
if (plrWeapId == CSW_KNIFE)
SetHamParamFloat(4, damage += get_user_health(victim))
client_print(attacker, print_center, "Enemy Scraf!")
}
if(zp_get_user_nemesis(victim) || zp_get_user_first_zombie(victim) || zp_get_user_last_zombie(victim))
{
client_print(attacker, print_center, "The Nemesis, First Zombie And Last Zombie Inmunes")
}
return PLUGIN_HANDLED;
}
public fw_PlayerKilled(victim, attacker, shouldgib)
{
if(!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker)
return HAM_IGNORED
if(g_katana[attacker] && g_currentweapon[attacker] == CSW_KNIFE && get_pcvar_num(cvar_explobody))
{
SetHamParamInteger(3, 2)
static iOrigin[3]
get_user_origin(victim, iOrigin)
implosion_efect(iOrigin)
}
if(g_katana[victim])
{
g_katana[victim] = false
}
return HAM_IGNORED
}
implosion_efect(iOrigin[3])
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_IMPLOSION)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2])
write_byte(200)
write_byte(40)
write_byte(45)
message_end()
}
public zp_user_infected_post(infected, infector)
{
if (g_katana[infected])
{
g_katana[infected] = false
}
}
public client_putinserver(id)
{
g_katana[id] = false
}
public client_disconnect(id)
{
g_katana[id] = false
}
public fw_PlayerSpawn(id)
{
if(get_pcvar_num(cvar_oneround))
{
g_katana[id] = false
strip_oneWeapon(id, "weapon_knife")
give_item(id, "weapon_knife")
}
}
stock strip_oneWeapon(id, weapon[])
{
if (!equal(weapon, "weapon_", 7))
return 0
new idd = get_weaponid(weapon)
if (!idd) return 0
new iEnty
while((iEnty = find_ent_by_class(iEnty, weapon)) && entity_get_edict(iEnty, EV_ENT_owner) != id) {}
if (!iEnty) return 0
if (get_user_weapon(id) == idd)
ExecuteHamB(Ham_Weapon_RetireWeapon,iEnty);
if(!ExecuteHamB(Ham_RemovePlayerItem,id,iEnty))
return 0
ExecuteHamB(Ham_Item_Kill, iEnty)
entity_set_int(id, EV_INT_weapons, entity_get_int(id, EV_INT_weapons) & ~(1<<idd))
return 1
}
public fw_EmitSound(id, channel, const sound[])
{
if(!is_user_connected(id))
return FMRES_IGNORED
if(!is_user_alive(id) || zp_get_user_zombie(id) || zp_get_user_survivor(id) || !g_katana[id] || !get_pcvar_num(cvar_katanasounds))
return FMRES_IGNORED
for(new i = 0; i < sizeof katana_sounds; i++)
{
if(equal(sound, old_knifeSounds[i]))
{
emit_sound(id, channel, katana_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public drop_weaponKatana(id)
{
if(g_katana[id] && g_currentweapon[id] == CSW_KNIFE)
{
katana_playerDrop(id)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public katana_playerDrop(id)
{
static Float:flAim[3], Float:flOrigin[3]
VelocityByAim(id, 64, flAim)
entity_get_vector(id, EV_VEC_origin, flOrigin)
flOrigin[0] += flAim[0]
flOrigin[1] += flAim[1]
new iEnt = create_entity("info_target")
new Float:katana_iMin[3] = { -2.0, -2.0, -2.0 }
new Float:katana_iMax[3] = { 2.0, 2.0, 2.0 }
entity_set_string(iEnt, EV_SZ_classname, "katana")
entity_set_origin(iEnt, flOrigin)
entity_set_model(iEnt, W_KATANA)
set_size(iEnt, katana_iMin, katana_iMax)
entity_set_vector(iEnt, EV_VEC_mins, katana_iMin)
entity_set_vector(iEnt, EV_VEC_maxs, katana_iMax)
entity_set_int(iEnt, EV_INT_solid, SOLID_TRIGGER)
entity_set_int(iEnt, EV_INT_movetype, MOVETYPE_TOSS)
g_katana[id] = false
reset_knifeModel(id)
}
public reset_knifeModel(id)
{
if(user_has_weapon(id, CSW_KNIFE))
ExecuteHamB(Ham_Item_Deploy, find_ent_by_owner(-1, "weapon_knife", id))
engclient_cmd(id, "weapon_knife")
emessage_begin(MSG_ONE, g_mgcur, _, id)
ewrite_byte(1)
ewrite_byte(CSW_KNIFE)
ewrite_byte(-1)
emessage_end()
}
public PlayerTouchKatana(Has, player)
{
if(!is_valid_ent(Has) || !is_valid_ent(player))
return PLUGIN_CONTINUE
if(!is_user_connected(player))
return PLUGIN_CONTINUE
if(!is_user_alive(player) || zp_get_user_zombie(player) || zp_get_user_survivor(player) || g_katana[player])
return PLUGIN_CONTINUE
g_katana[player] = true
reset_knifeModel(player)
remove_entity(Has)
return PLUGIN_CONTINUE
}
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AnAcKiNNN12345
[Mentally Stable]
Status: Offline
(since 30-01-2017 13:00)
Joined: 22 Feb 2015
Posts: 230
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Posted: 08-11-2015, 15:40:41
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Multumesc Destroi.
Ca sa nu mai fac alt topic poti sa imi spui ce trb sa adaug la un plugin de la o arma ca sa fie doar pentru o runda?
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destroi112
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Posted: 08-11-2015, 15:57:45
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Pui constana aia care e true cand iti da arma pe false la round start ->
exemplu pe pluginu tau
Code:
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
public event_round_start()
{
for(new i = 1; i <= get_maxplayers(); i++)
{
if (!is_user_connected(i))
continue
if (g_katana[i])
g_katana[i] = false
}
}
Retired from Amxmodx
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AnAcKiNNN12345
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Posted: 08-11-2015, 19:22:48
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Adica de aici? >
Code:
if(entity_get_int(plasmagun, EV_INT_WEAPONKEY) == plasmagun_WEAPONKEY)
{
g_has_plasmagun[id] = true
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destroi112
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Posted: 09-11-2015, 16:24:07
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Pune tot codul sau dami-l pe private.
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AnAcKiNNN12345
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Posted: 09-11-2015, 16:48:40
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Spoiler:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#include <zmvip>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define plasmagun_WEAPONKEY 8774
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define plasmagun_RELOAD_TIME 3.5
#define plasmagun_RELOAD 1
#define plasmagun_DRAW 2
#define plasmagun_SHOOT1 3
#define plasmagun_SHOOT2 4
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = {"weapons/plasmagun-1.wav"}
new plasmagun_V_MODEL[64] = "models/v_plasmagun.mdl"
new plasmagun_P_MODEL[64] = "models/p_plasmagun.mdl"
new plasmagun_W_MODEL[64] = "models/w_plasmagun.mdl"
new const Sound_Zoom[] = { "weapons/zoom.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_plasmagun, cvar_recoil_plasmagun, g_itemid_plasmagun, cvar_clip_plasmagun, cvar_spd_plasmagun, cvar_plasmagun_ammo
new g_MaxPlayers, g_orig_event_plasmagun, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_plasmagun[33], g_clip_ammo[33], g_plasmagun_TmpClip[33], oldweap[33], g_hasZoom[33], Float:g_flNextUseTime[33], g_Reload[33]
new gmsgWeaponList, sprexp, g_beamSpr
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("[ZP] Extra: plasmagun", "1.0", "Crock")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_mac10", "fw_plasmagun_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mac10", "fw_plasmagun_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mac10", "fw_m4a1drag_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_mac10", "plasmagun_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_mac10", "plasmagun_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_mac10", "plasmagun_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
RegisterHam(Ham_Item_Holster, "weapon_mac10", "fw_plasmagun_Holster_Post", 1)
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_dmg_plasmagun = register_cvar("zp_plasmagun_dmg", "99")
cvar_recoil_plasmagun = register_cvar("zp_plasmagun_recoil", "0.1")
cvar_clip_plasmagun = register_cvar("zp_plasmagun_clip", "45")
cvar_spd_plasmagun = register_cvar("zp_plasmagun_spd", "2.0")
cvar_plasmagun_ammo = register_cvar("zp_plasmagun_ammo", "200")
g_itemid_plasmagun = zv_register_extra_item("Spec. PlazmaGun", "Plasma gun", 50, ZV_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
precache_model(plasmagun_V_MODEL)
precache_model(plasmagun_P_MODEL)
precache_model(plasmagun_W_MODEL)
sprexp=precache_model("sprites/plasmabomb.spr")
g_beamSpr=precache_model("sprites/xenobeam.spr")
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("weapons/plasmagun_clipin1.wav")
precache_sound("weapons/plasmagun_clipin2.wav")
precache_sound("weapons/plasmagun_clipout.wav")
precache_sound("weapons/plasmagun_draw.wav")
precache_sound("weapons/plasmagun_idle.wav")
precache_sound(Sound_Zoom)
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_plasmagun.txt")
precache_generic("sprites/640hud91.spr")
precache_generic("sprites/640hud3.spr")
register_clcmd("weapon_plasmagun", "weapon_hook")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public weapon_hook(id)
{
engclient_cmd(id, "weapon_mac10")
return PLUGIN_HANDLED
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_MAC10) return
if(!g_has_plasmagun[iAttacker]) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
engfunc(EngFunc_WriteCoord, flEnd[0])
engfunc(EngFunc_WriteCoord, flEnd[1])
engfunc(EngFunc_WriteCoord, flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord, flEnd[0])
engfunc(EngFunc_WriteCoord, flEnd[1])
engfunc(EngFunc_WriteCoord, flEnd[2])
write_short(sprexp)
write_byte(10)
write_byte(200)
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
write_byte(TE_BEAMENTPOINT)
write_short(iAttacker | 0x1000)
engfunc(EngFunc_WriteCoord, flEnd[0])
engfunc(EngFunc_WriteCoord, flEnd[1])
engfunc(EngFunc_WriteCoord, flEnd[2])
write_short(g_beamSpr)
write_byte(0) // framerate
write_byte(0) // framerate
write_byte(1) // life
write_byte(20) // width
write_byte(0)// noise
write_byte(110)// r, g, b
write_byte(251)// r, g, b
write_byte(110)// r, g, b
write_byte(200) // brightness
write_byte(5) // speed
message_end()
}
public zp_user_humanized_post(id)
{
g_has_plasmagun[id] = false
}
public plugin_natives ()
{
register_native("give_weapon_plasma", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_plasma(id)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/mac10.sc", name))
{
g_orig_event_plasmagun = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public fw_CmdStart(id, uc_handle, seed)
{
if (!is_user_alive(id) || g_Reload[id] || !g_has_plasmagun[id])
return FMRES_IGNORED
if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
{
new szClip, szAmmo
new szWeapID = get_user_weapon(id, szClip, szAmmo)
if(szWeapID == CSW_MAC10 && g_has_plasmagun[id] && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 0)
emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100)
}
else if(szWeapID == CSW_MAC10 && g_has_plasmagun[id] && g_hasZoom[id])
{
g_hasZoom[id] = false
cs_set_user_zoom(id, CS_RESET_ZOOM, 0)
}
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_plasmagun[id] = false
}
public client_disconnect(id)
{
g_has_plasmagun[id] = false
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_plasmagun[id] = false
}
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_mac10.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mac10", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_plasmagun[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, plasmagun_WEAPONKEY)
g_has_plasmagun[iOwner] = false
entity_set_model(entity, plasmagun_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_plasma(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_mac10")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_plasmagun))
cs_set_user_bpammo (id, CSW_MAC10, get_pcvar_num(cvar_plasmagun_ammo))
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_plasmagun")
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(13)
write_byte(CSW_MAC10)
message_end()
}
g_has_plasmagun[id] = true
g_Reload[id] = false
}
public zv_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_plasmagun)
return
give_plasma(id)
}
public fw_plasmagun_AddToPlayer(plasmagun, id)
{
if(!is_valid_ent(plasmagun) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(plasmagun, EV_INT_WEAPONKEY) == plasmagun_WEAPONKEY)
{
g_has_plasmagun[id] = true
entity_set_int(plasmagun, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_plasmagun")
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(13)
write_byte(CSW_MAC10)
message_end()
return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_mac10")
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(13)
write_byte(CSW_MAC10)
message_end()
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_MAC10 || !g_has_plasmagun[id])
return
static Float:iSpeed
if(g_has_plasmagun[id])
iSpeed = get_pcvar_float(cvar_spd_plasmagun)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_MAC10:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return
if(g_has_plasmagun[id])
{
set_pev(id, pev_viewmodel2, plasmagun_V_MODEL)
set_pev(id, pev_weaponmodel2, plasmagun_P_MODEL)
if(oldweap[id] != CSW_MAC10)
{
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_plasmagun")
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(13)
write_byte(CSW_MAC10)
message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MAC10 || !g_has_plasmagun[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_plasmagun_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_plasmagun[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_plasmagun) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_m4a1drag_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_plasmagun[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_plasmagun),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(plasmagun_SHOOT1, plasmagun_SHOOT2))
}
}
public fw_TakeDamage(victim, inflictor, attacker)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_MAC10)
{
if(g_has_plasmagun[attacker])
SetHamParamFloat(4, get_pcvar_float(cvar_dmg_plasmagun))
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "mac10") && get_user_weapon(iAttacker) == CSW_MAC10)
{
if(g_has_plasmagun[iAttacker])
set_msg_arg_string(4, "mac10")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public plasmagun_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_plasmagun[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_plasmagun)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_MAC10, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
g_Reload[id] = 0
}
return HAM_IGNORED
}
public plasmagun_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_plasmagun[id])
return HAM_IGNORED
static iClipExtra
if(g_has_plasmagun[id])
iClipExtra = get_pcvar_num(cvar_clip_plasmagun)
g_plasmagun_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_plasmagun_TmpClip[id] = iClip
return HAM_IGNORED
}
public plasmagun_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_plasmagun[id])
return HAM_IGNORED
if (g_plasmagun_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_plasmagun_TmpClip[id], WEAP_LINUX_XTRA_OFF)
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, plasmagun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, plasmagun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, plasmagun_RELOAD)
g_Reload[id] = 1
return HAM_IGNORED
}
public fw_plasmagun_Holster_Post(weapon_entity)
{
static Player
Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
g_flNextUseTime[Player] = 0.0
if(g_has_plasmagun[Player])
{
cs_set_user_zoom(Player, CS_RESET_ZOOM, 1)
}
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/
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destroi112
[DEV]
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(since 12-03-2020 22:13)
Joined: 24 May 2014
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Posted: 10-11-2015, 19:45:18
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#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#include <zmvip>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define plasmagun_WEAPONKEY 8774
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define plasmagun_RELOAD_TIME 3.5
#define plasmagun_RELOAD 1
#define plasmagun_DRAW 2
#define plasmagun_SHOOT1 3
#define plasmagun_SHOOT2 4
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = {"weapons/plasmagun-1.wav"}
new plasmagun_V_MODEL[64] = "models/v_plasmagun.mdl"
new plasmagun_P_MODEL[64] = "models/p_plasmagun.mdl"
new plasmagun_W_MODEL[64] = "models/w_plasmagun.mdl"
new const Sound_Zoom[] = { "weapons/zoom.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_plasmagun, cvar_recoil_plasmagun, g_itemid_plasmagun, cvar_clip_plasmagun, cvar_spd_plasmagun, cvar_plasmagun_ammo
new g_MaxPlayers, g_orig_event_plasmagun, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_plasmagun[33], g_clip_ammo[33], g_plasmagun_TmpClip[33], oldweap[33], g_hasZoom[33], Float:g_flNextUseTime[33], g_Reload[33]
new gmsgWeaponList, sprexp, g_beamSpr
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("[ZP] Extra: plasmagun", "1.0", "Crock")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
RegisterHam(Ham_Item_AddToPlayer, "weapon_mac10", "fw_plasmagun_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mac10", "fw_plasmagun_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mac10", "fw_m4a1drag_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_mac10", "plasmagun_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_mac10", "plasmagun_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_mac10", "plasmagun_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
RegisterHam(Ham_Item_Holster, "weapon_mac10", "fw_plasmagun_Holster_Post", 1)
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_dmg_plasmagun = register_cvar("zp_plasmagun_dmg", "99")
cvar_recoil_plasmagun = register_cvar("zp_plasmagun_recoil", "0.1")
cvar_clip_plasmagun = register_cvar("zp_plasmagun_clip", "45")
cvar_spd_plasmagun = register_cvar("zp_plasmagun_spd", "2.0")
cvar_plasmagun_ammo = register_cvar("zp_plasmagun_ammo", "200")
g_itemid_plasmagun = zv_register_extra_item("Spec. PlazmaGun", "Plasma gun", 50, ZV_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
precache_model(plasmagun_V_MODEL)
precache_model(plasmagun_P_MODEL)
precache_model(plasmagun_W_MODEL)
sprexp=precache_model("sprites/plasmabomb.spr")
g_beamSpr=precache_model("sprites/xenobeam.spr")
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("weapons/plasmagun_clipin1.wav")
precache_sound("weapons/plasmagun_clipin2.wav")
precache_sound("weapons/plasmagun_clipout.wav")
precache_sound("weapons/plasmagun_draw.wav")
precache_sound("weapons/plasmagun_idle.wav")
precache_sound(Sound_Zoom)
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_plasmagun.txt")
precache_generic("sprites/640hud91.spr")
precache_generic("sprites/640hud3.spr")
register_clcmd("weapon_plasmagun", "weapon_hook")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public weapon_hook(id)
{
engclient_cmd(id, "weapon_mac10")
return PLUGIN_HANDLED
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_MAC10) return
if(!g_has_plasmagun[iAttacker]) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
engfunc(EngFunc_WriteCoord, flEnd[0])
engfunc(EngFunc_WriteCoord, flEnd[1])
engfunc(EngFunc_WriteCoord, flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord, flEnd[0])
engfunc(EngFunc_WriteCoord, flEnd[1])
engfunc(EngFunc_WriteCoord, flEnd[2])
write_short(sprexp)
write_byte(10)
write_byte(200)
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
write_byte(TE_BEAMENTPOINT)
write_short(iAttacker | 0x1000)
engfunc(EngFunc_WriteCoord, flEnd[0])
engfunc(EngFunc_WriteCoord, flEnd[1])
engfunc(EngFunc_WriteCoord, flEnd[2])
write_short(g_beamSpr)
write_byte(0) // framerate
write_byte(0) // framerate
write_byte(1) // life
write_byte(20) // width
write_byte(0)// noise
write_byte(110)// r, g, b
write_byte(251)// r, g, b
write_byte(110)// r, g, b
write_byte(200) // brightness
write_byte(5) // speed
message_end()
}
public zp_user_humanized_post(id)
{
g_has_plasmagun[id] = false
}
public plugin_natives ()
{
register_native("give_weapon_plasma", "give_plasma", 1)
}
public event_round_start()
{
for(new i = 1; i <= get_maxplayers(); i++)
{
if (!is_user_connected(i))
continue
if (g_has_plasmagun[i])
{
g_has_plasmagun[i] = true
g_Reload[i] = false
}
}
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/mac10.sc", name))
{
g_orig_event_plasmagun = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public fw_CmdStart(id, uc_handle, seed)
{
if (!is_user_alive(id) || g_Reload[id] || !g_has_plasmagun[id])
return FMRES_IGNORED
if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
{
new szClip, szAmmo
new szWeapID = get_user_weapon(id, szClip, szAmmo)
if(szWeapID == CSW_MAC10 && g_has_plasmagun[id] && !g_hasZoom[id] == true)
{
g_hasZoom[id] = true
cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 0)
emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100)
}
else if(szWeapID == CSW_MAC10 && g_has_plasmagun[id] && g_hasZoom[id])
{
g_hasZoom[id] = false
cs_set_user_zoom(id, CS_RESET_ZOOM, 0)
}
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_plasmagun[id] = false
}
public client_disconnect(id)
{
g_has_plasmagun[id] = false
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_plasmagun[id] = false
}
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_mac10.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mac10", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_plasmagun[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, plasmagun_WEAPONKEY)
g_has_plasmagun[iOwner] = false
entity_set_model(entity, plasmagun_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_plasma(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_mac10")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_plasmagun))
cs_set_user_bpammo (id, CSW_MAC10, get_pcvar_num(cvar_plasmagun_ammo))
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_plasmagun")
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(13)
write_byte(CSW_MAC10)
message_end()
}
g_has_plasmagun[id] = true
g_Reload[id] = false
}
public zv_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_plasmagun)
return
give_plasma(id)
}
public fw_plasmagun_AddToPlayer(plasmagun, id)
{
if(!is_valid_ent(plasmagun) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(plasmagun, EV_INT_WEAPONKEY) == plasmagun_WEAPONKEY)
{
g_has_plasmagun[id] = true
entity_set_int(plasmagun, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_plasmagun")
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(13)
write_byte(CSW_MAC10)
message_end()
return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_mac10")
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(13)
write_byte(CSW_MAC10)
message_end()
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_MAC10 || !g_has_plasmagun[id])
return
static Float:iSpeed
if(g_has_plasmagun[id])
iSpeed = get_pcvar_float(cvar_spd_plasmagun)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_MAC10:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return
if(g_has_plasmagun[id])
{
set_pev(id, pev_viewmodel2, plasmagun_V_MODEL)
set_pev(id, pev_weaponmodel2, plasmagun_P_MODEL)
if(oldweap[id] != CSW_MAC10)
{
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_plasmagun")
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(13)
write_byte(CSW_MAC10)
message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MAC10 || !g_has_plasmagun[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_plasmagun_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_plasmagun[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_plasmagun) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_m4a1drag_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_plasmagun[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_plasmagun),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(plasmagun_SHOOT1, plasmagun_SHOOT2))
}
}
public fw_TakeDamage(victim, inflictor, attacker)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_MAC10)
{
if(g_has_plasmagun[attacker])
SetHamParamFloat(4, get_pcvar_float(cvar_dmg_plasmagun))
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "mac10") && get_user_weapon(iAttacker) == CSW_MAC10)
{
if(g_has_plasmagun[iAttacker])
set_msg_arg_string(4, "mac10")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public plasmagun_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_plasmagun[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_plasmagun)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_MAC10, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
g_Reload[id] = 0
}
return HAM_IGNORED
}
public plasmagun_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_plasmagun[id])
return HAM_IGNORED
static iClipExtra
if(g_has_plasmagun[id])
iClipExtra = get_pcvar_num(cvar_clip_plasmagun)
g_plasmagun_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_plasmagun_TmpClip[id] = iClip
return HAM_IGNORED
}
public plasmagun_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_plasmagun[id])
return HAM_IGNORED
if (g_plasmagun_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_plasmagun_TmpClip[id], WEAP_LINUX_XTRA_OFF)
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, plasmagun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, plasmagun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, plasmagun_RELOAD)
g_Reload[id] = 1
return HAM_IGNORED
}
public fw_plasmagun_Holster_Post(weapon_entity)
{
static Player
Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
g_flNextUseTime[Player] = 0.0
if(g_has_plasmagun[Player])
{
cs_set_user_zoom(Player, CS_RESET_ZOOM, 1)
}
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Spor.
Retired from Amxmodx
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Locked by
destroi112
, 02 December 2015 17:32
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