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Modificare plugin

 
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Author Message345
KillingFloor

[Mentally Stable]



Status: Offline
(since 09-02-2013 10:06)
Joined: 22 Nov 2012
Posts: 14, Topics: 4
Location: Romania

Reputation: 51.5
Votes: 2

Post Posted: 25-11-2012, 11:26:49 | Translate post to: ... (Click for more languages)

As dori sa imi modificati pluginul team flash control ca atunci cand cineva da flash ecranul sa se faca alb ...Sper ca m-am facut inteles

Code:
/*
*  Team Flash Control
*
*  Author: OT
*
*  Plugin Link: http://forums.alliedmods.net/showthread.php?p=651444

*  Changelog:
*
* 12.0 - remade some forwards, made the plugin more efficient, added cvar for chat messages, made the dynamic light hookable
* 11.0 - added more forwards and natives for the plugin, some isues fixed!
* 10.0 - added forward for the plugin, here you can block a player beeing flashed, and do other stuff.
*  9.5 - new method of remembering the owner! Low on memory usage!
*  9.1 - last improvements + the plugin can now be seen on servers.
*  9.0 - control pannel + last improvements
*  8.5 - new punish system
*  8.1 - cvar bug fix, flashlight bug fix
*  8.0 - new feature -> color flashbangs
*  7.0 - updated all the features, now work 100% + new dynamic light feature
*  6.5 - improvement to the player origin, now the plugin gets the players head
*  6.0 - major improvement to all the blocks (including the new feature)
*  5.5 - small improvement to the moment a player is flashed (when a player is flashed for a long time the flash will count)
*  5.3 - big improvement to the bug detection
*  5.0 - improvement to the new feature
* 5.0b - new feature added -> block flash when you flashed a teammate and a enemy together
*  4.5 - bugfix feature added
*  4.0 - multilang
*  3.5 - added more features, the plugin has a new name "Team Flash Control"
*  3.0 - optimized plugin (pcvars + new forwards) -> now works 100% (2008-07-11)
*  2.0 - optimized plugin -> now works > 70% (2008-07-08)
*  1.1 - fixed bug: more than one player can get a message from the same teamflash event, new cvar: tfc_adminchat (2007-11-04)
*  1.0 - sound on/off cvar: tfc_sound 1/0 (2006-04-14)
*  0.3 - fixed bug: dead spectators will nog get message about teamflash (2006-03-16)
*  0.2 - changed flash owner code, a timer is added, "[Team Flash Snitch]" in green text (2006-03-12)
*  0.1 - initial release (2006-01-25)
*
* Credits:
* Tender for Team Flash Snitch
* MpNumb for Bugfix feature
* xxAvalanchexx for Dynamiclight
* v3x for Colored Flashbangs
*/

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <xs>

// The defines that hold info on how the user has been blinded
#define BLINDED_FULLY               255
#define BLINDED_PARTLY               200

// Task unique id
#define REMAIN_TASK                  642354

// Private data
#define OFFSET_OWNER                 41
#define OFFSET_LINUX                 4

// Macros
#define chars(%1)                  (sizeof(%1) - 1)

// Bitsum useful functions
#define set_block_flash(%0)            g_bs_block_flash |= (1<<((%0)-1))
#define can_block_flash(%0)            (g_bs_block_flash & (1<<((%0)-1)))

#define set_reset_counter(%0)         g_bs_reset_counter |= (1<<((%0)-1))
#define del_reset_counter(%0)         g_bs_reset_counter &= ~(1<<((%0)-1))
#define can_reset_counter(%0)         (g_bs_reset_counter & (1<<((%0)-1)))

#define set_can_count(%0)            g_bs_counter_in_effect |= (1<<((%0)-1))
#define del_can_count(%0)            g_bs_counter_in_effect &= ~(1<<((%0)-1))
#define ply_can_count(%0)            (g_bs_counter_in_effect & (1<<((%0)-1)))

// Option macros, for easy manuver
#define get_option(%0)                get_pcvar_num(pcvars[%0])
#define toggle_option(%0)            set_pcvar_num(pcvars[%0], !get_pcvar_num(pcvars[%0]))
#define get_option_float(%0)          get_pcvar_float(pcvars[%0])
#define set_option_float(%0, %1)      set_pcvar_float(pcvars[%0], %1)
#define set_option_cell(%0, %1)         set_pcvar_num(pcvars[%0], %1)

// Options
enum Option
{
   pc_frc_enable,
   pc_frc_chat,
   pc_frc_sound,
   pc_frc_admin,
   pc_frc_block,
   pc_frc_selfb,
   pc_frc_blocka,

   pc_frc_count,
   pc_frc_punish,
   pc_frc_limit,
   pc_frc_warn,
   pc_frc_mode,
   pc_frc_type,
   pc_frc_nr_ctr,

   pc_frc_mcolor,
   pc_frc_rcolor,
   pc_frc_gcolor,
   pc_frc_bcolor,

   pc_frc_dlight,

   pc_frc_bug,
}


// Plugin returns
enum
{
   FRC_CONTINUE       = 0,
   FRC_MAKE_PARTIALLY = 200,
   FRC_MAKE_FULLY       = 255,
   FRC_BLOCK          = 300
}

// Message events
new saytext
new scrfade

// Flasher id
new g_flasher = 0
new CsTeams:g_fl_team

// Flash entity index
new g_flash_ent = 0

// Player info
new g_flash_mon[33] = {0, ...}
new g_round_lock[33]
new Float:g_time_lock[33]

// These are used for forwards, and modified paramaters
new g_last_flashtype[33] = {FRC_BLOCK, ...}
new g_modifdur[33]
new g_modifhold[33]

// Bistums, we use this for information storage, check the macros!
new g_bs_block_flash
new g_bs_counter_in_effect
new g_bs_reset_counter

// Native coords, and stuff
new g_flashdur[33]
new g_flashhold[33]

// Forward info
new bool:g_allow_forward = true

// Colors
new g_color_red = 255
new g_color_green = 255
new g_color_blue = 255

// Pcvars
enum OptionType
{
   OPTION_TOGGLE = 1,
   OPTION_CELL,
   OPTION_FLOAT
}

// Trace & maxplayers
new g_trace
new g_maxplayers

// Cvars
new pcvars[Option]
new OptionType:option_type[Option]
new option_value[Option][100]
new option_information[Option][300]

// Control pannel
new settingsmenu
new callbacks[2]

// Forwards
new g_forward_preflash
new g_forward_postflash
new g_forward_bang
new g_forward_trace
new g_forward_traceb
new g_forward_search
new g_forward_punish
new g_forward_freedata
new g_forward_client
new g_forward_extinit

// CFG file (save data)
new const CFG_FILE_NAME[] = "flash_remote_control.cfg"
new CFG_FILE[300]

public plugin_init()
{
   // Let's register the plugin
   register_plugin("Flash Remote Control", "12.0", "OT")
   register_cvar("flash_remote_version", "12.0", (FCVAR_SERVER | FCVAR_SPONLY))
   
   // The basic cvars
   register_option(pc_frc_enable, "frc_enable", "1") // Enable the plugin, this will stop the plugin sending the news but not the forwards!!!
   register_option(pc_frc_chat, "frc_chat", "1") // The message you have flashed/been flashed by
   register_option(pc_frc_sound, "frc_sound", "1") // the sound that is sent to the flasher
   register_option(pc_frc_admin, "frc_adminchat", "1") // the admin messages
   register_option(pc_frc_block, "frc_block_team_flash", "0") // block the moment when you flash your teammates
   register_option(pc_frc_selfb, "frc_block_self_flash", "0") // block the moment when you flash yourself
   register_option(pc_frc_blocka, "frc_block_team_all_flash", "0") // block all players that are flashed if a teammate is flashed
   
   // The punish system cvars
   register_option(pc_frc_punish, "frc_flasher_punish", "1") // punish the player that flashed too much
   register_option(pc_frc_count, "frc_flasher_counter", "1") // 0 -> count only the full flashes 1 -> count all the flashes
   register_option(pc_frc_limit, "frc_flasher_mistake_allow", "10", OPTION_CELL) // the times that a player is allowed to flash his teammates before being punished
   register_option(pc_frc_warn, "frc_flasher_warn", "0") // warn the player
   register_option(pc_frc_mode, "frc_flasher_punish_mode", "2", OPTION_CELL) // punish mode: 0 -> map end, 1 -> rounds, 2 -> time
   register_option(pc_frc_type, "frc_flasher_punish_type", "0", OPTION_CELL) // punish type: 0 -> block throw, 1 -> kill when flash, 2 -> flash himself when flash
   register_option(pc_frc_nr_ctr, "frc_flasher_punish_control", "2", OPTION_FLOAT) // punish mode control controls how many round/minutes the player will have problems (doesn't work with punish mode 0)
   
   // Flash color cvars
   register_option(pc_frc_mcolor, "frc_color_mode", "2", OPTION_CELL) // 0 -> off, 1 -> specified color, 2 -> random color chose(for all players), 3 -> random color for every player
   register_option(pc_frc_rcolor, "frc_red_color", "100") // the red color cvar
   register_option(pc_frc_gcolor, "frc_green_color", "100") // the green color cvar
   register_option(pc_frc_bcolor, "frc_blue_color", "255") // the blue color cvar
   
   // Flash dynamic light cvars, the dynamic light is affected by the color cvars
   register_option(pc_frc_dlight, "frc_dynamic_light", "1") // dynamic light
   
   // Bug fix cvar
   register_option(pc_frc_bug, "frc_bug_fix", "1") // bug fix control toggle
   
   // Special option values
   register_option_value(pc_frc_limit, "5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20")
   register_option_value(pc_frc_mode, "0;1;2")
   register_option_value(pc_frc_type, "0;1;2")
   register_option_value(pc_frc_mcolor, "0;1;2;3")
   
   // Control panel menu
   register_clcmd("amx_flash_control_menu", "conjure_menu", ADMIN_CFG, "Shows settings menu for flashbang remote control.")
   register_clcmd("amx_fcm", "conjure_menu", ADMIN_CFG, "Shows settings menu for flashbang remote control.")
   
   // The message constants
   saytext = get_user_msgid("SayText")
   scrfade = get_user_msgid("ScreenFade")
   
   // The events
   register_event("ScreenFade", "event_blinded", "be", "1>4096", "4=255", "5=255", "6=255", "7>199")
   register_logevent("event_round_end", 2, "1=Round_End")
   
   // The forwards
   register_forward(FM_SetModel,          "fw_setmodel", 1)
   register_forward(FM_EmitSound,          "fw_emitsound", 1)
   register_forward(FM_PlayerPreThink,    "fw_player_prethink")
   register_forward(FM_FindEntityInSphere, "fw_findentityinsphere")
   
   // Control pannel
   callbacks[0] = menu_makecallback("callback_disabled")
   callbacks[1] = menu_makecallback("callback_enabled")
   
   // The dictionary
   register_dictionary("flashbang_remote_control.txt")
   
   // Config file
   new config[200]
   get_configsdir(config, chars(config))
   format(CFG_FILE, chars(CFG_FILE), "%s/%s", config, CFG_FILE_NAME)
   
   // Create the trace handle so we can't interfere on other plugins that use the tracehandle 0.
   g_trace = create_tr2()
   g_maxplayers = get_maxplayers()
   
   // Create the plugin forwards
   g_forward_preflash    = CreateMultiForward("fw_FRC_preflash", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL, FP_CELL) // Tested!
   g_forward_postflash = CreateMultiForward("fw_FRC_postflash", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL) // Tested!
   g_forward_bang       = CreateMultiForward("fw_FRC_flashbang_explosion", ET_IGNORE, FP_CELL, FP_CELL) // Tested!
   g_forward_punish     = CreateMultiForward("fw_FRC_punish", ET_CONTINUE, FP_CELL, FP_CELL)    // Tested!
   g_forward_freedata   = CreateMultiForward("fw_FRC_free_plugin_data", ET_IGNORE) // Tested!
   g_forward_trace      = CreateMultiForward("fw_FRC_trace", ET_CONTINUE, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_CELL)// Tested!
   g_forward_traceb   = CreateMultiForward("fw_FRC_trace_bug", ET_CONTINUE, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_CELL)// Tested!
   g_forward_client     = CreateMultiForward("fw_FRC_counter_reset", ET_IGNORE, FP_CELL) // Tested!
   g_forward_search     = CreateMultiForward("fw_FRC_flash_find_in_sphere", ET_CONTINUE, FP_CELL, FP_CELL) // Tested!
   g_forward_extinit   = CreateMultiForward("fw_FRC_extention_init", ET_IGNORE)
   
   // Loat settings
   exec_cfg()
   
   set_task(1.0, "register_delay")
}

public register_delay()
{
   // We register this here so we can let other plugins mess with flash events! And with the grenade properties!
   RegisterHam(Ham_Think, "grenade", "fw_think")
   register_message(scrfade, "message_screenfade")
   
   new ret
   ExecuteForward(g_forward_extinit, ret)
}

public plugin_end()
{
   // Free the trace handle
   free_tr2(g_trace)
   
   // Dealloc the plugin forwards
   DestroyForward(g_forward_preflash)
   DestroyForward(g_forward_postflash)
   DestroyForward(g_forward_bang)
   DestroyForward(g_forward_punish)
   DestroyForward(g_forward_freedata)
   DestroyForward(g_forward_traceb)
   DestroyForward(g_forward_trace)
   DestroyForward(g_forward_client)
   DestroyForward(g_forward_search)
}

public plugin_natives()
{
   register_library("frc_lib")
   
   register_native("get_FRC_duration", "native_get_FRC_duration", 1)
   register_native("set_FRC_duration", "native_set_FRC_duration", 1)
   register_native("get_FRC_holdtime", "native_get_FRC_holdtime", 1)
   register_native("set_FRC_holdtime", "native_set_FRC_holdtime", 1)
   register_native("get_FRC_counter", "native_get_FRC_counter", 1)
   register_native("set_FRC_counter", "native_set_FRC_counter", 1)
   register_native("get_FRC_flash_limit", "native_get_FRC_flash_limit", 1)
   
   register_native("get_FRC_exploding_flash", "native_get_FRC_exploding_flash", 1)
   register_native("get_FRC_exploding_owner", "native_get_FRC_explo_fl_owner", 1)
   
   register_native("FRC_flash_player", "native_FRC_flash_player", 1)
}

public native_get_FRC_counter(id)
{
   return g_flash_mon[id]
}

public native_set_FRC_counter(id, quantity)
{
   g_flash_mon[id] = quantity
   return 1
}

public native_get_FRC_flash_limit()
{
   return get_option(pc_frc_limit)
}

public native_get_FRC_exploding_flash()
{
   return g_flash_ent
}

public native_get_FRC_explo_fl_owner()
{
   return g_flasher
}

public native_set_FRC_duration(flashed, duration)
{
   g_flashdur[flashed] = duration
}

public native_get_FRC_duration(flashed)
{
   return g_flashdur[flashed]
}

public native_set_FRC_holdtime(flashed, duration)
{
   g_flashhold[flashed] = duration
}

public native_get_FRC_holdtime(flashed)
{
   return g_flashhold[flashed]
}

public native_FRC_flash_player(flasher, flashed, duration, holdtime, amount)
{
   if (flasher == 0 || g_flasher != 0)
   {
      switch (get_option(pc_frc_mcolor))
      {
         case 1:
         {
            g_color_red  = get_option(pc_frc_rcolor)
            g_color_green = get_option(pc_frc_gcolor)
            g_color_blue = get_option(pc_frc_bcolor)
         }
         case 2, 3:
         {
            g_color_red  = random_num(0, 255)
            g_color_green = random_num(0, 255)
            g_color_blue = random_num(0, 255)
         }
         default:
         {
            g_color_red  = 255
            g_color_green = 255
            g_color_blue = 255
         }
      }
      
      flash(flashed, floatround(float(duration) * 409.6), floatround(float(holdtime) * 409.6), 0x0000 , g_color_red, g_color_green, g_color_blue, amount)
   }
   else
   {
      switch (get_option(pc_frc_mcolor))
      {
         case 1:
         {
            g_color_red  = get_option(pc_frc_rcolor)
            g_color_green = get_option(pc_frc_gcolor)
            g_color_blue = get_option(pc_frc_bcolor)
         }
         case 2, 3:
         {
            g_color_red  = random_num(0, 255)
            g_color_green = random_num(0, 255)
            g_color_blue = random_num(0, 255)
         }
         default:
         {
            g_color_red  = 255
            g_color_green = 255
            g_color_blue = 255
         }
      }
      
      g_flash_ent = flasher
      g_flasher = flasher
      
      eflash(flashed, floatround(float(duration) * 409.6), floatround(float(holdtime) * 409.6), 0x0000 , 255, 255, 255, amount)
      
      g_flash_ent = 0
      g_flasher = 0
      
      new ret
      ExecuteForward(g_forward_freedata, ret)
   }
   
   return 1
}

// Cache the sound
public plugin_precache()
{
   engfunc(EngFunc_PrecacheSound, "radio/bot/im_blind.wav")
}

// Control Pannel
// Cfg save system
public exec_cfg()
{
   if(file_exists(CFG_FILE))
      server_cmd("exec %s", CFG_FILE)
}

public save_cfg()
{
   new file[2000]
   format(file, chars(file), "echo [Flashbang Remote Control] Executing config file ...^n")
   
   add_to_file(file, chars(file), pc_frc_enable)
   add_to_file(file, chars(file), pc_frc_chat)
   add_to_file(file, chars(file), pc_frc_sound)
   add_to_file(file, chars(file), pc_frc_admin)
   add_to_file(file, chars(file), pc_frc_selfb)
   add_to_file(file, chars(file), pc_frc_block)
   add_to_file(file, chars(file), pc_frc_blocka)
   add_to_file(file, chars(file), pc_frc_punish)
   add_to_file(file, chars(file), pc_frc_count)
   add_to_file(file, chars(file), pc_frc_limit)
   add_to_file(file, chars(file), pc_frc_warn)
   add_to_file(file, chars(file), pc_frc_mode)
   add_to_file(file, chars(file), pc_frc_type)
   add_to_file(file, chars(file), pc_frc_nr_ctr)
   add_to_file(file, chars(file), pc_frc_mcolor)
   add_to_file(file, chars(file), pc_frc_rcolor)
   add_to_file(file, chars(file), pc_frc_gcolor)
   add_to_file(file, chars(file), pc_frc_bcolor)
   add_to_file(file, chars(file), pc_frc_dlight)
   add_to_file(file, chars(file), pc_frc_bug)
   
   format(file, chars(file), "%secho [Flashbang Remote Control] Settings loaded from config file", file)
   
   delete_file(CFG_FILE)
   write_file(CFG_FILE, file)
}

stock add_to_file(file[], size_of_file, Option:option)
{
   switch (option_type[option])
   {
      case OPTION_TOGGLE, OPTION_CELL: format(file, size_of_file, "%s%s %d^n", file, option_information[option], get_option(option))
      case OPTION_FLOAT: format(file, size_of_file, "%s%s %f^n", file, option_information[option], get_option_float(option))
   }
}

// Control Pannel Menu system
public conjure_menu(id, level, cid)
{
   if (cmd_access(id, level, cid, 1))
   {
      menu_adjust(id)
   }
   return PLUGIN_HANDLED
}

// Let's create the menu!
stock menu_adjust(id, page = 0)
{
   settingsmenu = menu_create("Flash Remote Control Pannel", "menu_handler")
   
   add_option_toggle(pc_frc_enable, "Enable plugin", "Yes", "No")
   
   if (get_option(pc_frc_enable) == 0)
   {
      menu_display(id, settingsmenu, page)
      return PLUGIN_CONTINUE
   }
   
   add_option_toggle(pc_frc_chat, "Enable chat messages (when flashed)", "Yes", "No")
   add_option_toggle(pc_frc_admin, "Admin text message display", "Enabled", "Disabled")
   add_option_toggle(pc_frc_sound, "Play the ^"I'm blind^" sound", "On", "Off")
   add_option_toggle(pc_frc_block, "Block team flash", "Yes", "No")
   add_option_toggle(pc_frc_selfb, "Block self flash", "Yes", "No")
   add_option_toggle(pc_frc_blocka, "Block the flash effect to all when a teammate is flashed", "Yes", "No")
   add_option_toggle(pc_frc_bug, "Enable bug fixer", "Yes", "No")
   add_option_toggle(pc_frc_dlight, "Enable dynamic light", "Yes", "No")
   add_option_quatrotoggle(pc_frc_mcolor, "Flash color mode", "Normal", "Specified colors", "Random color (the same for all the players)", "Random color for every player")
   
   add_option_toggle(pc_frc_punish, "Punish system", "On", "Off")
   
   if (get_option(pc_frc_punish))
   {
      add_option_toggle(pc_frc_count, "Method of counting", "All the teamflashes", "Just the full teamflashes")
      add_option_toggle(pc_frc_warn, "Warn the flasher", "Yes", "No")
      add_option_tritoggle(pc_frc_mode, "Punish mode", "Until map end", "By rounds", "By time")
      add_option_tritoggle(pc_frc_type, "Punish type", "Block throw", "Kill", "Self flash")
      add_cell_option(pc_frc_limit, "The number of players someone can flash before beeing punished", "times")
      
      
      switch (get_option(pc_frc_mode))
      {
         case 1:
         {
            register_option_value(pc_frc_nr_ctr, "1;2;3;4;5;6;7;8;9;10")
            add_float_cell_option(pc_frc_nr_ctr, "Number of rounds of punish", "times")
         }
         case 2:
         {   
            register_option_value(pc_frc_nr_ctr, "1;1.5;2;2.5;3;3.5;4;4.5;5;5.5;6;7;8;9;10")
            add_float_option(pc_frc_nr_ctr, "Time of punish", "minutes")
         }
      }
      
   }
   
   menu_display(id, settingsmenu, page)
   return PLUGIN_CONTINUE
}

stock add_option_toggle(Option:control_option, const basetext[], const yestext[], const notext[], Option:displayif = Option:-1)
{
   new cmd[3], itemtext[100]
   num_to_str(_:control_option, cmd, chars(cmd))
   format(itemtext, chars(itemtext), "%s: %s%s", basetext, (get_option(control_option) ? "\y" : "\r" ), (get_option(control_option) ? yestext : notext))
   menu_additem(settingsmenu, itemtext, cmd, _, (displayif != Option:-1 && !get_option(displayif)) ? callbacks[0] : callbacks[1])
}

stock add_option_tritoggle(Option:control_option, const basetext[], const text[], const text2[], const text3[], Option:displayif = Option:-1)
{
   new cmd[3], itemtext[100]
   num_to_str(_:control_option, cmd, chars(cmd))
   format(itemtext, chars(itemtext), "%s:\y %s%s%s", basetext, (get_option(control_option) == 0 ? text : "" ), (get_option(control_option) == 1 ? text2 : "" ), (get_option(control_option) == 2 ? text3 : "" ))
   menu_additem(settingsmenu, itemtext, cmd, _, (displayif != Option:-1 && !get_option(displayif)) ? callbacks[0] : callbacks[1])
}

stock add_option_quatrotoggle(Option:control_option, const basetext[], const text[], const text2[], const text3[], const text4[], Option:displayif = Option:-1)
{
   new cmd[3], itemtext[100]
   num_to_str(_:control_option, cmd, chars(cmd))
   format(itemtext, chars(itemtext), "%s:\y %s%s%s%s", basetext, (get_option(control_option) == 0 ? text : "" ), (get_option(control_option) == 1 ? text2 : "" ), (get_option(control_option) == 2 ? text3 : "" ), (get_option(control_option) == 3 ? text4 : "" ))
   menu_additem(settingsmenu, itemtext, cmd, _, (displayif != Option:-1 && !get_option(displayif)) ? callbacks[0] : callbacks[1])
}

stock add_float_option(Option:control_option, const basetext[], const unit[])
{
   new cmd[3], itemtext[100]
   new value[20]
   
   format(value, chars(value), "%0.2f", get_option_float(control_option))
   
   num_to_str(_:control_option, cmd, chars(cmd))
   format(itemtext, chars(itemtext), "%s: \y%s \r%s", basetext, value, unit)
   menu_additem(settingsmenu, itemtext, cmd, _, _)
}

stock add_float_cell_option(Option:control_option, const basetext[], const unit[])
{
   new cmd[3], itemtext[100]
   new value[20]
   
   format(value, chars(value), "%d", floatround(get_option_float(control_option)))
   
   num_to_str(_:control_option, cmd, chars(cmd))
   format(itemtext, chars(itemtext), "%s: \y%s \r%s", basetext, value, unit)
   menu_additem(settingsmenu, itemtext, cmd, _, _)
}

stock add_cell_option(Option:control_option, const basetext[], const unit[])
{
   new cmd[3], itemtext[100]
   new value[20]
   
   format(value, chars(value), "%d", get_option(control_option))
   
   num_to_str(_:control_option, cmd, chars(cmd))
   format(itemtext, chars(itemtext), "%s: \y%s \r%s", basetext, value, unit)
   menu_additem(settingsmenu, itemtext, cmd, _, _)
}

public callback_disabled(id, menu, item)
{
   return ITEM_DISABLED
}

public callback_enabled(id, menu, item)
{
   return ITEM_ENABLED
}


// Base cvar change system
public menu_handler(id, menu, item)
{
   new access, info[5], callback
   menu_item_getinfo(menu, item, access, info, chars(info), _, _, callback)
   
   if (item < 0)
   {
      save_cfg()
      return PLUGIN_HANDLED
   }
   
   new cvar = str_to_num(info)
   
   switch (option_type[Option:cvar])
   {
      case OPTION_TOGGLE:
      {
         toggle_option(Option:cvar)
      }
      case OPTION_CELL:
      {
         new value_string[100]
         format(value_string, chars(value_string), "%s;", option_value[Option:cvar])
         
         new values[20][10]
         new true_value[20]
         
         new last = 0, newpos = 0, k = 0;
         
         for (new i=0;i<sizeof(value_string);i++)
         {
            if(equal(value_string[i], ";", 1))
            {
               newpos = i
            }
            
            if (newpos > last)
            {               
               for (new j=last;j<newpos;j++)
               {
                  format(values[k], 9, "%s%s", values[k], value_string[j])
               }
               
               last = newpos + 1
               k++
            }
         }
         
         new bool:ok = false
         new counter = 0
         
         for (new i=0;i<k;i++)
         {
            counter++
            
            true_value[i] = str_to_num(values[i])
            
            if (ok == true)
            {
               set_pcvar_num(pcvars[Option:cvar], true_value[i])
               counter = 0
               break
            }
            
            if (true_value[i] == get_option(Option:cvar))
               ok = true
         }
         
         if (counter == k)
            set_pcvar_num(pcvars[Option:cvar], true_value[0])
      }
      case OPTION_FLOAT:
      {
         new value_string_float[100]
         format(value_string_float, chars(value_string_float), "%s;", option_value[Option:cvar])
         
         new values_float[20][10]
         new Float:true_value_float[20]
         
         new last = 0, newpos = 0, k = 0;
         
         for (new i=0;i<sizeof(value_string_float);i++)
         {
            if(equal(value_string_float[i], ";", 1))
            {
               newpos = i
            }
            
            if (newpos > last)
            {               
               for (new j=last;j<newpos;j++)
               {
                  format(values_float[k], 9, "%s%s", values_float[k], value_string_float[j])
               }
               
               last = newpos + 1
               k++
            }
         }
         
         new bool:ok=false
         new counter = 0
         
         for (new i=0;i<k;i++)
         {
            counter++
            
            true_value_float[i] = str_to_float(values_float[i])
            
            if (ok == true)
            {
               set_pcvar_float(pcvars[Option:cvar], true_value_float[i])
               counter = 0
               break
            }
            
            if (true_value_float[i] == get_option_float(Option:cvar))
               ok = true
         }
         
         if (counter == k)
            set_pcvar_float(pcvars[Option:cvar], true_value_float[0])
      }
   }
   
   menu_destroy(menu)
   menu_adjust(id, floatround(float(item)/7.0, floatround_floor))
   save_cfg()
   return PLUGIN_HANDLED
}

// Round end
public event_round_end()
{
   static players[32], num, id
   get_players(players, num)
   
   for (new i=0;i<num;i++)
   {
      id = players[i]
      
      if (g_round_lock[id] > 0 && !ply_can_count(id))
         g_round_lock[id] -= 1
      
      if (g_round_lock[id] == 0 && get_option(pc_frc_mode) == 1 && !ply_can_count(id))
      {
         del_reset_counter(id)
         set_can_count(id)
         g_flash_mon[id] = 0
      }
   }
}

// Reset the monitor when a player connects or disconnects
public client_disconnect(id)
{
   set_reset_counter(id)
}

public client_connect(id)
{
   set_reset_counter(id)
}

// Damn you!!! You flashed me!!!
public event_blinded(id)
{
   if (!is_user_alive(id) || g_flasher == 0)
      return PLUGIN_CONTINUE
   
   new alpha, ret
   
   g_flashdur[id] = -1
   g_modifhold[id] = -1
   
   switch (g_last_flashtype[id])
   {
      case FRC_BLOCK:
      {
         return PLUGIN_CONTINUE
      }
      case FRC_MAKE_PARTIALLY:
      {
         alpha = BLINDED_PARTLY
      }
      case FRC_MAKE_FULLY:
      {
         alpha = BLINDED_FULLY
      }
      default:
      {
         alpha = read_data(7)
      }
   }
   
   g_last_flashtype[id] = FRC_BLOCK
   
   ExecuteForward(g_forward_postflash, ret, g_flasher, id, g_flash_ent, alpha)
   
   // And now the news!
   return show_news(id, alpha, g_flasher)
}

public message_screenfade(msg_id, msg_dest, ent)
{
   if (g_flasher == 0)
      return PLUGIN_CONTINUE
   
   g_flashdur[ent] = floatround(float(get_msg_arg_int(1)) / 409.6)
   g_flashhold[ent] = floatround(float(get_msg_arg_int(2)) / 409.6)
   
   new ret
   ExecuteForward(g_forward_preflash, ret, g_flasher, ent, g_flash_ent, get_msg_arg_int(7))
   
   new actdur = (g_flashdur[ent] > 0) ? g_flashdur[ent] : 0
   new acthold = (g_flashhold[ent] > 0) ? g_flashhold[ent] : 0
   
   if (actdur != floatround(float(get_msg_arg_int(1)) / 409.6))
   {
      if (actdur == 0)
      {
         ret = FRC_BLOCK
      }
      else
      {
         g_modifdur[ent] = floatround(float(actdur) * 409.6)
         set_msg_arg_int(1, ARG_SHORT, g_modifdur[ent])
      }
   }
   
   if (floatround(float(get_msg_arg_int(2)) / 409.6) != acthold)
   {
      g_modifhold[ent] = floatround(float(acthold) * 409.6)
      set_msg_arg_int(2, ARG_SHORT, g_modifhold[ent])
   }
   
   switch (ret)
   {
      case FRC_BLOCK:
      {
         g_last_flashtype[ent] = FRC_BLOCK
         return PLUGIN_HANDLED
      }
      case FRC_MAKE_PARTIALLY:
      {
         g_last_flashtype[ent] = FRC_MAKE_PARTIALLY
         set_msg_arg_int(7, ARG_BYTE, BLINDED_PARTLY)
      }
      case FRC_MAKE_FULLY:
      {
         g_last_flashtype[ent] = FRC_MAKE_FULLY
         set_msg_arg_int(7, ARG_BYTE, BLINDED_FULLY)
      }
      default:
      {
         g_last_flashtype[ent] = FRC_CONTINUE
      }
   }
   
   if (get_option(pc_frc_mcolor) != 3)
   {
      set_msg_arg_int(4, ARG_BYTE, g_color_red)
      set_msg_arg_int(5, ARG_BYTE, g_color_green)
      set_msg_arg_int(6, ARG_BYTE, g_color_blue)
   }
   else
   {
      set_msg_arg_int(4, ARG_BYTE, random_num(0, 255))
      set_msg_arg_int(5, ARG_BYTE, random_num(0, 255))
      set_msg_arg_int(6, ARG_BYTE, random_num(0, 255))
   }
   
   return PLUGIN_CONTINUE
}

// Show the news!
public show_news(id, alpha, id_fl)
{   
   // If you flash a teammate
   if (cs_get_user_team(id) == g_fl_team && id != id_fl && get_option(pc_frc_enable) != 0)
   {
      new flasher[32]
      get_user_name(id_fl, flasher, chars(flasher))
      
      new name[32]
      get_user_name(id, name, chars(name))
      
      if (get_option(pc_frc_chat))
      {
         new message1[128], message2[128]
         
         format(message1, chars(message1), "^x04[Redirectme]^x01 %L ^x03%s", id, "THE_FLASHED_MSG", flasher)
         format(message2, chars(message1), "^x04[Redirectme]^x01 %L ^x03(%s)", id_fl, alpha == BLINDED_FULLY ? "FLASHER_MSG_TOTAL" : "FLASHER_MSG_PART", name)
         
         colored_msg(id, message1)
         colored_msg(id_fl, message2)
      }
      
      if (!is_user_bot(id_fl) && get_option(pc_frc_punish) && ply_can_count(id_fl) && (alpha == BLINDED_FULLY || (get_option(pc_frc_count) && alpha != BLINDED_FULLY)))
      {
         g_flash_mon[id_fl] += 1
         
         if (g_flash_mon[id_fl] >= get_option(pc_frc_limit))
         {
            del_can_count(id_fl)
            
            switch (get_option(pc_frc_mode))
            {
               case 1: g_round_lock[id_fl] = floatround(get_option_float(pc_frc_nr_ctr), floatround_round)
               case 2: g_time_lock[id_fl] = get_gametime() + (get_option_float(pc_frc_nr_ctr) * 60.0)
            }
            
            if(get_option(pc_frc_admin) && get_option(pc_frc_punish))
            {
               new msg[128]
               format(msg, chars(msg), "%L", LANG_SERVER, "BLOCK_USER_FLASH_MSG", flasher)
               admin_message("[Redirectme]", msg)
            }
            
         }
      }
      
      if (g_flash_mon[id_fl] >= get_option(pc_frc_limit) && alpha == BLINDED_FULLY && get_option(pc_frc_punish))
      {
         new ret = FRC_CONTINUE
         ExecuteForward(g_forward_punish, ret, id_fl, get_option(pc_frc_mode))
         
         if (ret == FRC_CONTINUE)
         {
            switch (get_option(pc_frc_type))
            {
               case 1: user_kill(id_fl)
               case 2: eflash(id_fl, 10<<12, 1<<12, 0x0000 , 255, 255, 255, 255)
            }
         }
      }
      

      if(get_option(pc_frc_sound))
         client_cmd(id_fl, "spk sound/radio/bot/im_blind.wav")
      
      if(alpha == BLINDED_FULLY && get_option(pc_frc_admin))
      {
         new msg[128]
         format(msg, chars(msg), "%L", LANG_SERVER, "ADMIN_MSG", flasher, name)
         admin_message("[Redirectme]", msg)
      }
   }
   
   return PLUGIN_CONTINUE
}

// Player prethink
public fw_player_prethink(id)
{
   if (can_reset_counter(id))
   {
      del_reset_counter(id)
      set_can_count(id)
      
      g_flash_mon[id] = 0
      
      new ret
      ExecuteForward(g_forward_client, ret, id)
   }
   
   if (get_gametime() >= g_time_lock[id] && get_option(pc_frc_mode) == 2 && ply_can_count(id))
   {
      del_reset_counter(id)
      set_can_count(id)
      
      g_flash_mon[id] = 0
      
      new ret
      ExecuteForward(g_forward_client, ret, id)
   }
   
   if (!is_user_alive(id))
      return FMRES_IGNORED
   
   if (get_user_weapon(id) == CSW_FLASHBANG && pev(id, pev_button) & IN_ATTACK && g_flash_mon[id] >= get_option(pc_frc_limit) && get_option(pc_frc_punish) && get_option(pc_frc_type) == 0 && get_option(pc_frc_enable) != 0)
   {
      new ret = FRC_CONTINUE
      ExecuteForward(g_forward_punish, ret, id, get_option(pc_frc_mode))
      
      if (ret == FRC_CONTINUE)
      {
         set_pev(id, pev_button, pev(id, pev_button) & ~IN_ATTACK)
         return FMRES_HANDLED
      }
   }
   
   return FMRES_IGNORED
}

// The moment the flash is thrown
public fw_setmodel(ent, const model[])
{
   if (!pev_valid(ent))
      return FMRES_IGNORED
   
   // Not yet thrown
   if (pev_float(ent, pev_gravity) == 0.0)
      return FMRES_IGNORED
   
   if (containi(model, "w_flashbang.mdl") == -1)
      return FMRES_IGNORED
   
   // Get the owner   
   set_pdata_int(ent, OFFSET_OWNER, pev(ent, pev_owner), OFFSET_LINUX)
   
   return FMRES_IGNORED
}

// The grenade thinks ... quiet!!!
public fw_think(ent)
{
   if (!is_flash(ent) || g_flash_ent == ent)
      return HAM_IGNORED
   
   // The flash has not kaboomed
   if (pev_float(ent, pev_dmgtime) > get_gametime())
      return HAM_IGNORED
   
   g_flasher = get_pdata_int(ent, OFFSET_OWNER, OFFSET_LINUX)
   g_fl_team = cs_get_user_team(g_flasher)
   g_flash_ent = ent
   
   new ret
   ExecuteForward(g_forward_bang, ret, ent, g_flasher)
   
   new Float:origin[3]
   pev(ent, pev_origin, origin)
   
   if (get_option(pc_frc_selfb) != 0 && get_option(pc_frc_enable) != 0)
      set_block_flash(g_flasher)
   
   if (get_option(pc_frc_block) != 0 && get_option(pc_frc_enable) != 0)
   {
      for (new i=1;i<33;i++)
      {
         if (!is_user_connected(i) || is_user_connecting(i))
            continue
         
         if (i != g_flasher && cs_get_user_team(i) == g_fl_team)
            set_block_flash(i)
      }
   }
   
   if (get_option(pc_frc_blocka) != 0 && get_option(pc_frc_enable) != 0)
   {
      new Float:user_origin[3], Float:start[3]
      new hit
      
      while ((hit = engfunc(EngFunc_FindEntityInSphere, hit, origin, 1500.0)))
      {
         if (hit > g_maxplayers)
            break
         
         if (hit == g_flasher)
            continue
         
         if (!is_user_alive(hit))
            continue
         
         if (cs_get_user_team(hit) != g_fl_team)
            continue
         
         // Get the origin of the players head
         pev(hit, pev_origin, user_origin)
         pev(hit, pev_view_ofs, start)
         xs_vec_add(user_origin, start, user_origin)
         
         // Traceline from the player origin to the grenade origin
         engfunc(EngFunc_TraceLine, origin, user_origin, DONT_IGNORE_MONSTERS, ent, g_trace)
         
         new ret, ar_start, ar_end
         ar_start = PrepareArray(_:origin, 3, 0)
         ar_end = PrepareArray(_:user_origin, 3, 0)
         
         ExecuteForward(g_forward_trace, ret, ar_start, ar_end, DONT_IGNORE_MONSTERS, hit, g_trace)
         
         if (get_tr2(g_trace, TR_pHit) == hit)
         {
            g_allow_forward = false
            break
         }
      }
   }
   
   if (get_option(pc_frc_dlight) != 0 && get_option(pc_frc_enable) != 0)
   {
      switch (get_option(pc_frc_mcolor))
      {
         case 1:
         {
            g_color_red  = get_option(pc_frc_rcolor)
            g_color_green = get_option(pc_frc_gcolor)
            g_color_blue = get_option(pc_frc_bcolor)
            
            dynamic_light(origin, g_color_red, g_color_green, g_color_blue)
         }
         case 2:
         {
            g_color_red  = random_num(0, 255)
            g_color_green = random_num(0, 255)
            g_color_blue = random_num(0, 255)
            
            dynamic_light(origin, g_color_red, g_color_green, g_color_blue)
         }
         default:
         {
            g_color_red  = 255
            g_color_green = 255
            g_color_blue = 255
            
            dynamic_light(origin)
         }
      }
   }
   
   return HAM_IGNORED
}

// The grenade emits the explosion sound
public fw_emitsound(ent, chan, const sound[])
{
   if (!pev_valid(ent))
      return FMRES_IGNORED
   
   if (contain(sound, "flash") == -1)
      return FMRES_IGNORED
   
   static classname[32]
   pev(ent, pev_classname, classname, 31)
   if (!equal(classname, "grenade"))
      return FMRES_IGNORED
   
   // Good time to reset the flasher and the ent id
   g_flash_ent = 0
   g_flasher = 0
   g_allow_forward = true
   
   new owner = get_pdata_int(ent, OFFSET_OWNER, OFFSET_LINUX)
   
   if (task_exists(owner + REMAIN_TASK))
      remove_task(owner + REMAIN_TASK)
   
   // Show the user how many flashes he has left to throw before before beeing blocked
   set_task(0.2, "remaining_flashes", owner + REMAIN_TASK)
   
   // Remove all the flashes that need to be blocked!
   g_bs_block_flash = 0
   
   new ret
   ExecuteForward(g_forward_freedata, ret)
   
   return FMRES_IGNORED
}

// Let's find the victims
public fw_findentityinsphere(start_ent, Float:origin[3], Float:radius)
{
   if (radius != 1500.0 || g_flash_ent == 0)
      return FMRES_IGNORED
   
   if (g_allow_forward == false)
   {
      forward_return(FMV_CELL, -1)
      return FMRES_SUPERCEDE
   }
   
   static hit, Float:user_origin[3], Float:fraction, Float:start[3], ret, hit_fw
   
   hit_fw = engfunc(EngFunc_FindEntityInSphere, hit, origin, radius)
   
   if (1 <= hit_fw <= g_maxplayers)
   {
      ExecuteForward(g_forward_search, ret, hit_fw, g_flash_ent)
      
      if (ret != FRC_CONTINUE)
      {
         hit = hit_fw
         forward_return(FMV_CELL, -1)
         return FMRES_SUPERCEDE
      }
   }
   
   if (get_option(pc_frc_enable) != 0)
   {
      if (get_option(pc_frc_bug) != 0)
      {
         while ((hit = engfunc(EngFunc_FindEntityInSphere, hit, origin, radius)))
         {
            if (hit > g_maxplayers)
            {
               forward_return(FMV_CELL, hit)
               return FMRES_SUPERCEDE
            }
            
            // Hit dead player
            if (!is_user_alive(hit))
            {
               forward_return(FMV_CELL, hit)
               return FMRES_SUPERCEDE
            }
            
            
            // Get the origin of the players head
            pev(hit, pev_origin, user_origin)
            pev(hit, pev_view_ofs, start)
            xs_vec_add(user_origin, start, user_origin)
            
            // Traceline from the player origin to the grenade origin
            engfunc(EngFunc_TraceLine, user_origin, origin, DONT_IGNORE_MONSTERS, hit, g_trace)
            
            new ret, ar_start, ar_end
            ar_start = PrepareArray(_:user_origin, 3, 0)
            ar_end = PrepareArray(_:origin, 3, 0)
            
            ExecuteForward(g_forward_traceb, ret, ar_start, ar_end, DONT_IGNORE_MONSTERS, hit, g_trace)
            
            get_tr2(g_trace, TR_flFraction, fraction)
            
            // If the trace didn't hit anything in it's way then we're cool!
            if (fraction == 1.0 && !can_block_flash(hit))
            {
               forward_return(FMV_CELL, hit)
               return FMRES_SUPERCEDE
            }
         }
      }
      else
      {
         while ((hit = engfunc(EngFunc_FindEntityInSphere, hit, origin, radius)))
         {
            if (hit > g_maxplayers)
            {
               forward_return(FMV_CELL, hit)
               return FMRES_SUPERCEDE
            }
            
            // Hit dead player
            if (!is_user_alive(hit))
            {
               forward_return(FMV_CELL, hit)
               return FMRES_SUPERCEDE
            }
            
            if (!can_block_flash(hit))
            {
               forward_return(FMV_CELL, hit)
               return FMRES_SUPERCEDE
            }
         }
      }
      
      // Cancel the check, if nothing was hit
      forward_return(FMV_CELL, -1)
      return FMRES_SUPERCEDE
   }
   
   return FMRES_IGNORED
}

// We are in trouble!
public remaining_flashes(id)
{
   id -= REMAIN_TASK
   
   if (!(get_option(pc_frc_admin) != 0 && get_option(pc_frc_limit) >= g_flash_mon[id] >= (get_option(pc_frc_limit) - 2) && get_option(pc_frc_punish) != 0 && get_option(pc_frc_warn) != 0) || get_option(pc_frc_enable) == 0)
      return PLUGIN_CONTINUE
   
   new message[128]
   
   format(message, chars(message), "^x04[Redirectme] ^x01%L ^x03%d ", id, "FLASHER_MSG_LEFT1", get_option(pc_frc_limit) - g_flash_mon[id] + 1)
   format(message, chars(message), "%s^x01%L", message, id, "FLASHER_MSG_LEFT2")
   
   colored_msg(id, message)
   
   return PLUGIN_CONTINUE
}

// Is the entity a flash grenade??? hmmm...
public bool:is_flash(ent)
{
   static model[32]
   pev(ent, pev_model, model, 31)
   return bool:(containi(model, "w_flashbang.mdl") != -1)
}

// The dynamic light of the flashbang, it adds a little bit of realism
dynamic_light(Float:origin[3], red = 255, green = 255, blue = 255)
{
   new o[3]
   FVecIVec(origin, o)
   
   emessage_begin(MSG_BROADCAST, SVC_TEMPENTITY)
   ewrite_byte(TE_DLIGHT) // The light effect
   ewrite_coord(o[0]) // x
   ewrite_coord(o[1]) // y
   ewrite_coord(o[2]) // z
   ewrite_byte(75) // radius
   ewrite_byte(red) // r
   ewrite_byte(green) // g
   ewrite_byte(blue) // b
   ewrite_byte(4) // life
   ewrite_byte(120) // decay rate
   emessage_end()
}

// Hookable flash message
eflash(id, duration, holdtime, flags, red = 255, green = 255, blue = 255, alpha)
{
   emessage_begin(MSG_ONE, scrfade, {0, 0, 0}, id)
   ewrite_short(duration)
   ewrite_short(holdtime)
   ewrite_short(flags)
   ewrite_byte(red)
   ewrite_byte(green)
   ewrite_byte(blue)
   ewrite_byte(alpha)
   emessage_end()
}

flash(id, duration, holdtime, flags, red = 255, green = 255, blue = 255, alpha)
{
   message_begin(MSG_ONE, scrfade, {0, 0, 0}, id)
   write_short(duration)
   write_short(holdtime)
   write_short(flags)
   write_byte(red)
   write_byte(green)
   write_byte(blue)
   write_byte(alpha)
   message_end()
}

// Just the colored message ... don't you like colors?
public colored_msg(id, msg[])
{
   message_begin(MSG_ONE, saytext, {0, 0, 0}, id)
   write_byte(id)
   write_string(msg)
   message_end()
}

// Similar to pev() just returns a float value
public Float:pev_float(index, type)
{
   static Float:nr
   pev(index, type, nr)
   return nr
}

// Message to admins, they need to know ...
public admin_message(const name[], const message[])
{
   new message2[192]
   new players[32], num
   get_players(players, num)
   
   format(message2, chars(message2), "(ADMINS) %s : %s", name, message)
   
   for (new i = 0; i < num; ++i)
   {
      if (access(players[i], ADMIN_CHAT))
         client_print(players[i], print_chat, "%s", message2)
   }
}

// Control panel system functions/stocks
register_option(Option:option, const name[300], const string[], OptionType:type = OPTION_TOGGLE, flags = 0, Float:value = 0.0)
{
   pcvars[option] = register_cvar(name, string, flags, value)
   option_type[option] = type
   option_information[option] = name
}

register_option_value(Option:option, values[100])
{
   if (option_type[option] == OPTION_TOGGLE)
      return
   
   option_value[option] = values
}

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