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[FIXED] [Multiple] Slow effects overriding system

 
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capmoq

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Post Posted: 14-06-2012, 19:48:22 | Translate post to: ... (Click for more languages)

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Bug description:
"The strongest slow effect overpowers the weakest. This isn't new behavior, it's been this way since vanilla wow." In battle.net forums.

This is my explanation:
On Blizzard's server if a player gets a slow by mage's frostbolt ( https://www.wow-freakz.com/spells.php?spell=116&&name=frostbolt ) then his speed is reduced by 40%. If the same target gets hit by a TALENTED frostfire bolt ( https://www.wow-freakz.com/spells.php?spell=44614&&name=frostfire-bolt) then his movement speed is reduced by 50%. Now if the target is slowed with 50% slow and gets hit with a frostbolt again then it doesn't apply a 40% movement reduce debuff. If the 50% movement speed debuff vanishes then he can run at normal speed (unless he gets slowed after the 50% debuff wears off or gets slowed with another 50% slow which extends the debuff duration).
For example rogues have 70% movement slow poison. If a mage keeps shooting frostbolts then it doesn't override the movement slow. This means that if there is a poison on player for 3 seconds left and mage applies a frostbolt's 40% movement reduction debuff (which lasts 8 seconds) then after 3 seconds the poison disappears and frostbolt's debuff doesn't slow him anymore.

On our server if you are slowed with rogue's 70% movement reduction poison for 3 seconds and someone applies a 40% slow on you for 10 seconds then after the poison disappears you go from 70% movement reduction to 40% movement reduction (the second slow debuff carries on).

All the same applies to hunters and death knights and all the other slowing classes. That's why hunters are impossible to get to in this server because the slow effect debuffs stack and other players can be perma slowed.

Proof:

"It has behaved this way for quite a while. The highest snare percentage wins regardless of the remaining duration."
http://us.battle.net/wow/en/forum/topic/1126995718


And 5:13 on this video.
https://youtube.com/watch?v=7LXaVIWK5D0:


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capmoq

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Post Posted: 25-06-2012, 07:18:03 | Translate post to: ... (Click for more languages)

Watch this video at 17:47. Rogue is on warrior and keeps crippling poison on him (70% slow). Earthbind totem is near him and it never applies it's slow effect.

https://youtube.com/watch?v=TmpQYhSTYuY:





PLEASEEE fix this.

It's the biggest flaw of all private servers - this fixed, it will be the best private server out there.

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capmoq

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Post Posted: 21-07-2012, 18:06:12 | Translate post to: ... (Click for more languages)

2:20

The snake is chasing him with the debuff on and he doesn't get slowed because he was slowed before that.

https://youtube.com/watch?v=h49Fl9_B36k:



It would be the most epic fix in the history of private servers.


FIX THIS THING!

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Shocker

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Post Posted: 15-08-2012, 12:39:27 | Translate post to: ... (Click for more languages)

You are only partially right.

First of all, if you have a high snare already and get a low snare, they both remain on the target. Example from retail with cone of cold (60% snare) and Frostbolt (40% snare):
First you got cone of cold, then frostbolt:

resulting in a 40% movement speed (because of the highest snare, 60% cone of cold), but both remaining on the target.

When cone of cold expired, frostbolt remained on the target

and set a 60% movement speed (because of 40% snare)


Now... if you do the opposite, first the low snare and then the high snare (first frostbolt and then cone of cold):


frostbolt vanishes instantly even if its duration didn't end yet. This only happens when a target already has snares on it and a higher snare is applied, which removes all lower snares from the target.

These screenshots were made today on retail.
capmoq wrote:
Watch this video at 17:47. Rogue is on warrior and keeps crippling poison on him (70% slow). Earthbind totem is near him and it never applies it's slow effect.

https://youtube.com/watch?v=TmpQYhSTYuY:



So this isn't true, at least not from what we tested. Lower snares are applied even if there is a higher snare, we need more info


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Last edited by Shocker on 15-08-2012, 14:29:06; edited 1 time in total
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capmoq

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Post Posted: 15-08-2012, 13:13:19 | Translate post to: ... (Click for more languages)

Yeah you are right. Thanks for noticing the post. It's going to make a hell of a difference over other private servers -
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Zohlomg

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Post Posted: 15-08-2012, 13:19:55 | Translate post to: ... (Click for more languages)

Could the player with the highest slow "own" the target?

Example:

Player B slows Player A with 70%, the debuff will be put on A.
Player B slows player A with 40%, the debuff will be put on A.
Player C slows player A with 40%, the debuff will NOT be put on A because player B "owns" player A on snares

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capmoq

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Post Posted: 15-08-2012, 13:22:59 | Translate post to: ... (Click for more languages)

Zohlomg wrote:
Could the player with the highest slow "own" the target?

Example:

Player B slows Player A with 70%, the debuff will be put on A.
Player B slows player A with 40%, the debuff will be put on A.
Player C slows player A with 40%, the debuff will NOT be put on A because player B "owns" player A on snares


Player B slows Player A with 70%. If anyone slows Player A with any lower slow then the debuff goes on but when 70% disappears, all of the other lower snare debuffs don't slow him anymore. That's how people explained me.

For example in battlegrounds Rogue slows me with 70%. Mage keeps bombing me with frostbolts (50% slow). When Rogue's Crippling Poison 70% slow disappears and frostbolt's 50% slow doesn't affect me anymore (if the debuff is still on me).

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Post Posted: 15-08-2012, 13:27:14 | Translate post to: ... (Click for more languages)

capmoq wrote:
Zohlomg wrote:
Could the player with the highest slow "own" the target?

Example:

Player B slows Player A with 70%, the debuff will be put on A.
Player B slows player A with 40%, the debuff will be put on A.
Player C slows player A with 40%, the debuff will NOT be put on A because player B "owns" player A on snares


Player B slows Player A with 70%. If anyone slows Player A with any lower slow then the debuff goes on but when 70% disappears, all of the other lower snare debuffs don't slow him anymore. That's how people explained me.

For example in battlegrounds Rogue slows me with 70%. Mage keeps bombing me with frostbolts (50% slow). When Rogue's Crippling Poison 70% slow disappears and frostbolt's 50% slow doesn't affect me anymore (if the debuff is still on me).

But this is exactly what I proved invalid with my screenshots. When the 70% buff disappears the other lower snares will still slow the targets, check the screenshots


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capmoq

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Post Posted: 15-08-2012, 13:34:45 | Translate post to: ... (Click for more languages)

Can't he test it in battleground or some arena? I think it has something to do with different people slowing one target. For example in battlegrounds it says "Snared by Capmoq" "Snared by Shockeru" and the enemy target can't be slowed with same (50% to 50% or 60% to 60%) slows. This is where the different classes higher to lower snare system comes in.

Edit: This is basically what Zohl said. Players are "owned" by other player snares and lower snares never apply until the "owning" player's dominating snare disappears (and when it does, he's at 100% running speed).

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Zohlomg

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Post Posted: 15-08-2012, 14:00:04 | Translate post to: ... (Click for more languages)

Confirming.

Mage casted Cone of Cold on Warlock for 70%.
Hunter was trying to cast Wing Clip on Warlock, it was saying that a more powerfull spell/effect is active on the target.

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kabutozero

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Post Posted: 04-09-2012, 01:44:18 | Translate post to: ... (Click for more languages)

capmoq wrote:

All the same applies to hunters and death knights and all the other slowing classes.


Just a question , people saying down your post that while you're affected by a slow you can't get debuffed with slows the same or lower %

Then , how would that work with chains of ice and chill blains ? I'm unholy dk but since you said death knights I just thought that , wouldn't that mechanic make chillblains useless ? since chillblains is 50 % , and chains of ice is 60 %... using chains of ice would never proc chillblains , lol , unless using icy touch , which is not used on pvp where chillblains is needed... xD

Don't see how it would affect an unholy dk tho , coi and the area slow talent ( forgot the name) , and since the second one is an area it should proc if you're stepping into it after you lose the chains right ? o.o

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capmoq

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Post Posted: 04-09-2012, 11:48:20 | Translate post to: ... (Click for more languages)

If you are 1v1 with someone and use Chains of Ice and Chillbains procs out of it then after your Chains of Ice disappears, Chillbains will slow him (they are applied at the same time). After Chains of Ice disappears then AoE slow would still slow him. But if you and some Rogue are on your enemy and he uses poison to slow him then your Chillbains will never slow him because the Rogue "owns" the target. This means as soon as the Rogue's 70% slow disappears from your target then he's at 100% (or more) movement speed. But you can always re-chain or put another Chillbains on him with your Howling Blast. It means you always have to re-slow your enemies if a more powerful slow is on them.
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        Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 15-10-2012, 22:13:32 | Translate post to: ... (Click for more languages)

BUMP.!


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Post Posted: 13-05-2014, 02:00:13 | Translate post to: ... (Click for more languages)

Is this bug report still available? If yes, how? I made a fix a while ago which basically did what was posted in this topic, higher snares removing lower snares

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Post Posted: 13-05-2014, 14:13:28 | Translate post to: ... (Click for more languages)

It works like a charm.
Higher snares remove lower snares indeed.
If you have a higher snare on the target and a lower one is applied, after the higher one ends, the target is left with the lower one.

I'll leave this topic open for a couple of days maybe someone actually has located a problem and needs to post it.


" you are "


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Topic is closed, you cannot post any messages in it anymore

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