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Nighthold-Skorpyron Guide
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Itsrocsloljk
[Mentally Stable]
Posted: 10-12-2017, 13:42:14
[Valuable post]
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Skorpyron
General Information
Deep within the foundations of the Nighthold, beneath the sea, lie long forgotten vaults that give access to Nightwell itself. This monstrous armored scorpid has made its home in one of these vaults. Infused with the power of the Nightwell, and surrounded by teeming brood, Skorpyron presents a serious complication to an otherwise promising back entry to the Nighthold.
Overview
In this encounter, you will fight a big scorpion (the boss) and smaller scorpion adds that spawns from time to time.
This fight is about controlling the boss positon and the adds that spawns all the time.
Healers and dps stacks together and moves as one all the time.
Entire raid will be behind boss and only moves away when boss does Focused Blast or AoE called Shockwave.
Skorpyron's Abilities
Scorpid Spawning Ground Skorpyron resides in an active spawning ground, continually creating Scorpids which inhabit the space throughout the encounter.
Crystalline Scorpid
.
Energy Surge
Sends a shock of arcane magic at a target, inflicting 75,000 Arcane damage and an additional 10,700 Arcane damage every half-second for 3 sec. This effect stacks.
Volatile Scorpid
.
Scorpid Swarm
(wowhead link)
Causes nearby Scorpids to swarm, increasing haste by 100%.
Boon of the Scorpid
The scorpids grow restless, periodically increasing damage done by 5%. This effect stacks.
Shrouded
Shrouded
in arcane magic, the Scorpids are immune to area of effect spells until entering combat.
Skorpyron has 25 stacks of a
Chitinous Exoskeleton
buff that reduces damage taken by 25%. As Skorpyron takes more damage, he loses stacks of the buff.
When a piece of the exoskeleton breaks off, a
Crystalline Fragments
is launched at a location, dealing AoE damage when it lands. Move away from any impact locations.
After Skorpyron loses all stacks of his armor, he gains
Exoskeletal Vulnerability
where he is stunned and takes 100% increased damage for 15 seconds.
Skorpyron will then regrow an
Infused Exoskeleton
and gain a damage buff. This effect stacks.
Skorpyron will periodically use
Shockwave
, which deals damage and knocks players back. However, this attack can be avoided by moving behind a
Broken Shard
from the chipped exoskeleton.
Shockwave
destroys any
Broken Shard
on the field. Players will know they are safe from
Shockwave
when they see a "Broken Shard" debuff aura.
Focused Blast
will randomly target a player and send out a shockwave that deals damage and stuns. Being hit by subsequent
Focused Blast
increases the stun duration. Simply move out of the affected area.
Skorpyron's
Arcanoslash
hits all players 18 yards in front of him for massive damage. Non-tanks should avoid this 18 yard zone at all times.
Arcane Tether
will reattach to their targets after breaking if their targets re-enter range. Tanks should simply flip the boss after each Arcanoslash.
Mythic abilities
The Scordpid Spawning Grounds contain a new Scorpid.
Acidmaw Scorpid
spew out random puddles of poison, and leave one behind when they die. Avoid standing in these.
Skorpyron will now be affected by
Chromatic Exoskeleton
. This changes the effects of the
Crystalline Fragments
depending on the color.
Move at least 9-yards away from
Volatile Fragments
after
Shockwave
to avoid the damage from
Volatile Resonance
.
Acidic Fragments
cause aditional damage to the group while they're up. This effect stacks the more fragments there are.
Volatile Fragments
cause damage to anyone standing with in 3-yards of them, and a fatal burst of damage shortly after
Shockwave
.
Crystalline Fragments
continue to function as they did on Normal and Heroic, dealing damage to the group when they land.
Tank strategy :
Tank Skorpyron in the center of the room.
Assign a strong AoE threat tank to be the adds tank, and the other tank to be the boss tank.
The adds tank should bring the Crystalline Scorpids to the boss for splash AoE/cleave damage.
Spoiler:
After each set of
Arcanoslash
attacks, run 10 yards away to break
Arcane Tether
.
The adds tank should never be in front of Skorpyron for
Arcanoslash
.
Quickly reposition Skorpyron after each from
Shockwave
so the next
Arcanoslash
doesn't affect the raid.
Dps strategy :
Save DPS cooldowns for Skorpyron's
Exoskeletal Vulnerability
(wowhead link)
phases.
Use AoE/cleave abilities on the Crystalline Scorpids to quickly kill them.
Stand behind Skorpyron to avoid
Arcanoslash
damage.
Spoiler:
When Skorpyron casts
Focused Blast
, check the direction he is facing and move away.
Stand behind a Crystalline Shard whenever Skorpyron uses
Shockwave
.
Stay away from the edges of the encounter area so you do not pull extra Crystalline Scorpid adds.
Heal strategy :
Tank damage is heavy during
Arcanoslash
or when Crystalline Scorpids gain
Boon of the Scorpid
.
Party damage is high after each
Crystalline Fragments
cast.
Use healing cooldowns to recover from
Crystalline Fragments
damage, particularly after an
Exoskeletal Vulnerability
(wowhead link)
phase has ended.
Stand behind a Crystalline Shard whenever Skorpyron uses
Shockwave
.
Stay away from the edges of the encounter area so you do not pull extra Crystalline Scorpid adds.
Loot
Normal (870), Heroic (885) Mythic (900)
Jagged Carapace Wristclamps
Vintage Suramar Nobility
Leystone Toe Kicker
Antiquated Highborne Cinch
Claw Of The Crystalline Scorpid
Manatoxin Gland
Infused Chitin Fragment
Radiant String Of Scorpid Syes
+ shadow priest
Arcanochitin Hauberk
Stinger Resistant Bracers
Animated Exoskeleton
Chittering Mandible
Gnawed Nightfallen Britches
Scorpid Handlers Gloves
+++ shadow priest
11
0
Garn
[FFL]
Posted: 10-12-2017, 14:36:47
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Nice guide. Can you also put a +++ version for the other classes too?
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Itsrocsloljk
[Mentally Stable]
Posted: 10-12-2017, 14:37:41
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I have a better ideea. Moderators/players feel free to post and discuss the +++ for your class,because no one can know whats better for a class but the moderator/player of that class
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side_fx
[Veni,Vidi,Vici]
Posted: 10-12-2017, 14:46:13
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ti-am dat like ca poate poate.
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Paul !?
[Maniac]
Posted: 10-12-2017, 14:46:59
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++++ for hunter gear pls ?
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norbert.pls
[Banned user]
Posted: 10-12-2017, 15:13:24
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The position for tanks and healers is wrong, it should be the other way round. You will definitely not make 18 players travel around the room from the entrance just to get behind the boss. The tanks will be the only ones moving to turn the boss around.
Stacking behind the boss and moving like sheep is unnecessary damage intake on the raid and a waste of time for dps. You stand closer to the boss, but not stacked, and avoid whatever needs to be avoided (shards/blast), and move behind shards accordingly when shockwave is used. Even if you are restricted from moving around the room too much, you're still going to make use of it for the most part.
Congrats on the guide, though, you covered pretty much everything.
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Itsrocsloljk
[Mentally Stable]
Posted: 10-12-2017, 16:02:39
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Lemme be clear, that picture it's just a sketch I made and I couldn't turn around the boss so I can take a picture, the tank doesnt necessary need to be in frost of the entrance.
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