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^SaD*^

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Post Posted: 03-08-2015, 16:17:18 | Translate post to: ... (Click for more languages)

Salutare , am si eu un bug in pluginul de baza , mi.l poate rezolva si mie cineva ?
Code:
L 08/03/2015 - 17:12:44: Invalid cellvector handle provided (25:0:0)
L 08/03/2015 - 17:12:44: [AMXX] Displaying debug trace (plugin "Zombie_Plague_7.2.amxx")
L 08/03/2015 - 17:12:44: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/03/2015 - 17:12:44: [AMXX] [0] 0vl6w3af.sma.p::zombie_play_idle (line 10318)


P.s daca mai apare vre.o eroare postez aici

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AnAcKiNNN12345

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Post Posted: 03-08-2015, 16:46:06 | Translate post to: ... (Click for more languages)

Posteaza pluginul de baza.

#Intr-un sistem corupt, totul e posibil!
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Post Posted: 03-08-2015, 17:51:51 | Translate post to: ... (Click for more languages)

Spoiler:


Posturi unite automat, 03-08-2015, 18:51:51

Uitati pluginul de baza

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Post Posted: 03-08-2015, 19:09:52 | Translate post to: ... (Click for more languages)

Posteaza zombieplague.ini


Retired from Amxmodx

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Post Posted: 03-08-2015, 19:37:09 | Translate post to: ... (Click for more languages)

Cred ca de asta ziceai nu ?

Code:
; ===========================================================

;  * || Zombie Plague 7.2 Customization File || *

; ===========================================================

;

; Any changes you make here will be

; automatically loaded at map start



; LNJ Mode is Known as Armageddon Mode



; Note: No error parsing is done for this.

; Make sure you don't mistype anything.



[Access Flags]

ENABLE/DISABLE MOD = a

ADMIN MENU MAIN ACCESS = d

ADMIN MENU OF CLASSES = d

ADMIN MENU OF MODES = d

START MODE INFECTION = d

START MODE NEMESIS = d

START MODE ASSASSIN = d

START MODE SURVIVOR = d

START MODE SNIPER = d

START MODE SWARM = d

START MODE MULTI = d

START MODE PLAGUE = d

START MODE LNJ = d

MAKE ZOMBIE = d

MAKE HUMAN = d

MAKE NEMESIS = d

MAKE ASSASSIN = d

MAKE SURVIVOR = d

MAKE SNIPER = d

RESPAWN PLAYERS = d

ADMIN MODELS = d



[Player Models] (randomly chosen if more than one)

HUMAN = sonic

NEMESIS = arvEL_nemesis

SURVIVOR = arvEL_survivor

ADMIN ZOMBIE = arvEL_clasic

ADMIN HUMAN = zc_hm_av

SNIPER = Jack_Sparrow

ASSASSIN = arvEL_assassin



; If you don't want people using altered player models, enable the following.

; 1 = Bounds Check (model's geometry must fit in the same bbox)

; 2 = CRC Check (file on client must exactly match server's file)

FORCE CONSISTENCY = 0



; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini

; If, however, you want all zombies to use the same models regardless of class, you can enable this

; setting and add your global zombie models to the "ZOMBIE" line.

SAME MODELS FOR ALL = 0

ZOMBIE = arvEL_clasic



[Weapon Models]

V_KNIFE HUMAN = models/v_knife_katana_new_edit.mdl

V_KNIFE NEMESIS = models/zombie_plague/nemesis_claws.mdl

V_M249 SURVIVOR = models/v_xm1014.mdl

GRENADE INFECT = models/zombie_plague/v_infect_grenade.mdl

GRENADE FIRE = models/zombie_plague/v_he_grenade.mdl

GRENADE FROST = models/zombie_plague/v_fire_grenade.mdl

GRENADE FLARE = models/zombie_plague/v_freeze_grenade.mdl

V_KNIFE ADMIN HUMAN = models/v_knife.mdl

V_KNIFE ADMIN ZOMBIE = models/zombie_plague/clasic_claws.mdl

V_AWP SNIPER = models/v_awmtl.mdl

V_KNIFE ASSASSIN = models/zombie_plague/assassin_claws.mdl



[Grenade Sprites]

TRAIL = sprites/laserbeam.spr

RING = sprites/shockwave.spr

FIRE = sprites/flame.spr

SMOKE = sprites/black_smoke3.spr

GLASS = models/glassgibs.mdl



[Sounds] (randomly chosen if more than one)

WIN ZOMBIES = zombie_plague/ZM_WIN_1.wav , zombie_plague/ZM_WIN_2.wav , zombie_plague/ZM_WIN_3.wav , zombie_plague/ZM_WIN_4.wav

WIN HUMANS = zombie_plague/HUMAN_WIN_1.wav , zombie_plague/HUMAN_WIN_2.wav , zombie_plague/HUMAN_WIN_3.wav

WIN NO ONE = zombie_plague/NO_ONE_WIN.wav

ZOMBIE INFECT = zombie_plague/ZM_INFECT_1.wav , zombie_plague/ZM_INFECT_2.wav , zombie_plague/ZM_INFECT_3.wav , zombie_plague/ZM_INFECT_4.wav

ZOMBIE PAIN = zombie_plague/ZM_PAIN_1.wav , zombie_plague/ZM_PAIN_2.wav , zombie_plague/ZM_PAIN_3.wav , zombie_plague/ZM_PAIN_4.wav

NEMESIS PAIN =  zombie_plague/ASS_NEMS_HIT_1.wav , zombie_plague/ASS_NEMS_HIT_2.wav

ZOMBIE DIE = zombie_plague/ZM_DIE_1.wav , zombie_plague/ZM_DIE_2.wav , zombie_plague/ZM_DIE_3.wav , zombie_plague/ZM_DIE_4.wav

ZOMBIE FALL = zombie_plague/ZM_FALL.wav

ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav

ZOMBIE MISS WALL = weapons/knife_hitwall1.wav

ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav

ZOMBIE HIT STAB = weapons/knife_stab.wav

ZOMBIE IDLE =

ZOMBIE IDLE

ZOMBIE MADNESS = zombie_plague/ZM_MADNESS.wav

ROUND NEMESIS = zombie_plague/START_ASSASSIN_ROUND_1.wav , zombie_plague/START_ASSASSIN_ROUND_2.wav , zombie_plague/START_ASSASSIN_ROUND_3.wav

ROUND SURVIVOR = zombie_plague/START_SURVIVOR.wav

ROUND SWARM = ambience/the_horror2.wav

ROUND MULTI = ambience/the_horror2.wav

ROUND PLAGUE = zombie_plague/START_PLGUE.wav

GRENADE INFECT EXPLODE = zombie_plague/INFECT_BOMB.wav

GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav

GRENADE FIRE EXPLODE = zombie_plague/EXPLODE.wav

GRENADE FIRE PLAYER = zombie_plague/ZM_BURN_1.wav , zombie_plague/ZM_BURN_2.wav , zombie_plague/ZM_BURN_3.wav

GRENADE FROST EXPLODE = warcraft3/frostnova.wav

GRENADE FROST PLAYER = warcraft3/impalehit.wav

GRENADE FROST BREAK = warcraft3/impalelaunch1.wav

GRENADE FLARE = items/nvg_on.wav

ANTIDOTE = items/smallmedkit1.wav

THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav

ROUND SNIPER = zombie_plague/survivor1.wav

ROUND ASSASSIN = zombie_plague/START_ASSASSIN_ROUND_1.wav , zombie_plague/START_ASSASSIN_ROUND_2.wav , zombie_plague/START_ASSASSIN_ROUND_3.wav

ASSASSIN PAIN = zombie_plague/ASS_NEMS_HIT_1.wav , zombie_plague/ASS_NEMS_HIT_2.wav

ROUND LNJ = zombie_plague/START_ASSASSIN_ROUND_1.wav , zombie_plague/START_ASSASSIN_ROUND_2.wav , zombie_plague/START_ASSASSIN_ROUND_3.wav



[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)

INFECTION ENABLE = 1

INFECTION SOUNDS = zombie_plague/ambience_normal.wav

INFECTION DURATIONS = 136

NEMESIS ENABLE = 1

NEMESIS SOUNDS = zombie_plague/ambnemesis.wav

NEMESIS DURATIONS = 209

SURVIVOR ENABLE = 1

SURVIVOR SOUNDS = zombie_plague/ambience_survivor.wav

SURVIVOR DURATIONS = 54

SWARM ENABLE = 1

SWARM SOUNDS = zombie_plague/ambience.wav

SWARM DURATIONS = 17

PLAGUE ENABLE = 1

PLAGUE SOUNDS = zombie_plague/ambient.WAV

PLAGUE DURATIONS = 223

SNIPER ENABLE = 1

SNIPER SOUNDS = zombie_plague/ambience_normal.wav

SNIPER DURATIONS = 69

ASSASSIN ENABLE = 1

ASSASSIN SOUNDS = zombie_plague/ASS_ROUND.mp3

ASSASSIN DURATIONS = 25

LNJ ENABLE = 1

LNJ SOUNDS = zombie_plague/ambience_normal.wav

LNJ DURATIONS = 223



[Buy Menu Weapons]

PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90

SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite

ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade



[Extra Items: Weapons and their costs]

NAMES = Explosion Grenade , Fire Grenade , Freeze Grenade , AWP Magnum Sniper , M249 Para Machinegun , SG550 Auto-Sniper , G3SG1 Auto-Sniper

ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1

COSTS = 6 , 6 , 6 , 8 , 10 , 12 , 12



[Hard Coded Items Costs]

NIGHT VISION = 5

ANTIDOTE = 60

ZOMBIE MADNESS = 30

INFECTION BOMB = 60



[Weather Effects]

RAIN = 0

SNOW = 0

FOG = 1

FOG DENSITY = 0.0098

FOG COLOR = 128 128 128



[Custom Skies] (randomly chosen if more than one)

ENABLE = 1

SKY NAMES = space



[Lightning Lights Cycle]

LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb



[Zombie Decals] (for bloodstains/footsteps)

DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189



[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)

P228 = 2.4

SCOUT = 6.5

XM1014 = 8.0

MAC10 = 2.3

AUG = 5.0

ELITE = 2.4

FIVESEVEN = 2.0

UMP45 = 2.4

SG550 = 5.3

GALIL = 5.5

FAMAS = 5.5

USP = 2.2

GLOCK18 = 2.0

AWP = 10.0

MP5NAVY = 2.5

M249 = 5.2

M3 = 8.0

M4A1 = 5.0

TMP = 2.4

G3SG1 = 6.5

DEAGLE = 5.3

SG552 = 5.0

AK47 = 6.0

P90 = 2.0



[Objective Entities] (and anything that would affect gameplay that needs to be removed)

CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle



[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)

; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)

MODELCHANGE DELAY = 0.2

; B. If you still get recurring kicks, try enabling this setting: (experimental!)

HANDLE MODELS ON SEPARATE ENT = 0



; If you want your models to have accurate hitboxes, try enabling this.

; Note: make sure your models don't have messed up hitboxes, otherwise

; this setting might cause your server insane cpu usage and lag!

SET MODELINDEX OFFSET = 0


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destroi112

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Post Posted: 03-08-2015, 19:41:18 | Translate post to: ... (Click for more languages)

Da ,de aici este :
Code:

ZOMBIE IDLE =
ZOMBIE IDLE

sterge ZOMBIE_IDLE fara egal si pune un sound la cel cu egal si o sa se rezolve.El cand citeste din fisier da de 2 cu acelasi nume care sunt si empty .Imi spui daca mai ai problema asta.



Retired from Amxmodx



Last edited by destroi112 on 03-08-2015, 20:08:51; edited 1 time in total
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^SaD*^

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Post Posted: 03-08-2015, 20:00:44 | Translate post to: ... (Click for more languages)

Nu mai da erori acum :3 mersi -

Mai am o eroare la un plugin
Code:
L 08/03/2015 - 21:14:20: [FAKEMETA] Invalid entity
L 08/03/2015 - 21:14:20: [AMXX] Displaying debug trace (plugin "zp_zclass_climb.amxx")
L 08/03/2015 - 21:14:20: [AMXX] Run time error 10: native error (native "pev")
L 08/03/2015 - 21:14:20: [AMXX] [0] 7g7lpf12.sma.p::fwd_touch (line 104)


Code:
/*

Wallclimb v1.0f by Python1320

Plagued Version 0.22 by Dabbi



Allows Poison Zombie to Climb Walls in Zombie Plague [3.62]



CVARS:   zp_wallclimb 0 = Off / 1 = Hold USE / 2 = Hold JUMP and DUCK  (Default 1)

   zp_wallclimb_nemesis 0 = Disable wallclimb during nemesis round. / 1 = Enable (Default 1)

   zp_wallclimb_survivor 0 = Disable wallclimb during survivor round. / 1 = Enable (Default 0)

   

Changes:

   0.22

      Made the function wallclimb return a value.

      Put plugin version to a cvar.

   0.21

      Added cvars to enable disable wallclimb durin survivor/nemesis round

   0.2

      Added cvar to enable / disable Walllclimb Plugin

   0.1

      First release.

*/



#include <amxmodx>

// #include <engine>

#include <fakemeta>



#include <cstrike>

#include <zombieplague.inc>



//#include <fakemeta_util>

#define STR_T           33



// Stuff taken from fakemeta_util

#define fm_get_user_button(%1) pev(%1, pev_button)   

/* stock fm_get_user_button(index)

   return pev(index, pev_button) */



#define fm_get_entity_flags(%1) pev(%1, pev_flags)

/* stock fm_get_entity_flags(index)

   return pev(index, pev_flags) */



stock fm_set_user_velocity(entity, const Float:vector[3]) {

   set_pev(entity, pev_velocity, vector);



   return 1;

}

//End of stuff from fakemeta_util

//new STR_T[32]

new bool:g_WallClimb[33]

new Float:g_wallorigin[32][3]

new cvar_zp_wallclimb, cvar_zp_wallclimb_nemesis, cvar_zp_wallclimb_survivor

new g_zclass_climb



// Climb Zombie Atributes

new const zclass_name[] = { "Climb Zombie" } // name

new const zclass_info[] = { "HP-- Speed+ Jump+ Knockback++" } // description

new const zclass_model[] = { "climb_frk_14" } // model

new const zclass_clawmodel[] = { "v_knife_climb.mdl" } // claw model

const zclass_health = 1200 // health

const zclass_speed = 220 // speed

const Float:zclass_gravity = 0.8 // gravity

const Float:zclass_knockback = 1.5 // knockback



public plugin_init()

{

   register_plugin("[ZP] Wallclimb ", "1.0", "WallClimb by Python1320/Cheap_Suit, Plagued by Dabbi")

   register_forward(FM_Touch,       "fwd_touch")

   register_forward(FM_PlayerPreThink,    "fwd_playerprethink")

   //register_forward(FM_PlayerPostThink,    "fwd_playerpostthink")

   register_event("DeathMsg","EventDeathMsg","a")

   //register_cvar("zp_wallclimb_version", PLUGIN_VERSION, FCVAR_SERVER|FCVAR_SPONLY)

   cvar_zp_wallclimb = register_cvar("zp_wallclimb", "1")

   cvar_zp_wallclimb_survivor = register_cvar("zp_wallclimb_survivor", "0")

   cvar_zp_wallclimb_nemesis = register_cvar("zp_wallclimb_nemesis", "1")

   

}



public plugin_precache()

{

   g_zclass_climb = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)

}



public EventDeathMsg()   

{

   new id = read_data(2)

   g_WallClimb[id] = true

   return PLUGIN_HANDLED

}



public client_connect(id) {

   g_WallClimb[id] = true   

}



public fwd_touch(id, world)

{

   if(!is_user_alive(id) || !g_WallClimb[id] || !pev_valid(id))

      return FMRES_IGNORED



   new player = STR_T

   if (!player)

      return FMRES_IGNORED

      

   new classname[STR_T]

   pev(world, pev_classname, classname, (STR_T))

   

   if(equal(classname, "worldspawn") || equal(classname, "func_wall") || equal(classname, "func_breakable"))

      pev(id, pev_origin, g_wallorigin[id])



   return FMRES_IGNORED

}



public wallclimb(id, button)

{

   static Float:origin[3]

   pev(id, pev_origin, origin)



   if(get_distance_f(origin, g_wallorigin[id]) > 25.0)

      return FMRES_IGNORED  // if not near wall

   

   if(fm_get_entity_flags(id) & FL_ONGROUND)

      return FMRES_IGNORED

      

   if(button & IN_FORWARD)

   {

      static Float:velocity[3]

      velocity_by_aim(id, 120, velocity)

      fm_set_user_velocity(id, velocity)

   }

   else if(button & IN_BACK)

   {

      static Float:velocity[3]

      velocity_by_aim(id, -120, velocity)

      fm_set_user_velocity(id, velocity)

   }

   return FMRES_IGNORED

}   



public fwd_playerprethink(id)

{

   if(!g_WallClimb[id] || !zp_get_user_zombie(id))

      return FMRES_IGNORED

      

   if(zp_is_survivor_round() && get_pcvar_num(cvar_zp_wallclimb_survivor) == 0)

      return FMRES_IGNORED

      

   if(zp_is_nemesis_round() && get_pcvar_num(cvar_zp_wallclimb_nemesis) == 0)

      return FMRES_IGNORED

   

   new button = fm_get_user_button(id)

   

   if((get_pcvar_num(cvar_zp_wallclimb) == 1) && (button & IN_USE) && (zp_get_user_zombie_class(id) == g_zclass_climb)) //Use button = climb

   wallclimb(id, button)

   else if((get_pcvar_num(cvar_zp_wallclimb) == 2) && (button & IN_JUMP) && button & IN_DUCK && (zp_get_user_zombie_class(id) == g_zclass_climb)) //Jump + Duck = climb

   wallclimb(id, button)



   return FMRES_IGNORED

}

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^SaD*^

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Post Posted: 04-08-2015, 12:49:40 | Translate post to: ... (Click for more languages)

UP!!!!!
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destroi112

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Post Posted: 04-08-2015, 15:07:29 | Translate post to: ... (Click for more languages)

Nu am vazut -_-.Pofttim acum ar trebui sa mearga.
Spoiler:



Retired from Amxmodx

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Post Posted: 04-08-2015, 16:58:18 | Translate post to: ... (Click for more languages)

Inca una

Code:
L 08/04/2015 - 17:55:07: [FAKEMETA] Invalid entity
L 08/04/2015 - 17:55:07: [AMXX] Displaying debug trace (plugin "zp_zclass_climb.amxx")
L 08/04/2015 - 17:55:07: [AMXX] Run time error 10: native error (native "pev")
L 08/04/2015 - 17:55:07: [AMXX] [0] gxgsw4c9.sma.p::fwd_touch (line 77)

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Post Posted: 04-08-2015, 17:28:34 | Translate post to: ... (Click for more languages)

Try ->
Spoiler:



Retired from Amxmodx

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Post Posted: 04-08-2015, 18:21:31 | Translate post to: ... (Click for more languages)

Nu mai arata nici o eroare acum multumesc puteti da T/C
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  Topic locked


Topic is closed, you cannot post any messages in it anymore

Locked by -P!C@-, 04 August 2015 18:35



 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> CS 2006-2019 (Archived) -> Fixed issues  


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