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[FIXED] [Paladin][Holy] JoL vs JoL

 
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Brigadee

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Post Posted: 14-02-2018, 16:26:18 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: Judgment of Light
Bug description:
This is the case just for P Holy vs P Holy , i can't talk about P Holy vs P Prot.

As an example to be easier to understand.
Paladin X uses judgment on mob X, if Paladin's X Judgment of Light is still up on mob X, when Paladin Y will use judgment on mob X, Paladin's X judgment of light will fade so Paladin's Y judgment of light can get on.

If during my judgment of light, another paladin uses his judgment of light, mine will dissapear.

I dont know if this works for Paladin Holy vs Paladin Protection Judgment of Lights, but for P Holy vs P Holy works for sure.

Proof: --



Holy Paladin 7.1.5 Guide

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Nyndra

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Post Posted: 14-02-2018, 16:32:59 | Translate post to: ... (Click for more languages)

Found this Link.

From what I have read, only one effect should be present, to avoid abuse (e.g.: 2 prot tanks + 1-2 holy palas meaning 3-4 judgements which heal an insane amount).



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Brigadee

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Post Posted: 14-02-2018, 17:04:12 | Translate post to: ... (Click for more languages)

You are wrong, there can be 1000 active, but is like, just one should lose stacks
If you have 3active, 2nd wont loose any stacks untill 1st one is off, and 3rd wont lose any stacks untill 1st and 2nd are off.

Quote:

Testing it with another paladin on a target dummy, we found that only one judgement of light can be active at a time. It's not overwritten, its just not used until the other one is consumed .There's nothing stating that only one can be active on a mob at a time.


Update @ 14-02-2018, 17:04:12

Lets just wait for quicksand to see what he has to say about that.



Holy Paladin 7.1.5 Guide



Last edited by Brigadee on 14-02-2018, 17:24:04; edited 1 time in total
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Quicksand

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Post Posted: 14-02-2018, 17:17:00 | Translate post to: ... (Click for more languages)

It's not GCD, it's ICD and wtf are you talking about, it's 1 sec per player, it is implemented since months O.o
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Brigadee

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Post Posted: 14-02-2018, 17:18:07 | Translate post to: ... (Click for more languages)

-) ICD / GCD i think i *** up those words
Is not 1sec/player, idk why i remember that you said you gonna let it be without ICD
Lemme check my other posts about that.



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Quicksand

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Post Posted: 14-02-2018, 17:19:13 | Translate post to: ... (Click for more languages)

It can proc ONLY if: the attacker is not full health, and the player either did not yet attack the target, OR his last attack was more than 1 second ago (per player)

Update @ 14-02-2018, 17:19:13

Stop trying to tell me it's not 1 sec per player, because I'm looking at the script right now, and I save all the players, and one player CANNOT proc it twice in a second.

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Brigadee

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Post Posted: 14-02-2018, 17:21:14 | Translate post to: ... (Click for more languages)

Im not saying that OMG
Check the damn bug description @quicksand

Update @ 14-02-2018, 17:21:14

I am the one who reported that months ago here , so i know how it works, Check bug description please



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Quicksand

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Post Posted: 14-02-2018, 17:21:39 | Translate post to: ... (Click for more languages)

I know that the topic is not about the ICD per player, but I am not sure about the 2 JoLs from different casters just yet. But I'm sure as hell that "And also, since the GCD is not 1second per player" is not true, and I don't like rumors about bugs, because they tend to spread like wildfire and stay for months even when not true. It's just a sidenote
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Brigadee

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Post Posted: 14-02-2018, 17:23:37 | Translate post to: ... (Click for more languages)

Yeah, you may be true, because either way, 20players attacking = 20 stacks lost per second = 40stacks ( all stacks ) on 2seconds, if there is raid dmg ( mostly aoe damage ), so i trully believe im wrong with that statement.

Lets return to the real reason of this bug report please.



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Quicksand

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Post Posted: 14-02-2018, 17:26:22 | Translate post to: ... (Click for more languages)

Sure, but I need an absolute rule if I want to implement it like that. Otherwise I can cause deadlocks and none will proc, I'll have to think about it
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Elvenking

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Post Posted: 15-02-2018, 00:11:56 | Translate post to: ... (Click for more languages)

Confirmed,
in this holy paladin pov you see at multiple points how JoL vs JoL works togheter (7.1.5):
https://youtube.com/watch?v=IDwlzWZGyJo&t=124:


For example at 2:04 you see this scene: https://i.imgur.com/lHTiEAM.jpg (I marked the JoL so you find it in his interface).

I can only think of something like a priority system.

Lets take 3 paladins A, B and C as example.
Then everyone gets a priority variable for his JoL and lowest one heals.
If a new JoL is buffed it gets highest priority.

Something like this:
Code:
A priority = 1 -> heal
B priority = 2 -> standby
C uses JoL and gets priority = 3 -> standby

if 1 JoL runs out or gets rebuffed update all priorities with -1.

if priority == 1 then JoL will heal otherwise do nothing


Ignore this if i write bullshit xD. I just wanted to provide a video as proof.

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Quicksand

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Post Posted: 15-02-2018, 01:48:03 | Translate post to: ... (Click for more languages)

aaand, "If during my judgment of light, another paladin uses his judgment of light, mine will dissapear. " is not true either. the spell already had the special flag which allowed multiple instances from different casters, I just tried it. if it disappeared for you, it must've been because of something else, not because another paladin applied it.

fixed the case however when multiple JoLs are active on target (only one can be procced at a time)

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Topic is closed, you cannot post any messages in it anymore

Locked by Quicksand, 14 February 2018 23:48



 
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